diff options
author | Joel Challis <git@zvecr.com> | 2021-10-20 21:27:46 +0100 |
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committer | GitHub <noreply@github.com> | 2021-10-20 21:27:46 +0100 |
commit | 1816006121de991581d50d0bc6b5a653e2b3ccd2 (patch) | |
tree | 3de083612fba22f40b6f899e35e085b797fc51d0 /layouts/community/ergodox/adnw_p_u_q | |
parent | d4be4b67a251ecc046d857c5cd00cfb37c394ab7 (diff) |
Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references
* Fix up my (333fred) ergodox keymap with new LCD driver
Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
Diffstat (limited to 'layouts/community/ergodox/adnw_p_u_q')
-rw-r--r-- | layouts/community/ergodox/adnw_p_u_q/visualizer.c | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c deleted file mode 100644 index 9a4d485387..0000000000 --- a/layouts/community/ergodox/adnw_p_u_q/visualizer.c +++ /dev/null @@ -1,34 +0,0 @@ -/* -Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. -*/ - -#include "simple_visualizer.h" - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - - if (state->status.layer & 0x20) { - state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF); - state->layer_text = "Mouse"; - } else if (state->status.layer & 0x10) { - state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF); - state->layer_text = "Symbol"; - } else if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF); - state->layer_text = "Brackets"; - } else if (state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF); - state->layer_text = "Diak"; - } else if (state->status.layer & 0x2) { - state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF); - state->layer_text = "Terminal"; - } else { - state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF); - state->layer_text = "Vim"; - } -} - |