diff options
author | Drashna Jaelre <drashna@live.com> | 2019-04-09 09:01:04 -0700 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-04-09 09:01:04 -0700 |
commit | 7c9d1d58ee9da18fa64cacd564fdf512ec4cb74e (patch) | |
tree | a740694905b4b25159a58edd1d6439fe25d7778d /keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c | |
parent | b6850bc043b1d129042f47501f0a1dc1e196f962 (diff) |
Remove non-default keymaps
Diffstat (limited to 'keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c')
-rw-r--r-- | keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c b/keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c deleted file mode 100644 index f721716fde..0000000000 --- a/keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c +++ /dev/null @@ -1,74 +0,0 @@ -#include "keymap.h" - -/* - * BUILD: - * Simply run the command below in the keyboards/planck directory - * to build against this keymap - * - * make KEYMAP=reed COMMON_KEYMAP=true - * - * - * DETAILS: - * - * This layout works off of Jack's layout, making some changes that I - * feel significantly improve the function of the keyboard. Major changes - * include adding a "gaming mode" that will allow users to still access - * the number keys 1 through 4 easily for games that require it. Also - * included is the ability to use the tap/hold function for easy use of - * right shift and thumb shift with their tapped companions. - * - */ -const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -[0] = KEYMAP_GRID( /* Reed */ - ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC, - TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT, - LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5, - LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT), - -[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */ - ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC, - TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT, - LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5, - LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT), - -[2] = KEYMAP_GRID( /* Reed RAISE */ - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC, - TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS, - TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS, - TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY), - -[3] = KEYMAP_GRID( /* Reed LOWER */ - TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL, - TRNS, TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28, - TRNS, TRNS, DEL, END, PGDN, F11, F12, F13, TRNS, VOLD, VOLU, TRNS, - TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT), -}; -const uint16_t PROGMEM fn_actions[] = { - [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE - [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER - - [3] = ACTION_DEFAULT_LAYER_SET(0), - [4] = ACTION_DEFAULT_LAYER_SET(1), - // Actions for the tap/hold modifiers listed above - [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), - [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC), - - [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), - [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), - [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), - [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), - [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), - [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), - [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), - [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), - [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), - [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), - [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), - [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), - [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), - [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), - [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), - [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), - - [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE), -}; |