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-rw-r--r--keyboards/gh60/keymaps/robotmaxtron/Makefile112
-rw-r--r--keyboards/gh60/keymaps/robotmaxtron/WS2812-wiring.jpgbin0 -> 1038926 bytes
-rw-r--r--keyboards/gh60/keymaps/robotmaxtron/config.h190
-rw-r--r--keyboards/gh60/keymaps/robotmaxtron/keymap.c226
-rw-r--r--keyboards/gh60/keymaps/robotmaxtron/readme.md16
-rw-r--r--keyboards/satan/keymaps/poker/keymap.c116
-rw-r--r--readme.md75
7 files changed, 735 insertions, 0 deletions
diff --git a/keyboards/gh60/keymaps/robotmaxtron/Makefile b/keyboards/gh60/keymaps/robotmaxtron/Makefile
new file mode 100644
index 0000000000..2e69aee298
--- /dev/null
+++ b/keyboards/gh60/keymaps/robotmaxtron/Makefile
@@ -0,0 +1,112 @@
+#----------------------------------------------------------------------------
+# On command line:
+#
+# make all = Make software.
+#
+# make clean = Clean out built project files.
+#
+# make coff = Convert ELF to AVR COFF.
+#
+# make extcoff = Convert ELF to AVR Extended COFF.
+#
+# make program = Download the hex file to the device.
+# Please customize your programmer settings(PROGRAM_CMD)
+#
+# make teensy = Download the hex file to the device, using teensy_loader_cli.
+# (must have teensy_loader_cli installed).
+#
+# make dfu = Download the hex file to the device, using dfu-programmer (must
+# have dfu-programmer installed).
+#
+# make flip = Download the hex file to the device, using Atmel FLIP (must
+# have Atmel FLIP installed).
+#
+# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
+# (must have dfu-programmer installed).
+#
+# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
+# (must have Atmel FLIP installed).
+#
+# make debug = Start either simulavr or avarice as specified for debugging,
+# with avr-gdb or avr-insight as the front end for debugging.
+#
+# make filename.s = Just compile filename.c into the assembler code only.
+#
+# make filename.i = Create a preprocessed source file for use in submitting
+# bug reports to the GCC project.
+#
+# To rebuild project do "make clean" then "make all".
+#----------------------------------------------------------------------------
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# comment out to disable the options.
+#
+BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+# CONSOLE_ENABLE ?= yes # Console for debug(+400)
+# COMMAND_ENABLE ?= yes # Commands for debug and configuration
+KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+# MIDI_ENABLE ?= YES # MIDI controls
+# UNICODE_ENABLE ?= YES # Unicode
+# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE ?= yes # Enable RGB Underglow
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
+
diff --git a/keyboards/gh60/keymaps/robotmaxtron/WS2812-wiring.jpg b/keyboards/gh60/keymaps/robotmaxtron/WS2812-wiring.jpg
new file mode 100644
index 0000000000..4ab8cc31ac
--- /dev/null
+++ b/keyboards/gh60/keymaps/robotmaxtron/WS2812-wiring.jpg
Binary files differ
diff --git a/keyboards/gh60/keymaps/robotmaxtron/config.h b/keyboards/gh60/keymaps/robotmaxtron/config.h
new file mode 100644
index 0000000000..8272875ed0
--- /dev/null
+++ b/keyboards/gh60/keymaps/robotmaxtron/config.h
@@ -0,0 +1,190 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER geekhack
+#define PRODUCT GH60
+#define DESCRIPTION t.m.k. keyboard firmware for GH60
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 14
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+ #define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
+// Rev A
+// #define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B0, B5, B4, D7, D6, B3 }
+// Rev B/C
+ #define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B7, B5, B4, D7, D6, B3 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 3
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+/*
+ * RGB Underglow
+ * These settings are for the F4 by default:
+ *
+ *
+ * #define ws2812_PORTREG PORTF
+ * #define ws2812_DDRREG DDRF
+ * #define ws2812_pin PF4
+ * #define RGBLED_NUM 14 // Number of LEDs
+ * #define RGBLIGHT_HUE_STEP 10
+ * #define RGBLIGHT_SAT_STEP 17
+ * #define RGBLIGHT_VAL_STEP 17
+ *
+ * The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects.
+ * To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations.
+ * For details, please check this keymap. keyboard/planck/keymaps/yang/keymap.c
+*/
+
+/* Deprecated code below
+#define ws2812_PORTREG PORTF
+#define ws2812_DDRREG DDRF
+#define ws2812_pin PF4
+*/
+#define RGB_DI_PIN F4
+#define RGBLIGHT_TIMER
+#define RGBLED_NUM 8 // Number of LEDs
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+#endif
diff --git a/keyboards/gh60/keymaps/robotmaxtron/keymap.c b/keyboards/gh60/keymaps/robotmaxtron/keymap.c
new file mode 100644
index 0000000000..263eec4e53
--- /dev/null
+++ b/keyboards/gh60/keymaps/robotmaxtron/keymap.c
@@ -0,0 +1,226 @@
+#include "gh60.h"
+#include "action_layer.h"
+
+#define _BL 0
+#define _AL 1
+#define _FL 2
+#define _UL 3
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Base layer, pretty standard ANSI layout.
+ * ,-----------------------------------------------------------.
+ * |FN12| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Caps/Fn| A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Fn |Menu|Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ [_BL] = KEYMAP(
+ FN12,1,2,3,4,5,6,7,8,9,0,MINS,EQL,BSPC, \
+ TAB,Q,W,E,R,T,Y,U,I,O,P,LBRC,RBRC,BSLS, \
+ FN2,A,S,D,F,G,H,J,K,L,SCLN,QUOT,NO,ENT, \
+ LSFT,NO,Z,X,C,V,B,N,M,COMM,DOT,SLSH,NO,RSFT, \
+ LCTL,LGUI,LALT, SPC, NO,RALT,FN0,APP, RCTL),
+
+ /*
+ * Locking arrow keys to WASD for when you need dedicated arrow keys
+ * ,-----------------------------------------------------------.
+ * | | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | |Up | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | |Left|Down|Rght| | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+ [_AL] = KEYMAP(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,UP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
+
+
+ /*
+ * Primary function layer, mostly the same as the traditional Pok3r layout.
+ * ,-------------------------------------------------------------.
+ * |`~ | F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12|DEL |
+ * |-------------------------------------------------------------|
+ * | |_AL| | | | |Calc|PgUp|Up|PgDn|Ptscn|Srlck|Pause| |
+ * |-------------------------------------------------------------|
+ * | | | | | | |Home|Left|Down|Rght|Ins| | |
+ * |-------------------------------------------------------------|
+ * | |_UL| | | | | | | | | | |
+ * |-------------------------------------------------------------|
+ * | | | | | | | | |
+ * `-------------------------------------------------------------'
+ */
+ [_FL] = KEYMAP(
+ GRAVE,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10,F11,F12, DELETE, \
+ TRNS,FN1,TRNS,TRNS,TRNS,TRNS,CALC,PGUP,UP,PGDN,PSCR,SLCK,PAUS,TRNS, \
+ TRNS,MUTE,_VOLDOWN,_VOLUP,TRNS,TRNS,HOME,LEFT,DOWN,RGHT,INS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,FN3,TRNS,TRNS,TRNS,TRNS,END,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
+
+ /*
+ * Locking layer for controlling the underglow.
+ *
+ * ,-----------------------------------------------------------.
+ * | | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | |On|Mode| | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | |Hue+|Hue-|Sat+|Sat-|Val+|Val-| | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+ [_UL] = KEYMAP(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,FN4,FN5,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,FN6,FN7,FN8,FN9,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
+};
+
+enum function_id {
+ RGBLED_TOGGLE,
+ RGBLED_STEP_MODE,
+ RGBLED_INCREASE_HUE,
+ RGBLED_DECREASE_HUE,
+ RGBLED_INCREASE_SAT,
+ RGBLED_DECREASE_SAT,
+ RGBLED_INCREASE_VAL,
+ RGBLED_DECREASE_VAL,
+ SHIFT_ESC,
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(2), // Momentary Fn overlay
+ [1] = ACTION_LAYER_TOGGLE(1), // Toggle Arrow Layer overlay
+ [2] = ACTION_LAYER_TAP_KEY(2, KC_CAPS), // Tap to toggle caps lock and hold to activate function layer
+ [3] = ACTION_LAYER_TOGGLE(3), // Toggle Underglow Layer overlay
+ [4] = ACTION_FUNCTION(RGBLED_TOGGLE), //Turn on/off underglow
+ [5] = ACTION_FUNCTION(RGBLED_STEP_MODE), // Change underglow mode
+ [6] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
+ [7] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
+ [8] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
+ [9] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
+ [10] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
+ [11] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
+ [12] = ACTION_FUNCTION(SHIFT_ESC),
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+void matrix_scan_user(void) {
+
+// Layer LED indicators
+// ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster
+ uint32_t layer = layer_state;
+ if (layer & (1<<1)) {
+ gh60_wasd_leds_on();
+ } else {
+ gh60_wasd_leds_off();
+ }
+
+ if (layer & (1<<2)) {
+ gh60_esc_led_on();
+ } else {
+ gh60_esc_led_off();
+ }
+};
+
+#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch (id) {
+ case RGBLED_TOGGLE:
+ //led operations
+ if (record->event.pressed) {
+ rgblight_toggle();
+ }
+ break;
+ case RGBLED_INCREASE_HUE:
+ if (record->event.pressed) {
+ rgblight_increase_hue();
+ }
+ break;
+ case RGBLED_DECREASE_HUE:
+ if (record->event.pressed) {
+ rgblight_decrease_hue();
+ }
+ break;
+ case RGBLED_INCREASE_SAT:
+ if (record->event.pressed) {
+ rgblight_increase_sat();
+ }
+ break;
+ case RGBLED_DECREASE_SAT:
+ if (record->event.pressed) {
+ rgblight_decrease_sat();
+ }
+ break;
+ case RGBLED_INCREASE_VAL:
+ if (record->event.pressed) {
+ rgblight_increase_val();
+ }
+ break;
+ case RGBLED_DECREASE_VAL:
+ if (record->event.pressed) {
+ rgblight_decrease_val();
+ }
+ break;
+ case RGBLED_STEP_MODE:
+ if (record->event.pressed) {
+ rgblight_step();
+ }
+ break;
+ static uint8_t shift_esc_shift_mask;
+ // Shift + ESC = ~
+ case SHIFT_ESC:
+ shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
+ if (record->event.pressed) {
+ if (shift_esc_shift_mask) {
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ if (shift_esc_shift_mask) {
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+};
diff --git a/keyboards/gh60/keymaps/robotmaxtron/readme.md b/keyboards/gh60/keymaps/robotmaxtron/readme.md
new file mode 100644
index 0000000000..3e22925008
--- /dev/null
+++ b/keyboards/gh60/keymaps/robotmaxtron/readme.md
@@ -0,0 +1,16 @@
+robotmaxtron's GH60 Layout
+=====================
+
+##Quantum MK Firmware
+For the full Quantum feature list, see the parent readme.md.
+
+* Standard ANSI layout with Pok3r styled function layers
+* ESC key led enables when on function layer
+* Lockable layer with arrow keys on WASD with backlighting to indicate locked on arrow layer
+* Neopixel/WS2812 RGB Underglow Support
+
+## Reference Images
+![Wiring Refererence] (WS2812-wiring.jpg)
+
+### Additional Credits
+Keymap has been based on various keymaps available from the QMK Repo for the GH60-SATAN and KC60 keyboards.
diff --git a/keyboards/satan/keymaps/poker/keymap.c b/keyboards/satan/keymaps/poker/keymap.c
new file mode 100644
index 0000000000..8181955cf9
--- /dev/null
+++ b/keyboards/satan/keymaps/poker/keymap.c
@@ -0,0 +1,116 @@
+#include "satan.h"
+
+// Used for SHIFT_ESC
+#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _RL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
+ * `-----------------------------------------------------------'
+ */
+[_BL] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, \
+ KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT, MO(_RL), MO(_FL), KC_RCTL),
+
+/* Keymap _FL: Function Layer
+ * ,-----------------------------------------------------------.
+ * | ~ | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
+ * |-----------------------------------------------------------|
+ * | | Up| | | | |Cal| |Ins| |PrSc|Sclk|Paus| |
+ * |-----------------------------------------------------------|
+ * | |Left|Down|Rig| | | | | | |Home|PgUp| |
+ * |-----------------------------------------------------------|
+ * | | |App| | | |Vdn|Vup|Mute|End|PgDn| |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+[_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
+ KC_TRNS,KC_TRNS, KC_UP, KC_TRNS,KC_TRNS,KC_TRNS, KC_CALC,KC_TRNS,KC_INS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, \
+ KC_TRNS,KC_LEFT,KC_DOWN,KC_RGHT,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_END, KC_PGDN, KC_TRNS, \
+ KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ /* Keymap _RL: Function Layer
+ * ,-----------------------------------------------------------.
+ * | | | | | | | | | | | | | | RESET|
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | |BL-|BL+|BL |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+[_RL] = KEYMAP(
+ #ifdef RGBLIGHT_ENABLE
+ KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
+ KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+ #else
+ KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
+ KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+ #endif
+};
+
+enum function_id {
+ SHIFT_ESC,
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(SHIFT_ESC),
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t shift_esc_shift_mask;
+ switch (id) {
+ case SHIFT_ESC:
+ shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
+ if (record->event.pressed) {
+ if (shift_esc_shift_mask) {
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ if (shift_esc_shift_mask) {
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
diff --git a/readme.md b/readme.md
index f7b43d64f9..7f7a55c82a 100644
--- a/readme.md
+++ b/readme.md
@@ -350,6 +350,81 @@ void matrix_scan_user(void) {
As you can see, you have three function. you can use - `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS` and `SEQ_THREE_KEYS` for longer sequences. Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
+### Tap Dance: A single key can do 3, 5, or 100 different things
+
+Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/jackhumbert/qmk_firmware/pull/451). Here's how Algernon describes the feature:
+
+With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
+
+To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
+
+With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
+
+The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time.
+
+But lets start with how to use it, first!
+
+First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
+
+This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options:
+
+* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise.
+* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action.
+
+The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
+
+And that's the bulk of it!
+
+Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent.
+
+And now, on to the explanation of how it works!
+
+The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer.
+
+This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
+
+Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys.
+
+For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
+
+In the end, let's see a full example!
+
+```c
+enum {
+ CT_SE = 0,
+ CT_CLN,
+ CT_EGG
+};
+
+/* Have the above three on the keymap, TD(CT_SE), etc... */
+
+void dance_cln (qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ register_code (KC_RSFT);
+ register_code (KC_SCLN);
+ unregister_code (KC_SCLN);
+ unregister_code (KC_RSFT);
+ } else {
+ register_code (KC_SCLN);
+ unregister_code (KC_SCLN);
+ reset_tap_dance (state);
+ }
+}
+
+void dance_egg (qk_tap_dance_state_t *state) {
+ if (state->count >= 100) {
+ SEND_STRING ("Safety dance!");
+ reset_tap_dance (state);
+ }
+}
+
+const qk_tap_dance_action_t tap_dance_actions[] = {
+ [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
+ ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
+ ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
+};
+```
+
### Temporarily setting the default layer
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.