diff options
author | Drashna Jaelre <drashna@live.com> | 2019-04-09 08:57:19 -0700 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-04-09 08:57:19 -0700 |
commit | 6baec0fffdc1e48d228dfc0a73b98a4ecf6d4caf (patch) | |
tree | eff7483e3e82b9dcb249c03ec2bb457e58df04df /users/losinggeneration/losinggeneration-common.h | |
parent | 23a52e40b384199b1146f534aac1c3b83fcaa993 (diff) |
Remove Userspace folders
Diffstat (limited to 'users/losinggeneration/losinggeneration-common.h')
-rw-r--r-- | users/losinggeneration/losinggeneration-common.h | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/users/losinggeneration/losinggeneration-common.h b/users/losinggeneration/losinggeneration-common.h deleted file mode 100644 index 857117ca16..0000000000 --- a/users/losinggeneration/losinggeneration-common.h +++ /dev/null @@ -1,71 +0,0 @@ -#ifndef LOSINGGENERATION_COMMON_H -#define LOSINGGENERATION_COMMON_H - -/* Custom keys & combinations to be shorter for keymaps */ -#define KC_LCA LCA(KC_NO) - -#define OSM_LSFT OSM(MOD_LSFT) -#define TD_CTL TD(TD_CTL_CTLALT) -#define TD_GUI TD(TD_LGUI_RGUI) -#define TD_ALT TD(TD_LALT_RALT) -#define MT_ENT SFT_T(KC_ENT) -#define MT_ESC CTL_T(KC_ESC) - -/* Custom layer movements for keymaps */ -#define TD_ADJ TD(TD_ADJUST) -#define TO_GAME TO(_GAME) -#define TO_MS TO(_MOUSE) -#define TO_NUM TO(_NUMPAD) -#define MO_ADJ MO(_ADJUST) - -/* Mouse keys */ -#define MS_BTN1 KC_MS_BTN1 -#define MS_BTN2 KC_MS_BTN2 -#define MS_BTN3 KC_MS_BTN3 -#define MS_BTN4 KC_MS_BTN4 -#define MS_BTN5 KC_MS_BTN5 -#define MS_LEFT KC_MS_LEFT -#define MS_DOWN KC_MS_DOWN -#define MS_UP KC_MS_UP -#define MS_RGHT KC_MS_RIGHT -#define MW_LEFT KC_MS_WH_LEFT -#define MW_DOWN KC_MS_WH_DOWN -#define MW_UP KC_MS_WH_UP -#define MW_RGHT KC_MS_WH_RIGHT -#define MS_ACL0 KC_MS_ACCEL0 -#define MS_ACL1 KC_MS_ACCEL1 -#define MS_ACL2 KC_MS_ACCEL2 - -/* - * This will expand values sent to it to send to the KEYMAP macro so defines - * can be used by KEYMAP - */ -#define CATMAP(...) LAYOUT(__VA_ARGS__) - -/* - Each layer gets a name for readability, which is then used in the keymap matrix below. - The underscores don't mean anything - you can have a layer called STUFF or any other name. - Layer names don't all need to be of the same length, obviously, and you can also skip them - entirely and just use numbers. -*/ -#define _QWERTY 0 -#define _COLEMAK 1 -#define _WORKMAN 2 -#define _DVORAK 3 -#define _GAME 4 -#define _NUMPAD 5 -#define _MOUSE 6 -#define _LOWER 14 -#define _RAISE 15 -#define _ADJUST 16 - -enum custom_keycodes { - QWERTY = SAFE_RANGE, - COLEMAK, - WORKMAN, - DVORAK, - LOWER, - RAISE, -}; - -#endif |