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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2022-01-31 03:28:04 +0800
committerGitHub <noreply@github.com>2022-01-30 11:28:04 -0800
commita1b39e6db231923935055846384eb2e78e538268 (patch)
treeeeaee7335efdff3d9ce960050882acf2cfe570a9 /keyboards/maple_computing/minidox/keymaps/norman
parent07bb65384cf96be88feb2916604cb4a89cd0ad33 (diff)
[Keyboard] move That-Canadian 's boards into /maple_computing (#16050)
Diffstat (limited to 'keyboards/maple_computing/minidox/keymaps/norman')
-rw-r--r--keyboards/maple_computing/minidox/keymaps/norman/config.h5
-rw-r--r--keyboards/maple_computing/minidox/keymaps/norman/keymap.c69
-rw-r--r--keyboards/maple_computing/minidox/keymaps/norman/readme.md56
3 files changed, 130 insertions, 0 deletions
diff --git a/keyboards/maple_computing/minidox/keymaps/norman/config.h b/keyboards/maple_computing/minidox/keymaps/norman/config.h
new file mode 100644
index 0000000000..0d3542a03e
--- /dev/null
+++ b/keyboards/maple_computing/minidox/keymaps/norman/config.h
@@ -0,0 +1,5 @@
+#pragma once
+
+#define PERMISSIVE_HOLD
+#define QMK_KEYS_PER_SCAN 4
+#define TAPPING_TERM 160
diff --git a/keyboards/maple_computing/minidox/keymaps/norman/keymap.c b/keyboards/maple_computing/minidox/keymaps/norman/keymap.c
new file mode 100644
index 0000000000..2786b7dd93
--- /dev/null
+++ b/keyboards/maple_computing/minidox/keymaps/norman/keymap.c
@@ -0,0 +1,69 @@
+#include QMK_KEYBOARD_H
+
+#include <sendstring_norman.h>
+
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layers {
+ _NORMAN,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ ADJUST
+};
+
+// Defines for task manager and such
+#define CALTDEL LCTL(LALT(KC_DEL))
+#define TSKMGR LCTL(LSFT(KC_ESC))
+#define DSK_LFT LGUI(LCTL(KC_LEFT))
+#define DSK_RT LGUI(LCTL(KC_RIGHT))
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+[_NORMAN] = LAYOUT( \
+ NM_Q, NM_W, NM_D, NM_F, NM_K, NM_J, NM_U, NM_R, NM_L, NM_SCLN, \
+ NM_A, NM_S, NM_E, NM_T, NM_G, NM_Y, NM_N, NM_I, NM_O, NM_H, \
+ NM_Z, NM_X, NM_C, NM_V, NM_B, NM_P, NM_M, NM_COMM, NM_DOT, NM_SLSH, \
+ LGUI_T(KC_ENT), LT(_RAISE, KC_ESC), SFT_T(KC_BSPC), CTL_T(KC_SPC), LT(_LOWER, KC_TAB), ALT_T(KC_ENT) \
+),
+
+[_RAISE] = LAYOUT( \
+ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_PLUS, KC_7, KC_8, KC_9, KC_0, \
+ KC_CIRC, KC_AMPR, KC_TILD, KC_PIPE, KC_BSLS, KC_MINUS, KC_4, KC_5, KC_6, KC_EQL, \
+ KC_DQT, KC_QUOT, KC_UNDS, KC_GRV, _______, KC_ASTR, KC_1, KC_2, KC_3, _______, \
+ _______, _______, _______, _______, MO(_ADJUST), _______ \
+),
+
+
+[_LOWER] = LAYOUT( \
+ KC_ESC, KC_HOME, KC_UP, KC_END, _______, _______, KC_LPRN, KC_RPRN, _______, _______,
+ KC_VOLU, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, _______, \
+ KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGDN, _______, KC_LCBR, KC_RCBR, _______, _______, \
+ _______, MO(_ADJUST), _______, _______, _______, _______ \
+),
+
+[_ADJUST] = LAYOUT( \
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
+ _______, DSK_LFT, _______, DSK_RT, _______, TSKMGR, CALTDEL, _______, KC_F11, KC_F12, \
+ RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______ \
+)
+
+};
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
diff --git a/keyboards/maple_computing/minidox/keymaps/norman/readme.md b/keyboards/maple_computing/minidox/keymaps/norman/readme.md
new file mode 100644
index 0000000000..018e436322
--- /dev/null
+++ b/keyboards/maple_computing/minidox/keymaps/norman/readme.md
@@ -0,0 +1,56 @@
+# Minidox Norman Layout by LeHoff
+Based on the QWERTY layout created by Khitsule.
+![lehoff](https://i.imgur.com/rKTdymp.png)
+
+[KLE link](http://www.keyboard-layout-editor.com/#/gists/86ec49f9f820a8b9b36f6e0d2ef8fff7)
+
+## Layers
+| Layer | Legend |
+| ----- | ------ |
+| Base | Top left (black) |
+| Lower | Bottom right (red) |
+| Raise | Top right (orange) |
+| Adjust | Front print |
+
+## Features
+* Raise/lower layers focus first on one-handed use
+* Numpad on right hand with raise layer
+* Navigation on left hand with lower layer (ESDF)
+ * D refers to desktop left/right on Win 10 (win+ctrl+left/right)
+* Heavy use of hold/tap dual function keys - from left to right:
+ * Cmd/Enter
+ * Raise/Esc
+ * Shift/Backspace
+ * Ctrl/Space
+ * Lower/Tab
+ * Alt/Enter
+
+
+## Modifier Placement Rationale
+
+There are several major driving forces at play:
+
+* I use MacOS.
+* I'm Danish so the Alt and Shift-Alt layers in MacOS simply have to work.
+* I use Vim for coding.
+* I use org-mode in Emacs to keep track of my time.
+
+* Space is on the right hand side because I almost exclusively use my right hand thumb for
+ space.
+* Cmd is on the left since I often use Cmd+click to open a link in a new tab in Safari.
+* Due to my usage of Vim Esc got a spot on the modifier row.
+* Tab is on the right to enable easy navigation between winows with Cmd+Tab.
+* Shift is on the left since org-mode uses Ctrl+arrows to manipulate task state quickly,
+ and since the arrow keys are activated using Lower (which has been moved to the right) and S, E, T,
+ and D, it works well that way.
+* Ctrl is on the right since Ctrl+<0-9> is used in MacOS to switch between spaces.
+* Enter is on both sides since Enter is often used together with all of the modifiers. E.g.,
+ Cmd+Enter to send mails in most situations, but Ctrl+Enter is used in Emacs to create a
+ new task in org-mode.
+
+This means that arrows and digits are being modified from the other hand, which could be
+bad for gaming, so if you're into that you might want to re-think a few things, but in
+that case you are probably using a Windows machine and then there are other constraints
+you have to deal with.
+
+