diff options
-rw-r--r-- | tmk_core/protocol/chibios/usb_driver.c | 14 | ||||
-rw-r--r-- | tmk_core/protocol/chibios/usb_main.c | 29 | ||||
-rw-r--r-- | tmk_core/protocol/lufa/lufa.c | 11 |
3 files changed, 33 insertions, 21 deletions
diff --git a/tmk_core/protocol/chibios/usb_driver.c b/tmk_core/protocol/chibios/usb_driver.c index 40bfb8eb2b..cc0ce7600f 100644 --- a/tmk_core/protocol/chibios/usb_driver.c +++ b/tmk_core/protocol/chibios/usb_driver.c @@ -80,19 +80,7 @@ static bool qmkusb_start_receive(QMKUSBDriver *qmkusbp) { * Interface implementation. */ -static size_t _write(void *ip, const uint8_t *bp, size_t n) { - output_buffers_queue_t *obqueue = &((QMKUSBDriver *)ip)->obqueue; - chSysLock(); - const bool full = obqIsFullI(obqueue); - chSysUnlock(); - if (full || bqIsSuspendedX(obqueue)) { - /* Discard any writes while the queue is suspended or full, i.e. the hidraw - interface is not open. If we tried to send with an infinite timeout, we - would deadlock the keyboard otherwise. */ - return -1; - } - return obqWriteTimeout(obqueue, bp, n, TIME_INFINITE); -} +static size_t _write(void *ip, const uint8_t *bp, size_t n) { return obqWriteTimeout(&((QMKUSBDriver *)ip)->obqueue, bp, n, TIME_INFINITE); } static size_t _read(void *ip, uint8_t *bp, size_t n) { return ibqReadTimeout(&((QMKUSBDriver *)ip)->ibqueue, bp, n, TIME_INFINITE); } diff --git a/tmk_core/protocol/chibios/usb_main.c b/tmk_core/protocol/chibios/usb_main.c index 8adecfa719..0703cdc718 100644 --- a/tmk_core/protocol/chibios/usb_main.c +++ b/tmk_core/protocol/chibios/usb_main.c @@ -930,9 +930,32 @@ void send_consumer(uint16_t data) { #ifdef CONSOLE_ENABLE int8_t sendchar(uint8_t c) { - // The previous implmentation had timeouts, but I think it's better to just slow down - // and make sure that everything is transferred, rather than dropping stuff - return chnWrite(&drivers.console_driver.driver, &c, 1); + static bool timed_out = false; + /* The `timed_out` state is an approximation of the ideal `is_listener_disconnected?` state. + * + * When a 5ms timeout write has timed out, hid_listen is most likely not running, or not + * listening to this keyboard, so we go into the timed_out state. In this state we assume + * that hid_listen is most likely not gonna be connected to us any time soon, so it would + * be wasteful to write follow-up characters with a 5ms timeout, it would all add up and + * unncecessarily slow down the firmware. However instead of just dropping the characters, + * we write them with a TIME_IMMEDIATE timeout, which is a zero timeout, + * and this will succeed only if hid_listen gets connected again. When a write with + * TIME_IMMEDIATE timeout succeeds, we know that hid_listen is listening to us again, and + * we can go back to the timed_out = false state, and following writes will be executed + * with a 5ms timeout. The reason we don't just send all characters with the TIME_IMMEDIATE + * timeout is that this could cause bytes to be lost even if hid_listen is running, if there + * is a lot of data being sent over the console. + * + * This logic will work correctly as long as hid_listen is able to receive at least 200 + * bytes per second. On a heavily overloaded machine that's so overloaded that it's + * unusable, and constantly swapping, hid_listen might have trouble receiving 200 bytes per + * second, so some bytes might be lost on the console. + */ + + const sysinterval_t timeout = timed_out ? TIME_IMMEDIATE : TIME_MS2I(5); + const size_t result = chnWriteTimeout(&drivers.console_driver.driver, &c, 1, timeout); + timed_out = (result == 0); + return result; } // Just a dummy function for now, this could be exposed as a weak function diff --git a/tmk_core/protocol/lufa/lufa.c b/tmk_core/protocol/lufa/lufa.c index f1908b3d07..85d71d0835 100644 --- a/tmk_core/protocol/lufa/lufa.c +++ b/tmk_core/protocol/lufa/lufa.c @@ -829,9 +829,10 @@ static void send_consumer(uint16_t data) { * FIXME: Needs doc */ int8_t sendchar(uint8_t c) { - // Not wait once timeouted. + // Do not wait if the previous write has timed_out. // Because sendchar() is called so many times, waiting each call causes big lag. - static bool timeouted = false; + // The `timed_out` state is an approximation of the ideal `is_listener_disconnected?` state. + static bool timed_out = false; // prevents Console_Task() from running during sendchar() runs. // or char will be lost. These two function is mutually exclusive. @@ -845,11 +846,11 @@ int8_t sendchar(uint8_t c) { goto ERROR_EXIT; } - if (timeouted && !Endpoint_IsReadWriteAllowed()) { + if (timed_out && !Endpoint_IsReadWriteAllowed()) { goto ERROR_EXIT; } - timeouted = false; + timed_out = false; uint8_t timeout = SEND_TIMEOUT; while (!Endpoint_IsReadWriteAllowed()) { @@ -860,7 +861,7 @@ int8_t sendchar(uint8_t c) { goto ERROR_EXIT; } if (!(timeout--)) { - timeouted = true; + timed_out = true; goto ERROR_EXIT; } _delay_ms(1); |