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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2021-06-19 21:21:24 -0500
committerGitHub <noreply@github.com>2021-06-19 19:21:24 -0700
commitdc39d902704b9c19a89441e8b7afdadaf3543425 (patch)
tree2e0703d93d347914a7c8c1ae35add472745e990b /keyboards
parent050457818c8c8710124d1aba454f80260c57ae7f (diff)
[Keyboard] Add LED matrix and 2 layouts to hub20 (#12505)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/hub20/config.h76
-rw-r--r--keyboards/hub20/hub20.c155
-rw-r--r--keyboards/hub20/hub20.h90
-rw-r--r--keyboards/hub20/info.json50
-rw-r--r--keyboards/hub20/keymaps/left_hand_numpad/keymap.c61
-rw-r--r--keyboards/hub20/keymaps/right_hand_numpad/keymap.c66
-rw-r--r--keyboards/hub20/rules.mk8
7 files changed, 478 insertions, 28 deletions
diff --git a/keyboards/hub20/config.h b/keyboards/hub20/config.h
index 8ebe1f9e2b..f8e5d6be8d 100644
--- a/keyboards/hub20/config.h
+++ b/keyboards/hub20/config.h
@@ -1,5 +1,6 @@
/*
-Copyright 2020 joshajohnson
+Copyright 2020 joshajohnson
+Copyright 2021 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -41,29 +42,56 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_DI_PIN B15
#define RGBLED_NUM 27
-#define RGBLIGHT_HUE_STEP 8
-#define RGBLIGHT_SAT_STEP 8
-#define RGBLIGHT_VAL_STEP 8
-#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-// /*== all animations enable ==*/
-#define RGBLIGHT_ANIMATIONS
-// /*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-// /*== customize breathing effect ==*/
-// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
-// /*==== use exp() and sin() ====*/
-// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
-// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+
+#define DRIVER_LED_TOTAL 27
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 27
+#endif
+
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_MATRIX_KEYPRESSES
+
+// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
+// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
+#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
+//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
+// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
diff --git a/keyboards/hub20/hub20.c b/keyboards/hub20/hub20.c
index 306ab788d9..f7171c5219 100644
--- a/keyboards/hub20/hub20.c
+++ b/keyboards/hub20/hub20.c
@@ -1,4 +1,4 @@
-/* Copyright 2020 joshajohnson
+/* Copyright 2020 joshajohnson 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -16,3 +16,156 @@
#include "hub20.h"
+
+#ifdef RGB_MATRIX_ENABLE
+led_config_t g_led_config = { {
+ // Key Matrix to LED Index
+ {NO_LED,NO_LED,NO_LED,NO_LED},
+ { 7, 8, 9, 10},
+ { 11, 12, 13, 14},
+ { 15, 16, 17, 18},
+ { 19, 20, 21, 22},
+ { 23, 24, 25, 26}
+ //todo: assign leds to keys differently for the different layouts
+}, {
+ // LED Index to Physical Position
+ { 190, 50}, { 111, 50}, { 35, 50}, {38, 0}, {38, 35}, {186, 35}, {186, 0}, // UNDERGLOW
+ //todo: underglow location needs to be recalculated. The top row is above row 4, and for now they have the same y value 0
+ { 0, 0}, {75, 0}, {150, 0}, {225, 0}, // row 4
+ { 0, 16}, {75, 16}, {150, 16}, {225, 16}, // row 3
+ { 0, 32}, {75, 32}, {150, 32}, {225, 32}, // row 2
+ { 0, 48}, {75, 48}, {150, 48}, {225, 48}, // row 1
+ { 0, 64}, {75, 64}, {150, 64}, {225, 64} // row 0
+
+}, {
+ // LED Index to Flag
+ LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, // UNDERGLOW
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 4
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 3
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 2
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 1
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT // row 0
+
+} };
+#endif
+
+
+
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER && LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
+// #error lower left enter conflicts with lower left zero
+// #endif
+
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER && LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
+// #error lower right enter conflicts with lower right zero
+// #endif
+
+// /* LAYOUT_left_handed
+
+
+// * ┌───┬───┐
+// * │01 │02 │
+// * ┌───┼───┼───┼───┐
+// * │10 │11 │12 │13 │
+// * ├───┼───┼───┼───┤
+// * │ │21 │22 │23 │
+// * │20 ├───┼───┼───┤
+// * │ │31 │32 │33 │
+// * ├───┼───┼───┼───┤
+// * │ │41 │42 │43 │
+// * │40 ├───┼───┴───┤
+// * │ │51 │ 52 │
+// * └───┴───┴───────┘
+// */
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_PLUS
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ENTER
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
+
+
+// /* LAYOUT_right_handed
+
+
+// * ┌───┬───┐
+// * │01 │02 │
+// * ┌───┼───┼───┼───┐
+// * │10 │11 │12 │13 │
+// * ├───┼───┼───┼───┤
+// * │20 │21 │22 │ │
+// * ├───┼───┼───┤23 │
+// * │30 │31 │32 │ │
+// * ├───┼───┼───┼───┤
+// * │40 │41 │42 │ │
+// * ├───┴───┼───┤43 │
+// * │ 50 │52 │ │
+// * └───────┴───┴───┘
+// */
+// //LOCATION OF bottom row 0 NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
+
+// uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
+// // Keys here have 2 leds. Here we add the led that is not bound to the key
+// // and the default led would be added
+// // by the default code that runs after this in rgb_matrix_map_row_column_to_led
+
+// uint8_t counter = 0;
+
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20, leds 7 and 11, 7 already bound
+
+// if (row == 2 && column == 0) {
+// led_i[counter] = 11;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40, leds 19 and 23, 23 already bound
+// if (row == 4 && column == 0) {
+// led_i[counter] = 23;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52, leds 25 and 26, 26 already bound
+// if (row == 5 && column == 2) {
+// led_i[counter] = 26;
+// counter ++;
+// }
+// #endif
+
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23, led 14 and 18, 14 already bound
+// if (row == 2 && column == 3) {
+// led_i[counter] = 18;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43, led 22 and 26, 22 already bound
+// if (row == 4 && column == 3) {
+// led_i[counter] = 26;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
+// // LED 23 and 24, 23(?) already bound
+// if (row == 5 && column == 0) {
+// led_i[counter] = 24;
+// counter ++;
+// }
+// #endif
+// return counter;
+// }
diff --git a/keyboards/hub20/hub20.h b/keyboards/hub20/hub20.h
index b4b1c79924..a86cc02c77 100644
--- a/keyboards/hub20/hub20.h
+++ b/keyboards/hub20/hub20.h
@@ -29,6 +29,24 @@
* represents the switch matrix.
*/
+
+ /* LAYOUT_all
+
+
+ * ┌───┬───┐
+ * │01 │02 │
+ * ┌───┼───┼───┼───┐
+ * │10 │11 │12 │13 │
+ * ├───┼───┼───┼───┤
+ * │20 │21 │22 │23 │
+ * ├───┼───┼───┼───┤
+ * │30 │31 │32 │33 │
+ * ├───┼───┼───┼───┤
+ * │40 │41 │42 │43 │
+ * ├───┼───┼───┼───┤
+ * │50 │51 │52 │53 │
+ * └───┴───┴───┴───┘
+ */
#define LAYOUT_all( \
K01, K02, \
K10, K11, K12, K13, \
@@ -45,3 +63,75 @@
{ K40, K41, K42, K43, }, \
{ K50, K51, K52, K53, }, \
}
+
+ /* LAYOUT_left_handed
+
+
+ * ┌───┬───┐
+ * │01 │02 │
+ * ┌───┼───┼───┼───┐
+ * │10 │11 │12 │13 │
+ * ├───┼───┼───┼───┤
+ * │ │21 │22 │23 │
+ * │20 ├───┼───┼───┤
+ * │ │31 │32 │33 │
+ * ├───┼───┼───┼───┤
+ * │ │41 │42 │43 │
+ * │40 ├───┼───┴───┤
+ * │ │51 │ 52 │
+ * └───┴───┴───────┘
+ */
+#define LAYOUT_left_handed( \
+ K01, K02, \
+ K10, K11, K12, K13, \
+ K21, K22, K23, \
+ K20, K31, K32, K33, \
+ K41, K42, K43, \
+ K40, K51, K52 \
+) \
+{ \
+ { ___, K01, K02, ___, }, \
+ { K10, K11, K12, K13, }, \
+ { K20, K21, K22, K23, }, \
+ { ___, K31, K32, K33, }, \
+ { K40, K41, K42, K43, }, \
+ { ___, K51, K52, ___, }, \
+}
+
+
+ /* LAYOUT_right_handed
+
+
+ * ┌───┬───┐
+ * │01 │02 │
+ * ┌───┼───┼───┼───┐
+ * │10 │11 │12 │13 │
+ * ├───┼───┼───┼───┤
+ * │20 │21 │22 │ │
+ * ├───┼───┼───┤23 │
+ * │30 │31 │32 │ │
+ * ├───┼───┼───┼───┤
+ * │40 │41 │42 │ │
+ * ├───┴───┼───┤43 │
+ * │ 50(not sure, confirm) │52 │ │
+ * └───────┴───┴───┘
+ */
+ //NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
+#define LAYOUT_right_handed( \
+ K01, K02, \
+ K10, K11, K12, K13, \
+ K20, K21, K22, \
+ K30, K31, K32, K23, \
+ K40, K41, K42, \
+ K50, K52, K43 \
+) \
+{ \
+ { ___, K01, K02, ___, }, \
+ { K10, K11, K12, K13, }, \
+ { K20, K21, K22, K23, }, \
+ { K30, K31, K32, ___, }, \
+ { K40, K41, K42, K43, }, \
+ { K50, ___, K52, ___, }, \
+}
+
+
diff --git a/keyboards/hub20/info.json b/keyboards/hub20/info.json
index d60212c273..d58294ffbf 100644
--- a/keyboards/hub20/info.json
+++ b/keyboards/hub20/info.json
@@ -30,6 +30,56 @@
{"label":"0", "x":2, "y":5},
{"label":"0", "x":3, "y":5}
]
+ },
+ "LAYOUT_left_handed": {
+ "layout": [
+ {"label":"Mute", "x":0.5, "y":0},
+ {"label":"Play / Pause", "x":2.5, "y":0},
+ {"label":"-", "x":0, "y":1},
+ {"label":"*", "x":1, "y":1},
+ {"label":"/", "x":2, "y":1},
+ {"label":"Numlock", "x":3, "y":1},
+ {"label":"7", "x":1, "y":2},
+ {"label":"8", "x":2, "y":2},
+ {"label":"9", "x":3, "y":2},
+ {"label":"+", "x":0, "y":2, "h":2},
+ {"label":"4", "x":1, "y":3},
+ {"label":"5", "x":2, "y":3},
+ {"label":"6", "x":3, "y":3},
+ {"label":"Enter", "x":0, "y":4, "h":2},
+ {"label":"1", "x":1, "y":4},
+ {"label":"2", "x":2, "y":4},
+ {"label":"3", "x":3, "y":4},
+ {"label":".", "x":1, "y":5},
+ {"label":"0", "x":3, "y":5, "w":2}
+ ]
+ },
+ "LAYOUT_right_handed": {
+ "layout": [
+ {"label":"Mute", "x":0.5, "y":0},
+ {"label":"Play / Pause", "x":2.5, "y":0},
+ {"label":"Numlock", "x":0, "y":1},
+ {"label":"/", "x":1, "y":1},
+ {"label":"*", "x":2, "y":1},
+ {"label":"-", "x":3, "y":1},
+
+ {"label":"7", "x":0, "y":2},
+ {"label":"8", "x":1, "y":2},
+ {"label":"9", "x":2, "y":2},
+
+ {"label":"4", "x":0, "y":3},
+ {"label":"5", "x":1, "y":3},
+ {"label":"6", "x":2, "y":3},
+ {"label":"+", "x":3, "y":2, "h":2},
+
+ {"label":"1", "x":0, "y":4},
+ {"label":"2", "x":1, "y":4},
+ {"label":"3", "x":2, "y":4},
+
+ {"label":"0", "x":0, "y":5, "w":2},
+ {"label":".", "x":2, "y":5},
+ {"label":"Enter", "x":3, "y":4, "h":2}
+ ]
}
}
}
diff --git a/keyboards/hub20/keymaps/left_hand_numpad/keymap.c b/keyboards/hub20/keymaps/left_hand_numpad/keymap.c
new file mode 100644
index 0000000000..395ebc15b4
--- /dev/null
+++ b/keyboards/hub20/keymaps/left_hand_numpad/keymap.c
@@ -0,0 +1,61 @@
+/* Copyright 2020 joshajohnson 2021 peepeetee
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+
+
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS TRUE
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER TRUE
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO TRUE
+
+
+#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_left_handed(
+ KC_MUTE, KC_MPLY,
+ KC_PMNS, KC_PAST, KC_PSLS, MO_NLCK,
+ KC_P7, KC_P8, KC_P9,
+ KC_PPLS, KC_P4, KC_P5, KC_P6,
+ KC_P1, KC_P2, KC_P3,
+ KC_PENT, KC_PDOT, KC_P0
+),
+ [1] = LAYOUT_left_handed(
+ RESET, _______,
+ RGB_TOG, RGB_RMOD, RGB_MOD, _______,
+ _______, RGB_VAD, RGB_VAI, _______,
+ RGB_HUD, RGB_HUI, _______,
+ _______, RGB_SAD, RGB_SAI, _______,
+ _______, _______
+)
+};
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* Left Encoder */
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ } else if (index == 1) { /* Right Encoder */
+ if (clockwise) {
+ tap_code(KC_MNXT);
+ } else {
+ tap_code(KC_MPRV);
+ }
+ }
+}
+
diff --git a/keyboards/hub20/keymaps/right_hand_numpad/keymap.c b/keyboards/hub20/keymaps/right_hand_numpad/keymap.c
new file mode 100644
index 0000000000..89466d31ba
--- /dev/null
+++ b/keyboards/hub20/keymaps/right_hand_numpad/keymap.c
@@ -0,0 +1,66 @@
+/* Copyright 2021 peepeetee
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+
+
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS TRUE
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER TRUE
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO TRUE
+
+
+#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
+ [0] = LAYOUT_right_handed(
+ KC_MUTE, KC_MPLY,
+ MO_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+),
+ [1] = LAYOUT_right_handed(
+ RESET, _______,
+ RGB_TOG, RGB_RMOD, RGB_MOD, _______,
+ _______, RGB_VAD, RGB_VAI,
+ _______, RGB_HUD, RGB_HUI, _______,
+ _______, RGB_SAD, RGB_SAI,
+ _______, _______, _______
+)
+};
+
+
+
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* Left Encoder */
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ } else if (index == 1) { /* Right Encoder */
+ if (clockwise) {
+ tap_code(KC_MNXT);
+ } else {
+ tap_code(KC_MPRV);
+ }
+ }
+}
+
diff --git a/keyboards/hub20/rules.mk b/keyboards/hub20/rules.mk
index 61d6ba1f56..59a4b8aa15 100644
--- a/keyboards/hub20/rules.mk
+++ b/keyboards/hub20/rules.mk
@@ -10,16 +10,18 @@ BOOTLOADER = stm32-dfu
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
-CONSOLE_ENABLE = yes # Console for debug
-COMMAND_ENABLE = yes # Commands for debug and configuration
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = WS2812
ENCODER_ENABLE = yes
# Enter lower-power sleep mode when on the ChibiOS idle thread