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authorJoshua Diamond <josh@windowoffire.com>2020-05-13 16:39:05 -0400
committerFlorian Didron <fdidron@users.noreply.github.com>2020-06-12 17:00:27 +0900
commitb50d24a323a353037fe8fc0368cc54242f988eef (patch)
tree8587aaf4846a4223dba1730c43b1ec89f70983d7 /tmk_core/common/action_util.h
parent7b720d9ff142bc80590f22c3251dd7d53212596b (diff)
Allow expanding from 8 to 32 RGB Lighting Layers (#8941)
* Allow 16 lighting layers * Require #define RGBLIGHT_LAYERS_16 to enable 16 layers * Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers * Enforce lower bound on RGBLIGHT_MAX_LAYERS Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com> * Fix an error in the check for valid RGBLIGHT_MAX_LAYERS * Don't use bitfield / PACKED, as it causes bloat * Update documentation re: up to 32 lighting layers * Run cformat * Add note about increasing FW size in docs/config_options.md Co-authored-by: Drashna Jaelre <drashna@live.com> * Remove no-longer-valid comment * Add doc note that split sync will be slower Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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