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authorAlbert Y <76888457+filterpaper@users.noreply.github.com>2021-11-17 03:14:57 +0800
committerGitHub <noreply@github.com>2021-11-16 11:14:57 -0800
commit557e5ddf99e95eee63f764f6dab05f94fa657c22 (patch)
tree1cd308acfe6c8d7f4557d6176868156e79b983f3 /quantum/rgb_matrix
parentf817c2e12df21152e85f669b30c7e0c97208ff01 (diff)
Rename RGB fractal (#15174)
Co-authored-by: filterpaper <filterpaper@localhost>
Diffstat (limited to 'quantum/rgb_matrix')
-rw-r--r--quantum/rgb_matrix/animations/pixel_fractal_anim.h (renamed from quantum/rgb_matrix/animations/fractal_anim.h)8
-rw-r--r--quantum/rgb_matrix/animations/rgb_matrix_effects.inc2
2 files changed, 5 insertions, 5 deletions
diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h
index 83a69daa60..8e25ec402c 100644
--- a/quantum/rgb_matrix/animations/fractal_anim.h
+++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h
@@ -16,11 +16,11 @@
// Inspired from 4x12 fractal created by @schwarzgrau
-#ifdef ENABLE_RGB_MATRIX_FRACTAL
-RGB_MATRIX_EFFECT(FRACTAL)
+#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-static bool FRACTAL(effect_params_t* params) {
+static bool PIXEL_FRACTAL(effect_params_t* params) {
# define MID_COL MATRIX_COLS / 2
static bool led[MATRIX_ROWS][MATRIX_COLS];
@@ -71,4 +71,4 @@ static bool FRACTAL(effect_params_t* params) {
return false;
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_RGB_MATRIX_FRACTAL
+#endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
index 8ecf4367ff..27ce347235 100644
--- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
+++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
@@ -26,8 +26,8 @@
#include "hue_breathing_anim.h"
#include "hue_pendulum_anim.h"
#include "hue_wave_anim.h"
-#include "fractal_anim.h"
#include "pixel_rain_anim.h"
+#include "pixel_fractal_anim.h"
#include "typing_heatmap_anim.h"
#include "digital_rain_anim.h"
#include "solid_reactive_simple_anim.h"