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authormilestogo <milestogo@users.noreply.github.com>2017-02-04 20:08:07 -0800
committermilestogo <milestogo@users.noreply.github.com>2017-02-04 20:08:07 -0800
commitb0dfb037dc0b8b20fd87b3c88449a2ce20ff80e1 (patch)
treedf9fb78b55c4a9b8262e35ac7bd26ec0ebdb64db /quantum
parente8ba4838d30ef3af6d8e69ebc1d00a1910806ac2 (diff)
parentf0633f2540be3ba86797522a2075a9f5ba2ad5c6 (diff)
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
Diffstat (limited to 'quantum')
-rw-r--r--quantum/keymap_extras/keymap_br_abnt2.h16
-rw-r--r--quantum/process_keycode/process_music.c1
-rw-r--r--quantum/process_keycode/process_tap_dance.c7
-rw-r--r--quantum/process_keycode/process_tap_dance.h1
-rw-r--r--quantum/quantum_keycodes.h4
-rw-r--r--quantum/visualizer/visualizer.c58
-rw-r--r--quantum/visualizer/visualizer.h9
7 files changed, 93 insertions, 3 deletions
diff --git a/quantum/keymap_extras/keymap_br_abnt2.h b/quantum/keymap_extras/keymap_br_abnt2.h
index 0df177721d..b001139dd4 100644
--- a/quantum/keymap_extras/keymap_br_abnt2.h
+++ b/quantum/keymap_extras/keymap_br_abnt2.h
@@ -1,3 +1,19 @@
+/* Copyright 2017 Potiguar Faga
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef KEYMAP_BR_ABNT2_H
#define KEYMAP_BR_ABNT2_H
diff --git a/quantum/process_keycode/process_music.c b/quantum/process_keycode/process_music.c
index ca68bef6c8..1e2648bff5 100644
--- a/quantum/process_keycode/process_music.c
+++ b/quantum/process_keycode/process_music.c
@@ -114,6 +114,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
music_sequence_interval+=10;
return false;
}
+ #define MUSIC_MODE_GUITAR
#ifdef MUSIC_MODE_CHROMATIC
float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(MATRIX_ROWS - record->event.key.row));
diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c
index 6ae362c4c2..403dca5380 100644
--- a/quantum/process_keycode/process_tap_dance.c
+++ b/quantum/process_keycode/process_tap_dance.c
@@ -43,12 +43,16 @@ static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_acti
if (action->state.finished)
return;
action->state.finished = true;
+ add_mods(action->state.oneshot_mods);
+ send_keyboard_report();
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
+ del_mods(action->state.oneshot_mods);
+ send_keyboard_report();
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
@@ -70,6 +74,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
+ action->state.oneshot_mods = get_oneshot_mods();
process_tap_dance_action_on_each_tap (action);
if (last_td && last_td != keycode) {
@@ -109,7 +114,7 @@ void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
- for (int i = 0; i <= highest_td; i++) {
+for (int i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
diff --git a/quantum/process_keycode/process_tap_dance.h b/quantum/process_keycode/process_tap_dance.h
index f753cbba66..726752ecc7 100644
--- a/quantum/process_keycode/process_tap_dance.h
+++ b/quantum/process_keycode/process_tap_dance.h
@@ -9,6 +9,7 @@
typedef struct
{
uint8_t count;
+ uint8_t oneshot_mods;
uint16_t keycode;
uint16_t timer;
bool interrupted;
diff --git a/quantum/quantum_keycodes.h b/quantum/quantum_keycodes.h
index 5cd3c8e780..4853655f95 100644
--- a/quantum/quantum_keycodes.h
+++ b/quantum/quantum_keycodes.h
@@ -159,6 +159,8 @@ enum quantum_keycodes {
#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
+#define SCMD(kc) (kc | QK_LGUI | QK_LSFT)
+#define SWIN(kc) SCMD(kc)
#define MOD_HYPR 0xf
#define MOD_MEH 0x7
@@ -293,6 +295,8 @@ enum quantum_keycodes {
#define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
#define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
#define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
+#define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
+#define SWIN_T(kc) SCMD_T(kc)
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
#define KC_HYPR HYPR(KC_NO)
diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c
index 54f6faaa42..5826d909e4 100644
--- a/quantum/visualizer/visualizer.c
+++ b/quantum/visualizer/visualizer.c
@@ -53,10 +53,13 @@ SOFTWARE.
#define "Visualizer thread priority not defined"
#endif
+// mods status
+#include "action_util.h"
static visualizer_keyboard_status_t current_status = {
.layer = 0xFFFFFFFF,
.default_layer = 0xFFFFFFFF,
+ .mods = 0xFF,
.leds = 0xFFFFFFFF,
.suspended = false,
};
@@ -64,6 +67,7 @@ static visualizer_keyboard_status_t current_status = {
static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
return status1->layer == status2->layer &&
status1->default_layer == status2->default_layer &&
+ status1->mods == status2->mods &&
status1->leds == status2->leds &&
status1->suspended == status2->suspended;
}
@@ -307,6 +311,45 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
gdispFlush();
return false;
}
+
+static void format_mods_bitmap_string(uint8_t mods, char* buffer) {
+ *buffer = ' ';
+ ++buffer;
+
+ for (int i = 0; i<8; i++)
+ {
+ uint32_t mask = (1u << i);
+ if (mods & mask) {
+ *buffer = '1';
+ } else {
+ *buffer = '0';
+ }
+ ++buffer;
+
+ if (i==3) {
+ *buffer = ' ';
+ ++buffer;
+ }
+ }
+ *buffer = 0;
+}
+
+bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+
+ const char* title = "Modifier states";
+ const char* mods_header = " CSAG CSAG ";
+ char status_buffer[12];
+
+ gdispClear(White);
+ gdispDrawString(0, 0, title, state->font_fixed5x8, Black);
+ gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black);
+ format_mods_bitmap_string(state->status.mods, status_buffer);
+ gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black);
+
+ gdispFlush();
+ return false;
+}
#endif // LCD_ENABLE
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
@@ -350,6 +393,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
visualizer_keyboard_status_t initial_status = {
.default_layer = 0xFFFFFFFF,
.layer = 0xFFFFFFFF,
+ .mods = 0xFF,
.leds = 0xFFFFFFFF,
.suspended = false,
};
@@ -499,7 +543,18 @@ void update_status(bool changed) {
#endif
}
-void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
+uint8_t visualizer_get_mods() {
+ uint8_t mods = get_mods();
+
+#ifndef NO_ACTION_ONESHOT
+ if (!has_oneshot_mods_timed_out()) {
+ mods |= get_oneshot_mods();
+ }
+#endif
+ return mods;
+}
+
+void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
// Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should
// not really matter as it will be fixed during the next loop step.
@@ -523,6 +578,7 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
visualizer_keyboard_status_t new_status = {
.layer = state,
.default_layer = default_state,
+ .mods = mods,
.leds = leds,
.suspended = current_status.suspended,
};
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h
index 53e250725c..315af50228 100644
--- a/quantum/visualizer/visualizer.h
+++ b/quantum/visualizer/visualizer.h
@@ -34,10 +34,14 @@ SOFTWARE.
#include "lcd_backlight.h"
#endif
+// use this function to merget both real_mods and oneshot_mods in a uint16_t
+uint8_t visualizer_get_mods(void);
+
// This need to be called once at the start
void visualizer_init(void);
// This should be called at every matrix scan
-void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
+void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
+
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
// This should be called when the keyboard wakes up from suspend state
@@ -61,6 +65,7 @@ struct keyframe_animation_t;
typedef struct {
uint32_t layer;
uint32_t default_layer;
+ uint8_t mods;
uint32_t leds; // See led.h for available statuses
bool suspended;
} visualizer_keyboard_status_t;
@@ -129,6 +134,8 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays a bitmap (0/1) of all the currently active layers
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays a bitmap (0/1) of all the currently active mods
+bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);