diff options
author | Salt-Peanuts <hajimeokuda@gmail.com> | 2018-05-26 11:54:38 -0400 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2018-05-26 08:54:38 -0700 |
commit | 6e867a7ecc3953c5ca2e97df986446e31ac96f03 (patch) | |
tree | f829da109c9c966706cf5cfd3951a1ab9566915e /keyboards | |
parent | 2d38f45009d0549b991ad798be0f2e35ece0934e (diff) |
Updated keymaps (#3056)
* Updated info and fixed minor errors
* Updated folder name; overdue updates to keymap and readme files
Updated folder name; overdue updates to keymap and readme files
* Updated tri-layer feature
* Revert "Updated tri-layer feature"
This reverts commit 59b8b85761740e24f671e10fceea869f06a33ade.
* Updated tri-layer on keymap
* Fixed typos
* Updated keymaps
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/kinesis/keymaps/insertsnideremarks/config.h | 1 | ||||
-rw-r--r-- | keyboards/kinesis/keymaps/insertsnideremarks/keymap.c | 554 | ||||
-rw-r--r-- | keyboards/kinesis/keymaps/insertsnideremarks/readme.md | 55 |
3 files changed, 266 insertions, 344 deletions
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/config.h b/keyboards/kinesis/keymaps/insertsnideremarks/config.h index 38d08b20c8..02eed310a1 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/config.h +++ b/keyboards/kinesis/keymaps/insertsnideremarks/config.h @@ -7,6 +7,7 @@ // place overrides here #define PREVENT_STUCK_MODIFIERS #define TAPPING_TERM 175 +#define TAPPING_TOGGLE 2 #endif diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c index 999e76ca3f..b318e1bea0 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c +++ b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c @@ -5,30 +5,32 @@ extern keymap_config_t keymap_config; enum kinesis_layers { - _CMODDH, // Colemak Mod-DH Matrix (default layer) + _COLEMAK, // Colemak (default layer) _QWERTY, // Qwerty - _COLEMAK, // Colemak _NUMBERS, // Numbers & Symbols _NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST) _FUNCTION, // Function _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows) _NUMPAD, // Numpad - _CMODDHGM, // Colemak Mod-DH Matrix gaming/vanilla (no dual-role keys with layer access) + _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access) _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access) - _ADJUST // Adjust layer + _ADJUST, // Adjust layer, accessed via tri-layer feature) + _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature) }; enum kinesis_keycodes { - CMODDH = SAFE_RANGE, + COLEMAK = SAFE_RANGE, QWERTY, - COLEMAK, - CMODDHGM, + COLEMAKGM, QWERTYGM, + NUMPAD = TG(_NUMPAD), + ADJUST = MO(_ADJUST2), SPCFN = LT(_FUNCTION, KC_SPC), BSPCFN = LT(_FUNCTION2, KC_BSPC), ENTNS = LT(_NUMBERS, KC_ENT), DELNS = LT(_NUMBERS2, KC_DEL), CTLESC = CTL_T(KC_ESC), + ALTAPP = ALT_T(KC_APP), NKROTG = MAGIC_TOGGLE_NKRO }; @@ -52,13 +54,13 @@ enum { void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 2) { - layer_on(_ADJUST); - set_oneshot_layer(_ADJUST, ONESHOT_START); + layer_on(_ADJUST2); + set_oneshot_layer(_ADJUST2, ONESHOT_START); } } void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 2) { - layer_off(_ADJUST); + layer_off(_ADJUST2); clear_oneshot_layer_state(ONESHOT_PRESSED); } } @@ -78,82 +80,83 @@ qk_tap_dance_action_t tap_dance_actions[] = { }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -/* Colemak Mod-DH Matrix -* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) +/* Fundtion Row Keys +/ (Identical across layers, unless otherwise noted; Numpad is a toggle; Adjust is mometary) * ,-----------------------------------------------------------------------------------------------------------. * | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| * `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |Esc/Ctrl| A | R | S | T | G | | M | N | E | I | O | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |SC Shift| Z | X | C | D | V | | K | H | , | . | / |SC Shift| -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl| Hyper | | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | Space | Enter |App/Alt| | RGUI | Delete| Bspc | -* | / | / |-------| |-------| / | / | -* | Fn | Number| Bspc | | Tab |Number2| Fn2 | -* `-----------------------' `-----------------------' */ -[_CMODDH] = KEYMAP( + +/* Colemak +* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) +* ,-------------------------------------------. ,-------------------------------------------. +* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift| +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | Ins | ` | [ | ] | | Left | Down | Up | Right| +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* |Esc/Ctl| Hyper | | RAlt | RCtl | +* ,-------|-------|-------| |-------+-------+-------. +* | Space | Enter |App/Alt| | RGUI | Delete| Bspc | +* | / | / |-------| |-------| / | / | +* | Fn | Number| Bspc | | Enter |Number2| Fn2 | +* `-----------------------' `-----------------------' +*/ +[_COLEMAK] = KEYMAP( // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, - CTLESC, KC_A, KC_R, KC_S, KC_T, KC_G, - KC_LSPO, KC_Z, KC_X, KC_C, KC_D, KC_V, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, + CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, ALL_T(KC_NO), - ALT_T(KC_APP), + ALTAPP, SPCFN, ENTNS, KC_BSPC, //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), + KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, - KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, - KC_TAB, DELNS, BSPCFN + KC_ENT, DELNS, BSPCFN ), /* QWERTY * (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) -* ,-----------------------------------------------------------------------------------------------------------. -* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift| -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl| Hyper | | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | Space | Enter |App/Alt| | RGUI | Delete| Bspc | -* | / | / |-------| |-------| / | / | -* | Fn | Number| Bspc | | Tab |Number2| Fn2 | -* `-----------------------' `-----------------------' +* ,-------------------------------------------. ,-------------------------------------------. +* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift| +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | Ins | ` | [ | ] | | Left | Down | Up | Right| +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* |Esc/Ctl| Hyper | | RAlt | RCtl | +* ,-------|-------|-------| |-------+-------+-------. +* | Space | Enter |App/Alt| | RGUI | Delete| Bspc | +* | / | / |-------| |-------| / | / | +* | Fn | Number| Bspc | | Enter |Number2| Fn2 | +* `-----------------------' `-----------------------' */ [_QWERTY] = KEYMAP( // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, @@ -161,11 +164,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, ALL_T(KC_NO), - ALT_T(KC_APP), + ALTAPP, SPCFN, ENTNS, KC_BSPC, //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), + KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, @@ -174,81 +177,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, - KC_TAB, DELNS, BSPCFN -), - -/* Colemak -* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) -* ,-----------------------------------------------------------------------------------------------------------. -* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift| -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl| Hyper | | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | Space | Enter |App/Alt| | RGUI | Delete| Bspc | -* | / | / |-------| |-------| / | / | -* | Fn | Number| Bspc | | Tab |Number2| Fn2 | -* `-----------------------' `-----------------------' -*/ -[_COLEMAK] = KEYMAP( - // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, - KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, - CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, - KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, - KC_INS, KC_GRV, KC_LBRC, KC_RBRC, - //Left Thumb - CTLESC, ALL_T(KC_NO), - ALT_T(KC_APP), - SPCFN, ENTNS, KC_BSPC, - //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), - KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, - KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, - KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, - KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, - //Right Thumb - KC_RALT, KC_RCTL, - KC_RGUI, - KC_TAB, DELNS, BSPCFN + KC_ENT, DELNS, BSPCFN ), /* Number/symbol layer * (Multiple characters: single-tap for first, double-tap for second) -* ,-----------------------------------------------------------------------------------------------------------. -* | | | | | | | | | | | | | | | | | | | -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | ( | ) | [ { | ] } | | | | | | -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | | | | | -* `-----------------------' `-----------------------' +* ,-------------------------------------------. ,-------------------------------------------. +* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | ( | ) | [ { | ] } | | | | | | +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* | | | | | | +* ,-------|-------|-------| |-------+-------+-------. +* | | | | | | | | +* | | |-------| |-------| | | +* | | | | | | | | +* `-----------------------' `-----------------------' */ [_NUMBERS] = KEYMAP( // Left Hand @@ -301,27 +252,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), /* Function layer -* ,-----------------------------------------------------------------------------------------------------------. -* | | | | | | | | | | | | | | | | | | | -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | Up | | | | | | Up |Ctrl+Y| | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | | | | | | Prev | Play | Next | Stop | -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | |C+A+Tab| | | -* `-----------------------' `-----------------------' +* ,-------------------------------------------. ,-------------------------------------------. +* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | | | Up | | | | | | Up |Ctrl+Y| | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | | +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | | | | | | Prev | Play | Next | Stop | +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* | | | | | | +* ,-------|-------|-------| |-------+-------+-------. +* | | | | | | | | +* | | |-------| |-------| | | +* | | | | | | | | +* `-----------------------' `-----------------------' */ [_FUNCTION] = KEYMAP( // Left Hand @@ -343,9 +291,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, // Right Thumb - _______, _______, + _______, _______, _______, - LCA(KC_TAB), _______, _______ + _______, _______, _______ ), [_FUNCTION2] = KEYMAP( @@ -368,34 +316,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, // Right Thumb - _______, _______, + _______, _______, _______, - LCA(KC_TAB), _______, _______ + _______, _______, _______ ), /* Numpad layer * (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout) -* ,-----------------------------------------------------------------------------------------------------------. -* | | | | | | | | | | | | | | | | | | | -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | | NumLk| | | | | | Tab | NumLk| KP / | kP *| KP - | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | | | | | -* `-----------------------' `-----------------------' +* ,-------------------------------------------. ,-------------------------------------------. +* | | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| | +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent| +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* | | | | | | +* ,-------|-------|-------| |-------+-------+-------. +* | | | | | | | | +* | | |-------| |-------| | | +* | | | | | KP Ent| | | +* `-----------------------' `-----------------------' */ [_NUMPAD] = KEYMAP( // Left Hand @@ -422,82 +367,76 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______ ), -/* Colemak Mod-DH Matrix gaming/vanilla -* (No access to Function or Numbers layers; mainly used for gaming; double-tap the TD(ADJ) above LAlt to access Adjust layer) -* ,-----------------------------------------------------------------------------------------------------------. -* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Ctrl | A | R | S | T | G | | M | N | E | I | O | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Shift | Z | X | C | D | V | | K | H | , | . | / | Shift | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | | | LAlt | | RGUI | | | -* | Space | Enter |-------| |-------| Delete| Bspc | -* | | | Bspc | | Tab | | | -* `-----------------------' `-----------------------' +/* Colemak gaming/vanilla +* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) +* ,-------------------------------------------. ,-------------------------------------------. +* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift | +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | Ins | ` | [ | ] | | Left | Down | Up | Right| +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | +* ,-------|-------|-------| |-------+-------+-------. +* | | | LAlt | | RGUI | | | +* | Space | Enter |-------| |-------| Delete| Bspc | +* | | | Bspc | | Enter | | | +* `-----------------------' `-----------------------' */ -[_CMODDHGM] = KEYMAP( +[_COLEMAKGM] = KEYMAP( // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, - KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_G, - KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, + KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, TD(ADJ), KC_LALT, KC_SPC, KC_ENT, KC_BSPC, //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), + KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, - KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, - KC_TAB, KC_DEL, KC_BSPC + KC_ENT, KC_DEL, KC_BSPC ), /* QWERTY gaming/vanilla -* (No access to Function or Numbers layers; mainly used for gaming; double-tap the TD(ADJ) above LAlt to access Adjust layer) -* ,-----------------------------------------------------------------------------------------------------------. -* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | | | LAlt | | RGUI | | | -* | Space | Enter |-------| |-------| Delete| Bspc | -* | | | Bspc | | Tab | | | -* `-----------------------' `-----------------------' +* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) +* ,-------------------------------------------. ,-------------------------------------------. +* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift | +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | Ins | ` | [ | ] | | Left | Down | Up | Right| +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | +* ,-------|-------|-------| |-------+-------+-------. +* | | | LAlt | | RGUI | | | +* | Space | Enter |-------| |-------| Delete| Bspc | +* | | | Bspc | | Enter | | | +* `-----------------------' `-----------------------' */ [_QWERTYGM] = KEYMAP( // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, @@ -508,7 +447,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LALT, KC_SPC, KC_ENT, KC_BSPC, //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), + KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, @@ -517,52 +456,74 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, - KC_TAB, KC_DEL, KC_BSPC + KC_ENT, KC_DEL, KC_BSPC ), /* Adjust layer -* (Enter/Number + Delete/Number2 under non-gaming/vanilla layers) -* ,-----------------------------------------------------------------------------------------------------------. -* | | | | | | | | | | | | | | | | | | | -* `-----------------------------------------------------------------------------------------------------------' -* ,-------------------------------------------. ,-------------------------------------------. -* | |CModDH|Qwerty|Colmak|CMoDGM| QWGM | |Numpad| | | | | RESET | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | | | | | | | | | | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | | | | | |NKROTG| | | | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | | | | | | | | | | | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | | | | | | | | | | -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | | | | | -* `-----------------------' `-----------------------' +* (Enter/Number + Delete/Number2 under non-gaming/vanilla layers; Numpad is a toggle) +* ,-------------------------------------------. ,-------------------------------------------. +* | |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | | | | | | | | | | | | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | | | | | | | |NKROTG| | | | | +* |--------+------+------+------+------+------| |------+------+------+------+------+--------| +* | | | | | | | | | | | | | | +* `--------+------+------+------+------+------' `------+------+------+------+------+--------' +* | | | | | | | | | | +* `---------------------------' `---------------------------' +* ,---------------. ,---------------. +* | | | | | | +* ,-------|-------|-------| |-------+-------+-------. +* | | | | | | | | +* | | |-------| |-------| | | +* | | | | | | | | +* `-----------------------' `-----------------------' */ [_ADJUST] = KEYMAP( // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, CMODDH, QWERTY, COLEMAK, CMODDHGM, QWERTYGM, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, + // Left Thumb + _______, _______, + _______, + _______, _______, _______, + // Right Hand + _______, _______, _______, _______, _______, _______, _______, _______, _______, + NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, + _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, + // Right Thumb + _______, _______, + _______, + _______, _______, _______ +), + +[_ADJUST2] = KEYMAP( + // Left Hand + _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, // Left Thumb - _______, _______, - _______, - _______, _______, _______, + _______, _______, + _______, + _______, _______, _______, // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - TG(_NUMPAD), _______, _______, _______, _______, RESET, - _______, _______, _______, _______, _______, _______, - _______, NKROTG, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, + NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, + _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, // Right Thumb _______, _______, _______, @@ -582,58 +543,42 @@ void persistent_default_layer_set(uint16_t default_layer) { bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { - case CMODDH: + case COLEMAK: if (record->event.pressed) { - persistent_default_layer_set(1UL << _CMODDH); + persistent_default_layer_set(1UL << _COLEMAK); layer_off ( _QWERTY); - layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); - layer_off ( _CMODDHGM); + layer_off ( _COLEMAKGM); layer_off ( _QWERTYGM); layer_off ( _ADJUST); - } + layer_off ( _ADJUST2); + } return false; break; case QWERTY: if (record->event.pressed) { persistent_default_layer_set(1UL << _QWERTY); - layer_off ( _CMODDH); layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); - layer_off ( _CMODDHGM); - layer_off ( _QWERTYGM); - layer_off ( _ADJUST); - } - return false; - break; - case COLEMAK: - if (record->event.pressed) { - persistent_default_layer_set(1UL << _COLEMAK); - layer_off ( _CMODDH); - layer_off ( _QWERTY); - layer_off ( _NUMBERS); - layer_off ( _NUMBERS2); - layer_off ( _FUNCTION); - layer_off ( _FUNCTION2); - layer_off ( _NUMPAD); - layer_off ( _CMODDHGM); + layer_off ( _COLEMAKGM); layer_off ( _QWERTYGM); layer_off ( _ADJUST); + layer_off ( _ADJUST2); + } return false; break; - case CMODDHGM: + case COLEMAKGM: if (record->event.pressed) { - default_layer_set(1UL << _CMODDHGM); - layer_off ( _CMODDH); + default_layer_set(1UL << _COLEMAKGM); layer_off ( _QWERTY); layer_off ( _COLEMAK); layer_off ( _NUMBERS); @@ -643,13 +588,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { layer_off ( _NUMPAD); layer_off ( _QWERTYGM); layer_off ( _ADJUST); - } + layer_off ( _ADJUST2); + } return false; break; case QWERTYGM: if (record->event.pressed) { default_layer_set(1UL << _QWERTYGM); - layer_off ( _CMODDH); layer_off ( _QWERTY); layer_off ( _COLEMAK); layer_off ( _NUMBERS); @@ -657,9 +602,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); - layer_off ( _CMODDHGM); + layer_off ( _COLEMAKGM); layer_off ( _ADJUST); - } + layer_off ( _ADJUST2); + } return false; break; } diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md index b3c573b625..353fca0775 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md +++ b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md @@ -12,11 +12,11 @@ Changes to the thumb clusters include: I've largely left the function keys untouched, with the intension of not using them. They are neither easy to use nor reach due to their locations and size, and, prior to Advantage2, particularly terrible rubber domes were used. They have since updated the keys with Cherry ML switches on Advantage2, but did not resolve the issues of size or location. Additionally, leaving the function keys unused here makes it easier for me to adapt the keymaps to my other keyboards, most of which do not have physical function keys. -I use Colemak Mod-DH Matrix as my default layout. There are QWERTY and regular Colemak layouts as well. +I use Colemak as my default layout. I've included QWERTY here as well. -Additionally, I've added gaming/vanilla version of Colemak Mod-DH Matrix and QWERTY layouts. These layouts have no access to the Function or Numbers layers, thus no dual-role keys with layer access, and are mainly used for gaming. +Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have no access to the Function or Numbers layers, thus no dual-role keys with layer access, and are mainly used for gaming. -Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and Colemak. The gaming/vanilla Colemak Mod-DH Matrix and QWERTY can be set as default layer, but will not be persistent. +Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent. ## Future plans @@ -25,7 +25,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and * Utilize the leftover spots on the key matrix, as well as unused pins on Teensy to run macropad and/or foot pedals. -### Colemak Mod-DH Matrix +### Colemak (Default layer, keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) ,-----------------------------------------------------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| @@ -33,11 +33,11 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and ,-------------------------------------------. ,-------------------------------------------. | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ | + | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - |Esc/Ctrl| A | R | S | T | G | | M | N | E | I | O | ' | + |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - |SC Shift| Z | X | C | D | V | | K | H | , | . | / |SC Shift| + |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift| `--------+------+------+------+------+------' `------+------+------+------+------+--------' | Ins | ` | [ | ] | | Left | Down | Up | Right| `---------------------------' `---------------------------' @@ -49,7 +49,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and | Fn | Number| Bspc | | Tab |Number2| Fn2 | `-----------------------' `-----------------------' - + ### QWERTY (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) ,-----------------------------------------------------------------------------------------------------------. @@ -75,31 +75,6 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and `-----------------------' `-----------------------' -### Colemak - (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) - ,-----------------------------------------------------------------------------------------------------------. - | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| - `-----------------------------------------------------------------------------------------------------------' - ,-------------------------------------------. ,-------------------------------------------. - | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | - |--------+------+------+------+------+------| |------+------+------+------+------+--------| - | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | - |--------+------+------+------+------+------| |------+------+------+------+------+--------| - |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | - |--------+------+------+------+------+------| |------+------+------+------+------+--------| - |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift| - `--------+------+------+------+------+------' `------+------+------+------+------+--------' - | Ins | ` | [ | ] | | Left | Down | Up | Right| - `---------------------------' `---------------------------' - ,---------------. ,---------------. - |Esc/Ctl| Hyper | | RAlt | RCtl | - ,-------|-------|-------| |-------+-------+-------. - | Space | Enter |App/Alt| | RGUI | Delete| Bspc | - | / | / |-------| |-------| / | / | - | Fn | Number| Bspc | | Tab |Number2| Fn2 | - `-----------------------' `-----------------------' - - ### Numbers & Symbols layer (Multiple characters: single-tap for first, double-tap for second) ,-----------------------------------------------------------------------------------------------------------. @@ -155,7 +130,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and | | | | | | | | | | | | | | | | | | | `-----------------------------------------------------------------------------------------------------------' ,-------------------------------------------. ,-------------------------------------------. - | | NumLk| | | | | | Tab | NumLk| KP / | kP *| KP - | | + | | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | | |--------+------+------+------+------+------| |------+------+------+------+------+--------| | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | | |--------+------+------+------+------+------| |------+------+------+------+------+--------| @@ -174,7 +149,7 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and `-----------------------' `-----------------------' -### Colemak Mod-DH Matrix gaming/vanilla +### Colemak gaming/vanilla (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer) ,-----------------------------------------------------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| @@ -182,11 +157,11 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and ,-------------------------------------------. ,-------------------------------------------. | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ | + | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - | Ctrl | A | R | S | T | G | | M | N | E | I | O | ' | + | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - | Shift | Z | X | C | D | V | | K | H | , | . | / | Shift | + | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift | `--------+------+------+------+------+------' `------+------+------+------+------+--------' | Ins | ` | [ | ] | | Left | Down | Up | Right| `---------------------------' `---------------------------' @@ -228,8 +203,8 @@ Persistent default layer has been enabled for Colemak Mod-DH Matrix, QWERTY, and ,-----------------------------------------------------------------------------------------------------------. | | | | | | | | | | | | | | | | | | | `-----------------------------------------------------------------------------------------------------------' - ,-------------------------------------------. ,------------------------------------------ - | |CModDH|Qwerty|Colmak|CMoDGM| QWGM | |Numpad| | | | | RESET | + ,-------------------------------------------. ,-------------------------------------------. + | |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET | |--------+------+------+------+------+------| |------+------+------+------+------+--------| | | | | | | | | | | | | | | |--------+------+------+------+------+------| |------+------+------+------+------+--------| |