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authorKenneth Aloysius <krusli@users.noreply.github.com>2018-04-20 02:28:55 +1000
committerDrashna Jaelre <drashna@live.com>2018-04-19 09:28:55 -0700
commitd3c6da7afff15fa493d7a6c8b00ec6e4ac7274f3 (patch)
treeb06c185b24898f601e55cfe214cb1e494708e7f7 /keyboards/rama
parent47f55f417b9ecd2199b0b253e6dfb6881f9a8746 (diff)
Updated personal keymaps, fixed Let's Split default keymap, updated JJ40 README (#2704)
* Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap
Diffstat (limited to 'keyboards/rama')
-rw-r--r--keyboards/rama/m6_a/keymaps/krusli/README.md26
-rw-r--r--keyboards/rama/m6_a/keymaps/krusli/keymap.c72
2 files changed, 98 insertions, 0 deletions
diff --git a/keyboards/rama/m6_a/keymaps/krusli/README.md b/keyboards/rama/m6_a/keymaps/krusli/README.md
new file mode 100644
index 0000000000..771b47a475
--- /dev/null
+++ b/keyboards/rama/m6_a/keymaps/krusli/README.md
@@ -0,0 +1,26 @@
+# krusli's RAMA M6-A Layout
+
+Personal keymap for the RAMA M6-A.
+
+Keymap was from my own port for the M6-A before official support was added, thus the backlighting code is not ported yet from the official default keymap.
+
+Top-right button acts as a "toggle between layers" button. Layer 0 -> Layer 1 -> Layer 2 -> Layer 0 -> ...
+
+- Layer 0: Git and Discord shortcuts
+- Layer 1: Media playback and volume controls
+- Layer 2: Osu! gamepad layer
+
+## Helpful alternative keymaps (WIP)
+### Arrow cluster
+Use [karabiner-elements](https://github.com/tekezo/Karabiner-Elements) on macOS so that the state of the modifiers (shift, caps lock) are synchronised between keyboards (for shift + arrow key text selection, for example). It's also a handy tool for customising keyboard behaviour on a Mac.
+
+On Windows/Linux modifier state should be shared between all keyboards by default.
+
+Installation: install [homebrew](https://brew.sh) and run `brew install Caskroom/cask/karabiner-elements`.
+
+```C
+KEYMAP(
+ KC_ESC, KC_UP, TO(_LAYER0),
+ KC_LEFT, KC_DOWN, KC_RIGHT
+)
+```
diff --git a/keyboards/rama/m6_a/keymaps/krusli/keymap.c b/keyboards/rama/m6_a/keymaps/krusli/keymap.c
new file mode 100644
index 0000000000..679d0bc43b
--- /dev/null
+++ b/keyboards/rama/m6_a/keymaps/krusli/keymap.c
@@ -0,0 +1,72 @@
+#include "../../m6_a.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum layers {
+ _LAYER0,
+ _LAYER1,
+ _LAYER2
+};
+
+enum custom_keycodes {
+ GIT_ADD = SAFE_RANGE,
+ GIT_COMMIT,
+ GIT_PUSH,
+ MUTE,
+ DEAFEN
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+ switch(keycode) {
+ case GIT_ADD:
+ SEND_STRING("git add ."SS_TAP(X_ENTER));
+ break;
+ case GIT_COMMIT:
+ SEND_STRING("git commit -m "SS_DOWN(X_LSHIFT)SS_TAP(X_QUOTE)SS_UP(X_LSHIFT));
+ break;
+ case GIT_PUSH:
+ SEND_STRING("git push"SS_TAP(X_ENTER));
+ break;
+ case MUTE:
+ SEND_STRING(SS_LGUI(SS_LSFT("M")));
+ break;
+ case DEAFEN:
+ SEND_STRING(SS_LGUI(SS_LSFT("D")));
+ break;
+ return false;
+ }
+ }
+ return true;
+};
+
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_LAYER0] = KEYMAP(
+ MUTE, DEAFEN, TO(_LAYER1),
+ GIT_ADD, GIT_COMMIT, GIT_PUSH
+ ),
+ [_LAYER1] = KEYMAP(
+ KC_VOLD, KC_VOLU, TO(_LAYER2),
+ KC_MRWD, KC_MPLY, KC_MNXT
+ ),
+ [_LAYER2] = KEYMAP(
+ KC_ESC, KC_UP, TO(_LAYER0),
+ KC_Z, KC_X, KC_SPACE
+ )
+};
+
+void matrix_init_user(void) {
+ #ifdef BACKLIGHT_ENABLE
+ backlight_level(0);
+ #endif
+}