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authorDrashna Jaelre <drashna@live.com>2019-04-09 09:01:04 -0700
committerDrashna Jaelre <drashna@live.com>2019-04-09 09:01:04 -0700
commit7c9d1d58ee9da18fa64cacd564fdf512ec4cb74e (patch)
treea740694905b4b25159a58edd1d6439fe25d7778d /keyboards/planck/keymaps/lae3
parentb6850bc043b1d129042f47501f0a1dc1e196f962 (diff)
Remove non-default keymaps
Diffstat (limited to 'keyboards/planck/keymaps/lae3')
-rw-r--r--keyboards/planck/keymaps/lae3/keymap.c259
-rw-r--r--keyboards/planck/keymaps/lae3/readme.md111
-rw-r--r--keyboards/planck/keymaps/lae3/rules.mk20
3 files changed, 0 insertions, 390 deletions
diff --git a/keyboards/planck/keymaps/lae3/keymap.c b/keyboards/planck/keymaps/lae3/keymap.c
deleted file mode 100644
index 59bb36038b..0000000000
--- a/keyboards/planck/keymaps/lae3/keymap.c
+++ /dev/null
@@ -1,259 +0,0 @@
-#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
-#include "planck.h"
-#include "action_layer.h"
-#ifdef AUDIO_ENABLE
-#include "audio.h"
-#endif
-#include "eeconfig.h"
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum planck_layers {
- _QWERTY,
- _ARROW,
- _NUMPAD,
- _MOVEMENT,
- _LOWER,
- _RAISE,
- _ADJUST
-};
-
-#define _MV _MOVEMENT
-
-enum planck_keycodes {
- QWERTY = SAFE_RANGE,
- ARROW,
- NUMPAD,
- LOWER,
- RAISE,
-};
-
-#define KC_MUP KC_MS_UP
-#define KC_MDN KC_MS_DOWN
-#define KC_MLFT KC_MS_LEFT
-#define KC_MRGT KC_MS_RIGHT
-#define KC_MB1 KC_MS_BTN1
-#define KC_MB2 KC_MS_BTN2
-#define KC_MB3 KC_MS_BTN3
-#define KC_MB4 KC_MS_BTN4
-#define KC_MB5 KC_MS_BTN5
-#define KC_MWUP KC_MS_WH_UP
-#define KC_MWDN KC_MS_WH_DOWN
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- /* Qwerty
- * ,-----------------------------------------------------------------------------------.
- * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * |Shift | Z | X | C | V | B | N | M | , | . | / |Shift |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl |
- * `-----------------------------------------------------------------------------------'
- */
- [_QWERTY] = {
- {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
- {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
- {KC_LCTL, KC_LGUI, KC_LALT, MO(_MV), LOWER, KC_SPC, KC_SPC, RAISE, MO(_MV), KC_RALT, KC_RGUI, KC_RCTL}
- },
-
- /* Arrow
- * ,-----------------------------------------------------------------------------------.
- * | | | | | | | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | Up | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | | | | | | | Left | Down | Right|
- * `-----------------------------------------------------------------------------------'
- */
- [_ARROW] = {
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT}
- },
-
- /* Numpad
- * ,-----------------------------------------------------------------------------------.
- * | | | | | | |NumLck| 7 | 8 | 9 | / | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | |Enter | 4 | 5 | 6 | * | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | 3 | 2 | 1 | - | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | | | | | | 0 | . | + | |
- * `-----------------------------------------------------------------------------------'
- */
- [_NUMPAD] = {
- {_______, _______, _______, _______, _______, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______},
- {_______, _______, _______, _______, _______, _______, KC_PENT, KC_P4, KC_P5, KC_P6, KC_PAST, _______},
- {_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PPLS, _______}
- },
-
- /* Movement
- * ,-----------------------------------------------------------------------------------.
- * | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_MOVEMENT] = {
- {_______, KC_MB2, KC_MUP, KC_MB1, KC_MWUP, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______},
- {_______, KC_MLFT, KC_MDN, KC_MRGT, KC_MWDN, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- },
-
- /* Lower
- * ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_LOWER] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_DEL, KC_END, KC_PGDN, _______},
- {KC_CAPS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, XXXXXXX, _______},
- {_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- },
-
- /* Raise
- * ,-----------------------------------------------------------------------------------.
- * | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Caps | ^ | & | * | ( | ) | { | } | | | " | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | F9 | F10 | F11 | F12 | | | | | | | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_RAISE] = {
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_UNDS, KC_PLUS, KC_INS, KC_HOME, KC_PGUP, _______},
- {KC_CAPS, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, KC_PIPE, KC_DQUO, XXXXXXX, _______},
- {_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- },
-
- /* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * |Reset | | | | | | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_ADJUST] = {
- {RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, BL_STEP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, QWERTY, ARROW, NUMPAD, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- }
-
-};
-
-#ifdef AUDIO_ENABLE
-
-float tone_startup[][2] = SONG(STARTUP_SOUND);
-float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
-
-float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
-
-#endif
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record)
-{
- switch (keycode) {
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- } else {
- layer_off(_LOWER);
- }
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- return false;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- } else {
- layer_off(_RAISE);
- }
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- return false;
- case QWERTY:
- if (record->event.pressed) {
- layer_off(_ARROW);
- layer_off(_NUMPAD);
- }
- return false;
- case ARROW:
- if (record->event.pressed) {
- layer_off(_NUMPAD);
- layer_on(_ARROW);
- }
- return false;
- case NUMPAD:
- if (record->event.pressed) {
- layer_off(_ARROW);
- layer_on(_NUMPAD);
- }
- return false;
- }
- return true;
-}
-
-void matrix_init_user(void)
-{
-#ifdef AUDIO_ENABLE
- startup_user();
-#endif
-}
-
-#ifdef AUDIO_ENABLE
-
-void startup_user()
-{
- _delay_ms(100); // gets rid of tick
- PLAY_SONG(tone_startup);
-}
-
-void shutdown_user()
-{
- PLAY_SONG(tone_goodbye);
- _delay_ms(150);
- stop_all_notes();
-}
-
-void music_on_user(void)
-{
- music_scale_user();
-}
-
-void music_scale_user(void)
-{
- PLAY_SONG(music_scale);
-}
-
-#endif
diff --git a/keyboards/planck/keymaps/lae3/readme.md b/keyboards/planck/keymaps/lae3/readme.md
deleted file mode 100644
index 57a2f38ddc..0000000000
--- a/keyboards/planck/keymaps/lae3/readme.md
+++ /dev/null
@@ -1,111 +0,0 @@
-# Lae3
-_Keymap based around mode-switching for extended functionality_
-
-## Base Layout
-
- ┌-----------------------------------------------------------------------------------┐
- | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- |Shift | Z | X | C | V | B | N | M | , | . | / |Shift |
- |------+------+------+------+------+-------------+------+------+------+------+------|
- | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl |
- └-----------------------------------------------------------------------------------┘
-
-This is more similar to a standard keyboard layout than the standard planck
-layout, but I have found that this is better for programming, especially for
-editor shortcuts.
-
-## Lower Layer
-
- ┌-----------------------------------------------------------------------------------┐
- | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | |
- |------+------+------+------+------+-------------+------+------+------+------+------|
- | | | | | | | | | | | |
- └-----------------------------------------------------------------------------------┘
-
-All the numbers are on one hand so that they can all be easily accessed when
-playing games. The punctuation was placed in a way that is as similar as
-possible the qwerty punctuation layout on a standard keyboard.
-
-## Raise Layer
-
- ┌-----------------------------------------------------------------------------------┐
- | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | Caps | ^ | & | * | ( | ) | { | } | | | " | | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | F9 | F10 | F11 | F12 | | | | | | | |
- |------+------+------+------+------+-------------+------+------+------+------+------|
- | | | | | | | | | | | |
- └-----------------------------------------------------------------------------------┘
-
-This layer with the exception of the function and control keys is effectively
-the lower layer in combination with the shift key, like on the standard planck
-layout.
-
-## Movement Layer
-
- ┌-----------------------------------------------------------------------------------┐
- | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | | | | | | | | | | | |
- |------+------+------+------+------+-------------+------+------+------+------+------|
- | | | | | | | | | | | |
- └-----------------------------------------------------------------------------------┘
-
-Layer for simplifying movement.
-
-## Meta Layer
-
- ┌-----------------------------------------------------------------------------------┐
- |Reset | | | | | | | | | | | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | | | | | | | | | | | |
- |------+------+------+------+------+-------------+------+------+------+------+------|
- | | | | | | | | | | | |
- └-----------------------------------------------------------------------------------┘
-
-This Layer is activated when pressing both the Lower and Raise keys. The Arrow
-and Numpad keys each activate a layer between the base layer and the Movement
-layer. The Qwerty key disables both of the layers leaving just the base layer
-active.
-
-## Arrow Layer
-
- ┌-----------------------------------------------------------------------------------┐
- | | | | | | | | | | | | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | | | | | | | | | | | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | | | | | | | | | | Up | |
- |------+------+------+------+------+-------------+------+------+------+------+------|
- | | | | | | | | | Left | Down | Right|
- └-----------------------------------------------------------------------------------┘
-
-Replaces the bottom right of the keyboard with arrow keys for games like The
-Binding of Isaac.
-
-## Numpad Layer
-
- ┌-----------------------------------------------------------------------------------┐
- | | | | | | |NumLck| 7 | 8 | 9 | / | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | | | | | |Enter | 4 | 5 | 6 | * | |
- |------+------+------+------+------+------+------+------+------+------+------+------|
- | | | | | | | | 3 | 2 | 1 | - | |
- |------+------+------+------+------+-------------+------+------+------+------+------|
- | | | | | | | | 0 | . | + | |
- └-----------------------------------------------------------------------------------┘
-
-Replaces the majority of the right side of the keyboard with a numpad because
-why not?
diff --git a/keyboards/planck/keymaps/lae3/rules.mk b/keyboards/planck/keymaps/lae3/rules.mk
deleted file mode 100644
index 4d91a120c6..0000000000
--- a/keyboards/planck/keymaps/lae3/rules.mk
+++ /dev/null
@@ -1,20 +0,0 @@
-# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
-COMMAND_ENABLE = no # Commands for debug and configuration
-NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI controls
-AUDIO_ENABLE = yes # Audio output on port C6
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
-
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-