diff options
author | milestogo <milestogo@users.noreply.github.com> | 2017-02-04 20:08:07 -0800 |
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committer | milestogo <milestogo@users.noreply.github.com> | 2017-02-04 20:08:07 -0800 |
commit | b0dfb037dc0b8b20fd87b3c88449a2ce20ff80e1 (patch) | |
tree | df9fb78b55c4a9b8262e35ac7bd26ec0ebdb64db /quantum | |
parent | e8ba4838d30ef3af6d8e69ebc1d00a1910806ac2 (diff) | |
parent | f0633f2540be3ba86797522a2075a9f5ba2ad5c6 (diff) |
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/keymap_extras/keymap_br_abnt2.h | 16 | ||||
-rw-r--r-- | quantum/process_keycode/process_music.c | 1 | ||||
-rw-r--r-- | quantum/process_keycode/process_tap_dance.c | 7 | ||||
-rw-r--r-- | quantum/process_keycode/process_tap_dance.h | 1 | ||||
-rw-r--r-- | quantum/quantum_keycodes.h | 4 | ||||
-rw-r--r-- | quantum/visualizer/visualizer.c | 58 | ||||
-rw-r--r-- | quantum/visualizer/visualizer.h | 9 |
7 files changed, 93 insertions, 3 deletions
diff --git a/quantum/keymap_extras/keymap_br_abnt2.h b/quantum/keymap_extras/keymap_br_abnt2.h index 0df177721d..b001139dd4 100644 --- a/quantum/keymap_extras/keymap_br_abnt2.h +++ b/quantum/keymap_extras/keymap_br_abnt2.h @@ -1,3 +1,19 @@ +/* Copyright 2017 Potiguar Faga + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + #ifndef KEYMAP_BR_ABNT2_H #define KEYMAP_BR_ABNT2_H diff --git a/quantum/process_keycode/process_music.c b/quantum/process_keycode/process_music.c index ca68bef6c8..1e2648bff5 100644 --- a/quantum/process_keycode/process_music.c +++ b/quantum/process_keycode/process_music.c @@ -114,6 +114,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) { music_sequence_interval+=10; return false; } + #define MUSIC_MODE_GUITAR #ifdef MUSIC_MODE_CHROMATIC float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(MATRIX_ROWS - record->event.key.row)); diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c index 6ae362c4c2..403dca5380 100644 --- a/quantum/process_keycode/process_tap_dance.c +++ b/quantum/process_keycode/process_tap_dance.c @@ -43,12 +43,16 @@ static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_acti if (action->state.finished) return; action->state.finished = true; + add_mods(action->state.oneshot_mods); + send_keyboard_report(); _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished); } static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action) { _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset); + del_mods(action->state.oneshot_mods); + send_keyboard_report(); } bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { @@ -70,6 +74,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { action->state.keycode = keycode; action->state.count++; action->state.timer = timer_read(); + action->state.oneshot_mods = get_oneshot_mods(); process_tap_dance_action_on_each_tap (action); if (last_td && last_td != keycode) { @@ -109,7 +114,7 @@ void matrix_scan_tap_dance () { if (highest_td == -1) return; - for (int i = 0; i <= highest_td; i++) { +for (int i = 0; i <= highest_td; i++) { qk_tap_dance_action_t *action = &tap_dance_actions[i]; if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) { diff --git a/quantum/process_keycode/process_tap_dance.h b/quantum/process_keycode/process_tap_dance.h index f753cbba66..726752ecc7 100644 --- a/quantum/process_keycode/process_tap_dance.h +++ b/quantum/process_keycode/process_tap_dance.h @@ -9,6 +9,7 @@ typedef struct { uint8_t count; + uint8_t oneshot_mods; uint16_t keycode; uint16_t timer; bool interrupted; diff --git a/quantum/quantum_keycodes.h b/quantum/quantum_keycodes.h index 5cd3c8e780..4853655f95 100644 --- a/quantum/quantum_keycodes.h +++ b/quantum/quantum_keycodes.h @@ -159,6 +159,8 @@ enum quantum_keycodes { #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT) #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI) #define ALTG(kc) (kc | QK_RCTL | QK_RALT) +#define SCMD(kc) (kc | QK_LGUI | QK_LSFT) +#define SWIN(kc) SCMD(kc) #define MOD_HYPR 0xf #define MOD_MEH 0x7 @@ -293,6 +295,8 @@ enum quantum_keycodes { #define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl #define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui #define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/ +#define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc) +#define SWIN_T(kc) SCMD_T(kc) // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap #define KC_HYPR HYPR(KC_NO) diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c index 54f6faaa42..5826d909e4 100644 --- a/quantum/visualizer/visualizer.c +++ b/quantum/visualizer/visualizer.c @@ -53,10 +53,13 @@ SOFTWARE. #define "Visualizer thread priority not defined" #endif +// mods status +#include "action_util.h" static visualizer_keyboard_status_t current_status = { .layer = 0xFFFFFFFF, .default_layer = 0xFFFFFFFF, + .mods = 0xFF, .leds = 0xFFFFFFFF, .suspended = false, }; @@ -64,6 +67,7 @@ static visualizer_keyboard_status_t current_status = { static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) { return status1->layer == status2->layer && status1->default_layer == status2->default_layer && + status1->mods == status2->mods && status1->leds == status2->leds && status1->suspended == status2->suspended; } @@ -307,6 +311,45 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s gdispFlush(); return false; } + +static void format_mods_bitmap_string(uint8_t mods, char* buffer) { + *buffer = ' '; + ++buffer; + + for (int i = 0; i<8; i++) + { + uint32_t mask = (1u << i); + if (mods & mask) { + *buffer = '1'; + } else { + *buffer = '0'; + } + ++buffer; + + if (i==3) { + *buffer = ' '; + ++buffer; + } + } + *buffer = 0; +} + +bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) { + (void)animation; + + const char* title = "Modifier states"; + const char* mods_header = " CSAG CSAG "; + char status_buffer[12]; + + gdispClear(White); + gdispDrawString(0, 0, title, state->font_fixed5x8, Black); + gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black); + format_mods_bitmap_string(state->status.mods, status_buffer); + gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black); + + gdispFlush(); + return false; +} #endif // LCD_ENABLE bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) { @@ -350,6 +393,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { visualizer_keyboard_status_t initial_status = { .default_layer = 0xFFFFFFFF, .layer = 0xFFFFFFFF, + .mods = 0xFF, .leds = 0xFFFFFFFF, .suspended = false, }; @@ -499,7 +543,18 @@ void update_status(bool changed) { #endif } -void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) { +uint8_t visualizer_get_mods() { + uint8_t mods = get_mods(); + +#ifndef NO_ACTION_ONESHOT + if (!has_oneshot_mods_timed_out()) { + mods |= get_oneshot_mods(); + } +#endif + return mods; +} + +void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) { // Note that there's a small race condition here, the thread could read // a state where one of these are set but not the other. But this should // not really matter as it will be fixed during the next loop step. @@ -523,6 +578,7 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) { visualizer_keyboard_status_t new_status = { .layer = state, .default_layer = default_state, + .mods = mods, .leds = leds, .suspended = current_status.suspended, }; diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h index 53e250725c..315af50228 100644 --- a/quantum/visualizer/visualizer.h +++ b/quantum/visualizer/visualizer.h @@ -34,10 +34,14 @@ SOFTWARE. #include "lcd_backlight.h" #endif +// use this function to merget both real_mods and oneshot_mods in a uint16_t +uint8_t visualizer_get_mods(void); + // This need to be called once at the start void visualizer_init(void); // This should be called at every matrix scan -void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds); +void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds); + // This should be called when the keyboard goes to suspend state void visualizer_suspend(void); // This should be called when the keyboard wakes up from suspend state @@ -61,6 +65,7 @@ struct keyframe_animation_t; typedef struct { uint32_t layer; uint32_t default_layer; + uint8_t mods; uint32_t leds; // See led.h for available statuses bool suspended; } visualizer_keyboard_status_t; @@ -129,6 +134,8 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state); // Displays a bitmap (0/1) of all the currently active layers bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); +// Displays a bitmap (0/1) of all the currently active mods +bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); |