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authorGreg Dietsche <greg@dietsche.us>2022-06-22 00:10:17 -0500
committerGitHub <noreply@github.com>2022-06-21 22:10:17 -0700
commit701db278e4dd334fb3b7246f19c9c708d489232c (patch)
tree06bde68b19a27a35c3dec405ca9189c136389379 /keyboards/kinesis
parent46644b0a6408341e7b401ed4abf02fb42aa7421d (diff)
[Keymap] farmergreg's kint41 Kinesis Advantage 2 Layout (#16784)
Diffstat (limited to 'keyboards/kinesis')
-rw-r--r--keyboards/kinesis/keymaps/farmergreg/keymap.c233
-rw-r--r--keyboards/kinesis/keymaps/farmergreg/readme.md1
-rw-r--r--keyboards/kinesis/keymaps/farmergreg/rules.mk5
3 files changed, 239 insertions, 0 deletions
diff --git a/keyboards/kinesis/keymaps/farmergreg/keymap.c b/keyboards/kinesis/keymaps/farmergreg/keymap.c
new file mode 100644
index 0000000000..c861233691
--- /dev/null
+++ b/keyboards/kinesis/keymaps/farmergreg/keymap.c
@@ -0,0 +1,233 @@
+/*
+ * Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * To build this layout run:
+ * qmk compile -kb kinesis/kint41 -km farmergreg
+ *
+ * Layout Details:
+ * PROGM + F9 to RESET and load new firmware.
+ * Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
+ * CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
+ * UP and DOWN arrows are swapped to be more like VIM
+ * [] and {} are swapped to make programming easier
+ */
+
+#include QMK_KEYBOARD_H
+
+
+enum {
+ _COLEMAK,
+ _DVORAK,
+ _QWERTY,
+ _QWERTY_GAME,
+ _KEYPAD,
+ _PROGM,
+ _LAYER_COUNT,
+};
+
+/*
+ * Tap Dances
+ */
+enum tap_dances {
+ TD_CAPS, // ESC on tap, CAPS on double tap
+};
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
+};
+
+/*
+ * Key Overrides
+ */
+const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
+const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
+const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
+const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
+
+const key_override_t **key_overrides = (const key_override_t *[]){
+ &lcurlytobracket,
+ &rcurlytobracket,
+ &lbrackettocurly,
+ &rbrackettocurly,
+ NULL
+};
+
+/*
+ * Key Maps
+ */
+const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
+[_COLEMAK] = LAYOUT(
+ KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8,
+ KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
+ KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,
+ TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
+ KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT,
+
+ KC_LCTL,KC_LALT,
+ KC_HOME,
+ KC_BSPC,KC_DEL ,KC_END,
+
+ KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SLCK ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
+ KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
+ KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
+ KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
+ KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
+ KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
+
+ KC_RGUI,KC_RCTL,
+ KC_PGUP,
+ KC_PGDN,KC_ENT ,KC_SPC
+ )
+,[_DVORAK] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y ,
+ _______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I ,
+ _______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X ,
+ _______,_______,_______,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+
+ _______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______,_______,_______,_______,_______,_______,
+ KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
+ KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
+ KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
+ _______,_______,_______,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______
+ )
+,[_QWERTY] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
+ _______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
+ _______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
+ _______,_______,_______,_______,
+ _______,_______,
+ _______,
+ _______,_______,_______,
+
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
+ KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
+ KC_N ,KC_M ,_______,_______,_______,_______,
+ _______,_______,_______,_______,
+ _______,_______,
+ _______,
+ _______,_______,_______
+ )
+,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R ,
+ _______,KC_G ,KC_A , KC_S ,KC_D ,KC_F ,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,
+
+ _______,_______,
+ _______,
+ KC_SPC ,_______,_______, // BACKSPACE becomes SPACE
+
+ _______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,KC_BSPC // SPACE becomes BACKSPACE
+ )
+,[_KEYPAD] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,KC_INS ,_______,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+
+ _______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
+ _______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
+ _______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
+ _______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
+ _______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
+ _______,_______ ,KC_PDOT,KC_PENT,
+
+ _______,_______,
+ _______,
+ _______,_______,KC_P0
+ )
+ ,[_PROGM] = LAYOUT(
+ _______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______,
+ _______,_______,_______,_______ ,_______ ,_______ ,
+ _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in Colemak
+ _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in QWERTY
+ _______,_______,_______,DF(_COLEMAK),_______ ,_______,
+ _______,_______,_______ ,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+
+ RESET ,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______
+ )
+/*
+ ,[_TEMPLATE] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+
+ _______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______
+ )
+*/
+};
diff --git a/keyboards/kinesis/keymaps/farmergreg/readme.md b/keyboards/kinesis/keymaps/farmergreg/readme.md
new file mode 100644
index 0000000000..f27ee19023
--- /dev/null
+++ b/keyboards/kinesis/keymaps/farmergreg/readme.md
@@ -0,0 +1 @@
+[farmergreg](https://github.com/farmergreg)'s kinesis advantage 2 kint41 layout
diff --git a/keyboards/kinesis/keymaps/farmergreg/rules.mk b/keyboards/kinesis/keymaps/farmergreg/rules.mk
new file mode 100644
index 0000000000..f6bd054e78
--- /dev/null
+++ b/keyboards/kinesis/keymaps/farmergreg/rules.mk
@@ -0,0 +1,5 @@
+BOOTMAGIC_ENABLE = no
+COMMAND_ENABLE = yes
+NKRO_ENABLE = yes
+KEY_OVERRIDE_ENABLE = yes
+TAP_DANCE_ENABLE = yes