diff options
author | Drashna Jaelre <drashna@live.com> | 2019-04-09 09:01:04 -0700 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-04-09 09:01:04 -0700 |
commit | 7c9d1d58ee9da18fa64cacd564fdf512ec4cb74e (patch) | |
tree | a740694905b4b25159a58edd1d6439fe25d7778d /keyboards/planck/keymaps/lae3 | |
parent | b6850bc043b1d129042f47501f0a1dc1e196f962 (diff) |
Remove non-default keymaps
Diffstat (limited to 'keyboards/planck/keymaps/lae3')
-rw-r--r-- | keyboards/planck/keymaps/lae3/keymap.c | 259 | ||||
-rw-r--r-- | keyboards/planck/keymaps/lae3/readme.md | 111 | ||||
-rw-r--r-- | keyboards/planck/keymaps/lae3/rules.mk | 20 |
3 files changed, 0 insertions, 390 deletions
diff --git a/keyboards/planck/keymaps/lae3/keymap.c b/keyboards/planck/keymaps/lae3/keymap.c deleted file mode 100644 index 59bb36038b..0000000000 --- a/keyboards/planck/keymaps/lae3/keymap.c +++ /dev/null @@ -1,259 +0,0 @@ -#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example" -#include "planck.h" -#include "action_layer.h" -#ifdef AUDIO_ENABLE -#include "audio.h" -#endif -#include "eeconfig.h" - -extern keymap_config_t keymap_config; - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum planck_layers { - _QWERTY, - _ARROW, - _NUMPAD, - _MOVEMENT, - _LOWER, - _RAISE, - _ADJUST -}; - -#define _MV _MOVEMENT - -enum planck_keycodes { - QWERTY = SAFE_RANGE, - ARROW, - NUMPAD, - LOWER, - RAISE, -}; - -#define KC_MUP KC_MS_UP -#define KC_MDN KC_MS_DOWN -#define KC_MLFT KC_MS_LEFT -#define KC_MRGT KC_MS_RIGHT -#define KC_MB1 KC_MS_BTN1 -#define KC_MB2 KC_MS_BTN2 -#define KC_MB3 KC_MS_BTN3 -#define KC_MB4 KC_MS_BTN4 -#define KC_MB5 KC_MS_BTN5 -#define KC_MWUP KC_MS_WH_UP -#define KC_MWDN KC_MS_WH_DOWN - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - /* Qwerty - * ,-----------------------------------------------------------------------------------. - * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * |Shift | Z | X | C | V | B | N | M | , | . | / |Shift | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl | - * `-----------------------------------------------------------------------------------' - */ - [_QWERTY] = { - {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, - {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT }, - {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, - {KC_LCTL, KC_LGUI, KC_LALT, MO(_MV), LOWER, KC_SPC, KC_SPC, RAISE, MO(_MV), KC_RALT, KC_RGUI, KC_RCTL} - }, - - /* Arrow - * ,-----------------------------------------------------------------------------------. - * | | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | Up | | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | | | | | | | Left | Down | Right| - * `-----------------------------------------------------------------------------------' - */ - [_ARROW] = { - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT} - }, - - /* Numpad - * ,-----------------------------------------------------------------------------------. - * | | | | | | |NumLck| 7 | 8 | 9 | / | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | |Enter | 4 | 5 | 6 | * | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | 3 | 2 | 1 | - | | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | | | | | | 0 | . | + | | - * `-----------------------------------------------------------------------------------' - */ - [_NUMPAD] = { - {_______, _______, _______, _______, _______, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______}, - {_______, _______, _______, _______, _______, _______, KC_PENT, KC_P4, KC_P5, KC_P6, KC_PAST, _______}, - {_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PPLS, _______} - }, - - /* Movement - * ,-----------------------------------------------------------------------------------. - * | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | | | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | | | | | | | | | | - * `-----------------------------------------------------------------------------------' - */ - [_MOVEMENT] = { - {_______, KC_MB2, KC_MUP, KC_MB1, KC_MWUP, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______}, - {_______, KC_MLFT, KC_MDN, KC_MRGT, KC_MWDN, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} - }, - - /* Lower - * ,-----------------------------------------------------------------------------------. - * | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | | | | | | | | | | - * `-----------------------------------------------------------------------------------' - */ - [_LOWER] = { - {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_DEL, KC_END, KC_PGDN, _______}, - {KC_CAPS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, XXXXXXX, _______}, - {_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} - }, - - /* Raise - * ,-----------------------------------------------------------------------------------. - * | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Caps | ^ | & | * | ( | ) | { | } | | | " | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | F9 | F10 | F11 | F12 | | | | | | | | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | | | | | | | | | | - * `-----------------------------------------------------------------------------------' - */ - [_RAISE] = { - {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_UNDS, KC_PLUS, KC_INS, KC_HOME, KC_PGUP, _______}, - {KC_CAPS, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, KC_PIPE, KC_DQUO, XXXXXXX, _______}, - {_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} - }, - - /* Adjust (Lower + Raise) - * ,-----------------------------------------------------------------------------------. - * |Reset | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | | | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | | | | | | | | | | - * `-----------------------------------------------------------------------------------' - */ - [_ADJUST] = { - {RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, BL_STEP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, QWERTY, ARROW, NUMPAD, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} - } - -}; - -#ifdef AUDIO_ENABLE - -float tone_startup[][2] = SONG(STARTUP_SOUND); -float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); - -float tone_goodbye[][2] = SONG(GOODBYE_SOUND); - -#endif - -bool process_record_user(uint16_t keycode, keyrecord_t *record) -{ - switch (keycode) { - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - } else { - layer_off(_LOWER); - } - update_tri_layer(_LOWER, _RAISE, _ADJUST); - return false; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - } else { - layer_off(_RAISE); - } - update_tri_layer(_LOWER, _RAISE, _ADJUST); - return false; - case QWERTY: - if (record->event.pressed) { - layer_off(_ARROW); - layer_off(_NUMPAD); - } - return false; - case ARROW: - if (record->event.pressed) { - layer_off(_NUMPAD); - layer_on(_ARROW); - } - return false; - case NUMPAD: - if (record->event.pressed) { - layer_off(_ARROW); - layer_on(_NUMPAD); - } - return false; - } - return true; -} - -void matrix_init_user(void) -{ -#ifdef AUDIO_ENABLE - startup_user(); -#endif -} - -#ifdef AUDIO_ENABLE - -void startup_user() -{ - _delay_ms(100); // gets rid of tick - PLAY_SONG(tone_startup); -} - -void shutdown_user() -{ - PLAY_SONG(tone_goodbye); - _delay_ms(150); - stop_all_notes(); -} - -void music_on_user(void) -{ - music_scale_user(); -} - -void music_scale_user(void) -{ - PLAY_SONG(music_scale); -} - -#endif diff --git a/keyboards/planck/keymaps/lae3/readme.md b/keyboards/planck/keymaps/lae3/readme.md deleted file mode 100644 index 57a2f38ddc..0000000000 --- a/keyboards/planck/keymaps/lae3/readme.md +++ /dev/null @@ -1,111 +0,0 @@ -# Lae3 -_Keymap based around mode-switching for extended functionality_ - -## Base Layout - - ┌-----------------------------------------------------------------------------------┐ - | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | - |------+------+------+------+------+------+------+------+------+------+------+------| - | Tab | A | S | D | F | G | H | J | K | L | ; |Enter | - |------+------+------+------+------+------+------+------+------+------+------+------| - |Shift | Z | X | C | V | B | N | M | , | . | / |Shift | - |------+------+------+------+------+-------------+------+------+------+------+------| - | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl | - └-----------------------------------------------------------------------------------┘ - -This is more similar to a standard keyboard layout than the standard planck -layout, but I have found that this is better for programming, especially for -editor shortcuts. - -## Lower Layer - - ┌-----------------------------------------------------------------------------------┐ - | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | | - |------+------+------+------+------+-------------+------+------+------+------+------| - | | | | | | | | | | | | - └-----------------------------------------------------------------------------------┘ - -All the numbers are on one hand so that they can all be easily accessed when -playing games. The punctuation was placed in a way that is as similar as -possible the qwerty punctuation layout on a standard keyboard. - -## Raise Layer - - ┌-----------------------------------------------------------------------------------┐ - | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | Caps | ^ | & | * | ( | ) | { | } | | | " | | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | F9 | F10 | F11 | F12 | | | | | | | | - |------+------+------+------+------+-------------+------+------+------+------+------| - | | | | | | | | | | | | - └-----------------------------------------------------------------------------------┘ - -This layer with the exception of the function and control keys is effectively -the lower layer in combination with the shift key, like on the standard planck -layout. - -## Movement Layer - - ┌-----------------------------------------------------------------------------------┐ - | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | | | | | | | | | | | | - |------+------+------+------+------+-------------+------+------+------+------+------| - | | | | | | | | | | | | - └-----------------------------------------------------------------------------------┘ - -Layer for simplifying movement. - -## Meta Layer - - ┌-----------------------------------------------------------------------------------┐ - |Reset | | | | | | | | | | | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | | | | | | | | | | | | - |------+------+------+------+------+-------------+------+------+------+------+------| - | | | | | | | | | | | | - └-----------------------------------------------------------------------------------┘ - -This Layer is activated when pressing both the Lower and Raise keys. The Arrow -and Numpad keys each activate a layer between the base layer and the Movement -layer. The Qwerty key disables both of the layers leaving just the base layer -active. - -## Arrow Layer - - ┌-----------------------------------------------------------------------------------┐ - | | | | | | | | | | | | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | | | | | | | | | | | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | | | | | | | | | | Up | | - |------+------+------+------+------+-------------+------+------+------+------+------| - | | | | | | | | | Left | Down | Right| - └-----------------------------------------------------------------------------------┘ - -Replaces the bottom right of the keyboard with arrow keys for games like The -Binding of Isaac. - -## Numpad Layer - - ┌-----------------------------------------------------------------------------------┐ - | | | | | | |NumLck| 7 | 8 | 9 | / | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | | | | | |Enter | 4 | 5 | 6 | * | | - |------+------+------+------+------+------+------+------+------+------+------+------| - | | | | | | | | 3 | 2 | 1 | - | | - |------+------+------+------+------+-------------+------+------+------+------+------| - | | | | | | | | 0 | . | + | | - └-----------------------------------------------------------------------------------┘ - -Replaces the majority of the right side of the keyboard with a numpad because -why not? diff --git a/keyboards/planck/keymaps/lae3/rules.mk b/keyboards/planck/keymaps/lae3/rules.mk deleted file mode 100644 index 4d91a120c6..0000000000 --- a/keyboards/planck/keymaps/lae3/rules.mk +++ /dev/null @@ -1,20 +0,0 @@ -# Build Options -# change to "no" to disable the options, or define them in the Makefile in -# the appropriate keymap folder that will get included automatically -# -BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = no # Console for debug(+400) -COMMAND_ENABLE = no # Commands for debug and configuration -NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality -MIDI_ENABLE = no # MIDI controls -AUDIO_ENABLE = yes # Audio output on port C6 -UNICODE_ENABLE = no # Unicode -BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. - -# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE -SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend - |