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-rw-r--r--docs/feature_encoders.md6
-rw-r--r--quantum/encoder.c5
2 files changed, 11 insertions, 0 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index a56f093a39..509f55b917 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -38,6 +38,12 @@ It can also be defined per-encoder, by instead defining:
#define ENCODER_RESOLUTIONS { 4, 2 }
```
+For 4× encoders you also can assign default position if encoder skips pulses when it changes direction. For example, if your encoder send high level on both pins by default, define this:
+
+```c
+#define ENCODER_DEFAULT_POS 0x3
+```
+
## Split Keyboards
If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this:
diff --git a/quantum/encoder.c b/quantum/encoder.c
index c30bf01cb2..8fb87281c2 100644
--- a/quantum/encoder.c
+++ b/quantum/encoder.c
@@ -119,6 +119,11 @@ static bool encoder_update(uint8_t index, uint8_t state) {
encoder_update_kb(index, ENCODER_CLOCKWISE);
}
encoder_pulses[i] %= resolution;
+#ifdef ENCODER_DEFAULT_POS
+ if ((state & 0x3) == ENCODER_DEFAULT_POS) {
+ encoder_pulses[i] = 0;
+ }
+#endif
return changed;
}