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authorddeklerk <966801+ddeklerk@users.noreply.github.com>2022-09-07 12:38:54 +0200
committerGitHub <noreply@github.com>2022-09-07 20:38:54 +1000
commita082fcc933e29fc28fe91a9e954a44b2f5c5f1c0 (patch)
treeb1b92d6e0de10c8cb41204b5b6dd5a37aee3278a /layouts/community/ortho_4x12/ddeklerk
parentf73330755153912f18619cfeaefe0270394e0daf (diff)
Delete my keymaps (#18302)
Diffstat (limited to 'layouts/community/ortho_4x12/ddeklerk')
-rw-r--r--layouts/community/ortho_4x12/ddeklerk/keymap.c78
1 files changed, 0 insertions, 78 deletions
diff --git a/layouts/community/ortho_4x12/ddeklerk/keymap.c b/layouts/community/ortho_4x12/ddeklerk/keymap.c
deleted file mode 100644
index a48565d570..0000000000
--- a/layouts/community/ortho_4x12/ddeklerk/keymap.c
+++ /dev/null
@@ -1,78 +0,0 @@
-/* Copyright 2015-2017 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include QMK_KEYBOARD_H
-
-enum layers {
- _BASE,
- _GAME,
- _FN1,
- _FN2,
- _FN3,
- _ADJUST
-};
-
-#define BASE DF(_BASE)
-#define GAME DF(_GAME)
-#define FN1 LT(_FN1, KC_BSPC)
-#define FN2 LT(_FN2, KC_ENT)
-#define FN3SPC LT(_FN3, KC_SPC)
-
-#define CTRLESC MT(MOD_LCTL, KC_ESC)
-#define CTRLMIN MT(MOD_RCTL, KC_MINS)
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_ortho_4x12(
- KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, XXXXXXX,
- CTRLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, CTRLMIN,
- KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
- XXXXXXX, XXXXXXX, XXXXXXX, KC_LGUI, FN1, FN3SPC, FN3SPC, FN2, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX
- ),
- [_GAME] = LAYOUT_ortho_4x12(
- KC_3, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
- KC_2, CTRLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSPC,
- KC_1, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_ENT,
- XXXXXXX, KC_LALT, XXXXXXX, XXXXXXX, _______, KC_SPC, XXXXXXX, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT
- ),
- [_FN1] = LAYOUT_ortho_4x12(
- KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
- KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PIPE,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_FN2] = LAYOUT_ortho_4x12(
- KC_GRV, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LCBR, KC_RCBR, KC_QUES, KC_PLUS, _______,
- KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LBRC, KC_RBRC, KC_SLSH, KC_EQL, KC_BSLS,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_FN3] = LAYOUT_ortho_4x12(
- _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______,
- _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
- _______, KC_APP, _______, _______, _______, _______, KC_PGDN, KC_DEL, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_ADJUST] = LAYOUT_ortho_4x12(
- XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, BASE, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
- )
-};
-
-layer_state_t layer_state_set_user(layer_state_t state) {
- return update_tri_layer_state(state, _FN1, _FN2, _ADJUST);
-};