diff options
author | Nicholas Shaff <nick@shadedream.com> | 2019-02-05 08:36:49 -0600 |
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committer | MechMerlin <30334081+mechmerlin@users.noreply.github.com> | 2019-02-05 06:36:49 -0800 |
commit | 9b232a7f885e320061aae994713acd31297eac5c (patch) | |
tree | a0649ecd2fd490bf908c4fe6c4ab5a89e436c912 /keyboards/sentraq/s60_x/keymaps/ansi_qwertz/readme.md | |
parent | 33526778209f9de570edd0b7af1a42eed8fffdc2 (diff) |
Keyboards: Move the other Sentraq keyboards into the sentraq vendor directory (#5052)
* Moving sentraq keyboards to sentraq subdirectory.
* Updating readme markdown to correct make commands.
* Updating s60_x references to point to the new vendor subdirectory.
* Fixed stripped spaces in markdown.
* Updated help information in s60_x readme and linked to additional documentation.
Diffstat (limited to 'keyboards/sentraq/s60_x/keymaps/ansi_qwertz/readme.md')
-rw-r--r-- | keyboards/sentraq/s60_x/keymaps/ansi_qwertz/readme.md | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/keyboards/sentraq/s60_x/keymaps/ansi_qwertz/readme.md b/keyboards/sentraq/s60_x/keymaps/ansi_qwertz/readme.md new file mode 100644 index 0000000000..7fab63b738 --- /dev/null +++ b/keyboards/sentraq/s60_x/keymaps/ansi_qwertz/readme.md @@ -0,0 +1,94 @@ +# ANSI_QWERTZ + +[Click here to go to the layers directly.](readme.md#1-layers) + +This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters +with diacritics that are normally not used in the english language. + +It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware. + +##0 Features +* Input of letters with diacritics on familiar QWERTZ layout +* Support for ANSI-legend keycaps +* Option to "revive" all dead keys +* Dedicated arrow cluster +* SpaceFN for easy access to Function keys and diacritic input +* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games +* Reset key binding, no need to press hardware reset button to program +* Microphone Mute key (requires 3rd-party software, see below) + +###0.0 Languages +The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout. +All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly, +one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys). + +The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS. + +![KB_US-International](https://i.imgur.com/dBQ9dOo.png) + +Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout, +which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html). + +![KB_US-International-Alternative](https://i.imgur.com/CaLuEUP.png) + +####0.0.0 Explicitly Supported Languages +* German + +####0.0.1 Implicitly Supported Languages +This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported. + +* French + +###0.1 SpaceFN +SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down. +This means that you can't hold space to output multiple spaces consecutively and that space only registers once released. +The advantage is that the spacebar is easier to reach than any other `Fn`-key could be. + +###0.2 "Gaming Mode" +To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift. +This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key. +It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD. + +###0.3 Mute Microphone +The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function, +you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that +no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way. + +####0.3.0 Linux +Follow [these instructions](http://askubuntu.com/a/13364). + +#####0.3.1 Windows (Requires 3rd Party Software) +*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!* + +You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/). +After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone +and check whether your microphone is selected under "Devices". + +###0.4 Revive Dead Keys +Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`. +The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed. +If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling: +``` +//#define DONT_REVIVE_DEADKEYS 1 +``` + +##1 Layers +###1.0 Base Layer +The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available. +Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout. + +![base_layer](https://i.imgur.com/gDvJT2n.png) + +###1.1 Gaming layer +To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on. + +![gaming_layer](https://i.imgur.com/mPBElHc.png) + +###1.2 Function Layer +This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer. + +![function_layer](https://i.imgur.com/abpqBDE.png) + + + + |