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authorSimon Arlott <70171+nomis@users.noreply.github.com>2021-06-09 08:23:21 +0100
committerGitHub <noreply@github.com>2021-06-09 17:23:21 +1000
commitb829a1d2648abd0751e9d3505554547faf643425 (patch)
tree35ba811a62feffd88759d0a53c1d6353d5d6d88a /quantum/debounce/sym_defer_g.c
parentf287597c19dc926c7c28cefa32ffc3f0b4fdba7f (diff)
Avoid 8-bit timer overflows in debounce algorithms (#12240)
* Add fast_timer_t that is 16-bit or 32-bit based on architecture A 16-bit timer will overflow sooner but be faster to compare on AVR. * Avoid 8-bit timer overflows in debounce algorithms Count down remaining elapsed time instead of trying to do 8-bit timer comparisons. Add a "none" implementation that is automatically used if DEBOUNCE is 0 otherwise it will break the _pk/_pr count down. * Avoid unnecessary polling of the entire matrix in sym_eager_pk The matrix only needs to be updated when a debounce timer expires. * Avoid unnecessary polling of the entire matrix in sym_eager_pr The matrix only needs to be updated when a debounce timer expires. The use of the "needed_update" variable is trying to do what "matrix_need_update" was added to fix but didn't work because it only applied when all keys finished debouncing. * Fix sym_defer_g timing inconsistency compared to other debounce algorithms DEBOUNCE=5 should process the key after 5ms, not 6ms * Add debounce tests
Diffstat (limited to 'quantum/debounce/sym_defer_g.c')
-rw-r--r--quantum/debounce/sym_defer_g.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/quantum/debounce/sym_defer_g.c b/quantum/debounce/sym_defer_g.c
index 3ed9055d2a..fbefd55ede 100644
--- a/quantum/debounce/sym_defer_g.c
+++ b/quantum/debounce/sym_defer_g.c
@@ -1,5 +1,6 @@
/*
Copyright 2017 Alex Ong<the.onga@gmail.com>
+Copyright 2021 Simon Arlott
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
@@ -23,30 +24,29 @@ When no state changes have occured for DEBOUNCE milliseconds, we push the state.
# define DEBOUNCE 5
#endif
-void debounce_init(uint8_t num_rows) {}
+#if DEBOUNCE > 0
static bool debouncing = false;
+static fast_timer_t debouncing_time;
-#if DEBOUNCE > 0
-static uint16_t debouncing_time;
-void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
+void debounce_init(uint8_t num_rows) {}
+
+void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
if (changed) {
debouncing = true;
- debouncing_time = timer_read();
+ debouncing_time = timer_read_fast();
}
- if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
+ if (debouncing && timer_elapsed_fast(debouncing_time) >= DEBOUNCE) {
for (int i = 0; i < num_rows; i++) {
cooked[i] = raw[i];
}
debouncing = false;
}
}
-#else // no debouncing.
-void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
- for (int i = 0; i < num_rows; i++) {
- cooked[i] = raw[i];
- }
-}
-#endif
bool debounce_active(void) { return debouncing; }
+
+void debounce_free(void) {}
+#else // no debouncing.
+# include "none.c"
+#endif