diff options
author | Fred Sundvik <fsundvik@gmail.com> | 2017-04-05 10:08:25 +0300 |
---|---|---|
committer | Fred Sundvik <fsundvik@gmail.com> | 2017-04-09 18:34:59 +0300 |
commit | 64d63ab42281318d891434fbc00277043298dd70 (patch) | |
tree | 03747a21a2a5a30df3e120e117bdd51ce99346e6 /quantum | |
parent | 1e7585e76771e1a2d8ca733fc09c19f9fa0e903c (diff) |
Remove the need to manually enable the visualizer
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/visualizer/visualizer.c | 28 | ||||
-rw-r--r-- | quantum/visualizer/visualizer.h | 14 |
2 files changed, 23 insertions, 19 deletions
diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c index 98cd7ba554..5fbd12031e 100644 --- a/quantum/visualizer/visualizer.c +++ b/quantum/visualizer/visualizer.c @@ -154,6 +154,14 @@ void stop_all_keyframe_animations(void) { } } +static uint8_t get_num_running_animations(void) { + uint8_t count = 0; + for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) { + count += animations[i] ? 1 : 0; + } + return count; +} + static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) { // TODO: Clean up this messy code dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame, @@ -228,14 +236,6 @@ bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* return false; } -bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)animation; - (void)state; - dprint("User visualizer inited\n"); - visualizer_enabled = true; - return false; -} - // TODO: Optimize the stack size, this is probably way too big static DECLARE_THREAD_STACK(visualizerThreadStack, 1024); static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { @@ -276,13 +276,15 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { systemticks_t sleep_time = TIME_INFINITE; systemticks_t current_time = gfxSystemTicks(); + bool force_update = true; while(true) { systemticks_t new_time = gfxSystemTicks(); systemticks_t delta = new_time - current_time; current_time = new_time; bool enabled = visualizer_enabled; - if (!same_status(&state.status, ¤t_status)) { + if (force_update || !same_status(&state.status, ¤t_status)) { + force_update = false; if (visualizer_enabled) { if (current_status.suspended) { stop_all_keyframe_animations(); @@ -320,10 +322,10 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { #ifdef EMULATOR draw_emulator(); #endif - // The animation can enable the visualizer - // And we might need to update the state when that happens - // so don't sleep - if (enabled != visualizer_enabled) { + // Enable the visualizer when the startup or the suspend animation has finished + if (!visualizer_enabled && state.status.suspended == false && get_num_running_animations() == 0) { + visualizer_enabled = true; + force_update = true; sleep_time = 0; } diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h index f37ce8416e..4639348492 100644 --- a/quantum/visualizer/visualizer.h +++ b/quantum/visualizer/visualizer.h @@ -130,20 +130,22 @@ void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* stat // Does nothing, useful for adding delays bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state); -// Call this once, when the initial animation has finished, alternatively you can call it -// directly from the initalize_user_visualizer function (the animation can be null) -bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state); - // The master can set userdata which will be transferred to the slave #ifdef VISUALIZER_USER_DATA_SIZE void visualizer_set_user_data(void* user_data); #endif // These functions have to be implemented by the user -void initialize_user_visualizer(visualizer_state_t* state); +// Called regularly each time the state has changed (but not every scan loop) void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status); +// Called when the computer goes to suspend, will also stop calling update_user_visualizer_state void user_visualizer_suspend(visualizer_state_t* state); +// You have to start at least one animation as a response to the following two functions +// When the animation has finished the visualizer will resume normal operation and start calling the +// update_user_visualizer_state again +// Called when the keyboard boots up +void initialize_user_visualizer(visualizer_state_t* state); +// Called when the computer resumes from a suspend void user_visualizer_resume(visualizer_state_t* state); - #endif /* VISUALIZER_H */ |