summaryrefslogtreecommitdiff
path: root/quantum/quantum_keycodes.h
diff options
context:
space:
mode:
authorDrashna Jaelre <drashna@live.com>2020-01-05 19:31:54 -0800
committerFlorian Didron <fdidron@users.noreply.github.com>2020-01-09 08:57:11 +0900
commit493c67577839763608d8bded4d90d0087b50b7b6 (patch)
tree116d76be22f22bc09e735dbc4ba88db080ec5a9a /quantum/quantum_keycodes.h
parent1a62f5c1424c8e683b073aebe51ab75d93816746 (diff)
Big keycode cleanup (#230)
* clean up quantum.c (#7485) * idea * progress * more stuff * wip * wip * last couple of keycodes you can move safely * Update quantum/quantum.c Co-Authored-By: fauxpark <fauxpark@gmail.com> * Put back RGB_MODE_BREATHE * Compile out some keycode processing when features are disabled (#7506) * Add shift-to-invert to remaining directional RGB_* keycode pairs (#7484) * Add shift-to-invert to remaining directional RGB_* keycode pairs RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held. This change adds the same capabilities to the remaining directional RGB_* keycode pairs. This improves consistency and provides full RGB control in a keymap containing only one keycode from each pair. * remove redundant variable * fix typo * Fix more typos Flyspell is on now I swear! * Relocate magic keycode processing (#7512) * Move magic keycode processing to own file * Save some bytes * Update comments * Update define to one thats not already used... * Fix audio * Fix breathing toggle when rgb is disabled (#7550) * Ifdef MAGIC_EE_HANDS until #178 drops revert this commit once it does * Add short aliases for Magic keycodes (#7541) * Add short alias for `MAGIC_TOGGLE_NKRO` * Add aliases for the other Bootmagic keycodes * Replace long form in default keymaps * Fix FORCE_NKRO handling (#7601) * Add until #173 drops * Relocate RGB keycode processing (#7508) * Move rgb keycode logic to process_keycode * Fixes for rgb matrix * Fixes for mxss * Fix inc/dec logic, add comments * Fix return RAINBOW_SWIRL logic * stop external use of rgb helper functions * merge fix * Fix 'defined but not used' when all animations are disabled Co-authored-by: Yan-Fa Li <yanfali@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com> Co-authored-by: fauxpark <fauxpark@gmail.com> Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
Diffstat (limited to 'quantum/quantum_keycodes.h')
-rw-r--r--quantum/quantum_keycodes.h35
1 files changed, 32 insertions, 3 deletions
diff --git a/quantum/quantum_keycodes.h b/quantum/quantum_keycodes.h
index 90c7a03d81..278b445a41 100644
--- a/quantum/quantum_keycodes.h
+++ b/quantum/quantum_keycodes.h
@@ -657,13 +657,42 @@ enum quantum_keycodes {
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF))
+#define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK
+#define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK
+#define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL
+#define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL
+
+#define LCG_SWP MAGIC_SWAP_LCTL_LGUI
+#define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI
+#define RCG_SWP MAGIC_SWAP_RCTL_RGUI
+#define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI
+#define CG_SWAP MAGIC_SWAP_CTL_GUI
+#define CG_NORM MAGIC_UNSWAP_CTL_GUI
+#define CG_TOGG MAGIC_TOGGLE_CTL_GUI
+
+#define LAG_SWP MAGIC_SWAP_LALT_LGUI
+#define LAG_NRM MAGIC_UNSWAP_LALT_LGUI
+#define RAG_SWP MAGIC_SWAP_RALT_RGUI
+#define RAG_NRM MAGIC_UNSWAP_RALT_RGUI
#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
#define AG_TOGG MAGIC_TOGGLE_ALT_GUI
-#define CG_SWAP MAGIC_SWAP_CTL_GUI
-#define CG_NORM MAGIC_UNSWAP_CTL_GUI
-#define CG_TOGG MAGIC_TOGGLE_CTL_GUI
+#define GUI_OFF MAGIC_NO_GUI
+#define GUI_ON MAGIC_UNNO_GUI
+
+#define GE_SWAP MAGIC_SWAP_GRAVE_ESC
+#define GE_NORM MAGIC_UNSWAP_GRAVE_ESC
+
+#define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE
+#define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE
+
+#define NK_ON MAGIC_HOST_NKRO
+#define NK_OFF MAGIC_UNHOST_NKRO
+#define NK_TOGG MAGIC_TOGGLE_NKRO
+
+#define EH_LEFT MAGIC_EE_HANDS_LEFT
+#define EH_RGHT MAGIC_EE_HANDS_RIGHT
// GOTO layer - 16 layers max
// when: