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author | coderkun <olli@coderkun.de> | 2017-05-06 12:25:24 +0200 |
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committer | GitHub <noreply@github.com> | 2017-05-06 12:25:24 +0200 |
commit | d28d390ad6dae0c23424e1cfa51760d5ba314e8b (patch) | |
tree | 0e5c273a5bf99ca4f1e31ed7ff4739e2128fe0f3 /keyboards | |
parent | 49046f621bc8304c8c7ba7a065d2568f45ecc616 (diff) |
Update README for keymap “coderkun_neo2”
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/ergodox/keymaps/coderkun_neo2/readme.md | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/keyboards/ergodox/keymaps/coderkun_neo2/readme.md b/keyboards/ergodox/keymaps/coderkun_neo2/readme.md index 27ec805adc..0c9290bf08 100644 --- a/keyboards/ergodox/keymaps/coderkun_neo2/readme.md +++ b/keyboards/ergodox/keymaps/coderkun_neo2/readme.md @@ -4,21 +4,14 @@ The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but a The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course). -It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols. +It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and some useful Unicode symbols. ## Build -1. Enable Unicode in Makefile - - ``` - UNICODE_ENABLE = yes - ``` -2. Build as usual - ``` make clean - make KEYMAP=coderkun_neo2 + make coderkun_neo2 ``` |