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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2022-01-11 07:03:15 +0800
committerGitHub <noreply@github.com>2022-01-10 15:03:15 -0800
commite6e6529b4a85e9bdcb2708216b5434c52d5be15e (patch)
tree4fb399d03eee1f810c6603e1053936fee3b1fa6e /keyboards/salicylic_acid3/getta25/keymaps/default
parent4cff18a70594f2bb1143a19cbe1109e9c458f618 (diff)
[Keyboard] move Salicylic-acid3's keyboards to salicylic-acid3/ (#15791)
Diffstat (limited to 'keyboards/salicylic_acid3/getta25/keymaps/default')
-rw-r--r--keyboards/salicylic_acid3/getta25/keymaps/default/config.h24
-rw-r--r--keyboards/salicylic_acid3/getta25/keymaps/default/keymap.c61
2 files changed, 85 insertions, 0 deletions
diff --git a/keyboards/salicylic_acid3/getta25/keymaps/default/config.h b/keyboards/salicylic_acid3/getta25/keymaps/default/config.h
new file mode 100644
index 0000000000..8c4e1f5129
--- /dev/null
+++ b/keyboards/salicylic_acid3/getta25/keymaps/default/config.h
@@ -0,0 +1,24 @@
+/* Copyright 2018 Salicylic_acid3
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+/* Select hand configuration */
+
+#define TAPPING_FORCE_HOLD
+#define TAPPING_TERM 180
+
+
diff --git a/keyboards/salicylic_acid3/getta25/keymaps/default/keymap.c b/keyboards/salicylic_acid3/getta25/keymaps/default/keymap.c
new file mode 100644
index 0000000000..a70df01c18
--- /dev/null
+++ b/keyboards/salicylic_acid3/getta25/keymaps/default/keymap.c
@@ -0,0 +1,61 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _BASE,
+ _ARROW,
+ _ADJUST,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT(
+ //,-----------------------------------|
+LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
+ //|--------+--------+--------+--------|
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ //|--------+--------+--------+--------+--------|
+ KC_P7, KC_P8, KC_P9, KC_ESC,
+ //|--------+--------+--------+--------+--------|
+ KC_P4, KC_P5, KC_P6, KC_PPLS, KC_F2,
+ //|--------+--------+--------+--------+--------|
+ KC_P1, KC_P2, KC_P3, KC_DEL,
+ //|--------+--------+--------+--------+--------|
+LT(_ARROW, KC_P0), KC_PDOT, KC_PENT, KC_BSPC
+ //`--------------------------------------------'
+ ),
+
+ [_ARROW] = LAYOUT(
+ //,-----------------------------------|
+ _______, _______, _______, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, _______, _______, _______,
+ //|--------+--------+--------+--------+--------|
+ XXXXXXX, KC_UP, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______,
+ //|--------+--------+--------+--------+--------|
+ XXXXXXX, KC_DOWN, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ MO(_ARROW), _______, _______, _______
+ //`--------------------------------------------'
+ ),
+
+ [_ADJUST] = LAYOUT( /* Base */
+ //,-----------------------------------|
+ MO(_ADJUST), _______, _______, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ RGB_SAD, RGB_SAI, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, _______,
+ //|--------+--------+--------+--------+--------|
+ RGB_VAD, RGB_VAI, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ _______, _______, RGB_MOD, _______
+ //`--------------------------------------------'
+ )
+};