diff options
author | Drashna Jaelre <drashna@live.com> | 2019-04-09 08:58:11 -0700 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-04-09 08:58:11 -0700 |
commit | b6850bc043b1d129042f47501f0a1dc1e196f962 (patch) | |
tree | a0a772f278c3c494db3bc69103955af5561e1cae /keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad | |
parent | 19ed62114a1f5d20aacb9cbe83105e977b9a2971 (diff) |
remove all keyboards but ergodox and planck
Diffstat (limited to 'keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad')
3 files changed, 0 insertions, 62 deletions
diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c deleted file mode 100644 index dfdded8e7b..0000000000 --- a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c +++ /dev/null @@ -1,10 +0,0 @@ -#include QMK_KEYBOARD_H - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [0] = LAYOUT_ortho_4x4( - KC_TAB, KC_Q, KC_W, KC_E, - KC_ESC, KC_A, KC_S, KC_D, - KC_LSFT, KC_Z, KC_X, KC_C, - KC_F, KC_LALT, KC_LCTL, KC_SPC - ), -}; diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md deleted file mode 100644 index 7eeb07ede1..0000000000 --- a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md +++ /dev/null @@ -1,35 +0,0 @@ -![Keymap Diagram](https://i.imgur.com/hRjbhEn.png) - -# Gamepad Layout by @wavebeem - -The concept behind this layout is the left side of a computer keyboard, -optimized with essential keys for playing FPS games. It was designed for TheVan -RoadKit, but it should work for any 4x4 ortholinear keyboard. - -I play with my pinky on `Shift`, thumb on `Space`, and the rest of my fingers on -`W A S D`. I use my thumb for `Control`, `X`, and sometimes `C`. I usually use -`Z` with my ring finger. It also helps to angle my fingers more perpendicular to -the board in order to allow my thumb to more easily access the `Z X C` row. - -The number keys `1 2 3` are missing for weapon switching, but you can usually -switch with the mouse wheel or rebind those to `Z X C` or something else. - -The key `R` for reloading is missing, but I prefer to use my extra mouse buttons -for that. - -I don't really use `Alt` for games, but I kept it around for `Alt-Tab` in -Windows. - -# Keymap Text Diagram - -``` -+-------+-------+-------+-------+ -| Tab | Q | W | E | -+-------+-------+-------+-------+ -| Esc | A | S | D | -+-------+-------+-------+-------+ -| Shift | Z | X | C | -+-------+-------+-------+-------+ -| F | Alt | Ctrl | Space | -+-------+-------+-------+-------+ -``` diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk deleted file mode 100644 index d8284e6bd5..0000000000 --- a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk +++ /dev/null @@ -1,17 +0,0 @@ -# Build Options -# change to "no" to disable the options, or define them in the Makefile in -# the appropriate keymap folder that will get included automatically -# -BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = no # Console for debug(+400) -COMMAND_ENABLE = yes # Commands for debug and configuration -NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality -MIDI_ENABLE = no # MIDI controls -AUDIO_ENABLE = no # Audio output on port C6 -UNICODE_ENABLE = no # Unicode -BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. -SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend |