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authorJoel Challis <git@zvecr.com>2021-10-20 21:27:46 +0100
committerGitHub <noreply@github.com>2021-10-20 21:27:46 +0100
commit1816006121de991581d50d0bc6b5a653e2b3ccd2 (patch)
tree3de083612fba22f40b6f899e35e085b797fc51d0 /layouts/community/ergodox/adnw_p_u_q
parentd4be4b67a251ecc046d857c5cd00cfb37c394ab7 (diff)
Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references * Fix up my (333fred) ergodox keymap with new LCD driver Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
Diffstat (limited to 'layouts/community/ergodox/adnw_p_u_q')
-rw-r--r--layouts/community/ergodox/adnw_p_u_q/visualizer.c34
1 files changed, 0 insertions, 34 deletions
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c
deleted file mode 100644
index 9a4d485387..0000000000
--- a/layouts/community/ergodox/adnw_p_u_q/visualizer.c
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- if (state->status.layer & 0x20) {
- state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
- state->layer_text = "Mouse";
- } else if (state->status.layer & 0x10) {
- state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
- state->layer_text = "Symbol";
- } else if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
- state->layer_text = "Brackets";
- } else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
- state->layer_text = "Diak";
- } else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
- state->layer_text = "Terminal";
- } else {
- state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
- state->layer_text = "Vim";
- }
-}
-