diff options
author | Drashna Jaelre <drashna@live.com> | 2021-08-17 11:19:00 -0700 |
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committer | GitHub <noreply@github.com> | 2021-08-18 04:19:00 +1000 |
commit | 7da97c293da851851c204af065a0c8d2f884effd (patch) | |
tree | d1ebbc3898f66b570bf6005bdfffe0682efa8240 /quantum/led_matrix/animations/solid_reactive_cross.h | |
parent | 85351dc23d423d1fa5d23aed8b4b478c49949b46 (diff) |
Rgb matrix/enable modes explicitly (#13758)
* Change animations to require explicet activation
* Add support for legacy config
* Make default for now
* Add LED Matrix support
* change LED Matrix docs
Diffstat (limited to 'quantum/led_matrix/animations/solid_reactive_cross.h')
-rw-r--r-- | quantum/led_matrix/animations/solid_reactive_cross.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/quantum/led_matrix/animations/solid_reactive_cross.h b/quantum/led_matrix/animations/solid_reactive_cross.h index 94425c959f..3a3c46be13 100644 --- a/quantum/led_matrix/animations/solid_reactive_cross.h +++ b/quantum/led_matrix/animations/solid_reactive_cross.h @@ -1,11 +1,11 @@ #ifdef LED_MATRIX_KEYREACTIVE_ENABLED # if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS) -# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS +# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS) # endif -# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS +# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS) # endif @@ -22,11 +22,11 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui return qadd8(val, 255 - effect); } -# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS +# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); } # endif -# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS +# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); } # endif |