diff options
author | QMK Bot <hello@qmk.fm> | 2021-05-04 00:32:09 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2021-05-04 00:32:09 +0000 |
commit | 084d0ae96eb33bdb2f1cca4cd2aa0c520a9d4d82 (patch) | |
tree | 6d742e4c5a420cf07da5ba767a56bd205c6be6c8 /keyboards/kc60/keymaps | |
parent | 5d27c772fdd1740b3d03b5671e1d31dccbf0447e (diff) | |
parent | 8ed1addd1e3ab783d86ba5d0a0935e2e7ec400f2 (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/kc60/keymaps')
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/keymap.c | 141 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme.md | 46 |
2 files changed, 41 insertions, 146 deletions
diff --git a/keyboards/kc60/keymaps/noroadsleft/keymap.c b/keyboards/kc60/keymaps/noroadsleft/keymap.c index f69371061e..fc56ea54ff 100644 --- a/keyboards/kc60/keymaps/noroadsleft/keymap.c +++ b/keyboards/kc60/keymaps/noroadsleft/keymap.c @@ -15,27 +15,22 @@ */ #include "noroadsleft.h" -#include "sendstring_dvorak.h" -//#include "sendstring_colemak.h" -#include "print.h" -/********************** -** LAYER DEFINITIONS ** -**********************/ +// LAYER DEFINITIONS enum layer_names { // BASE LAYERS - _QW, // QWERTY - _DV, // Dvorak - _CM, // Colemak + _DV, + _QW, + _CM, // QUAKE 2 OVERLAY - _Q2, // Quake 2 + _Q2, // FUNCTION LAYER - _FN, // Function + _FN, // OTHER LAYERS - _NP, // Numpad - _MA, // Macros - _SY, // System + _NP, + _MA, + _SY, }; @@ -44,97 +39,11 @@ enum layer_names { #define CTL_GRV MT(MOD_LCTL, KC_GRV) // Left Control when held, Grave accent when tapped -// MACRO DEFINITIONS -enum custom_keycodes { - GO_Q2 = KEYMAP_SAFE_RANGE, - Q2_ENT -}; - - -/******************* -** MODIFIER MASKS ** -*******************/ -unsigned char q2InputMode = 0; - - -bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { - switch(keycode) { - // these are our macros! - case GO_Q2: - if (record->event.pressed) { - //default_layer_set(_QW); - layer_move(_QW); // TO(_QW); - layer_on(_Q2); - //layer_off(_SY); - }; - return false; - case Q2_ENT: - if (record->event.pressed) { - if (q2InputMode == 0) { - tap_code(KC_ENT); - q2InputMode = 1; - layer_on(_DV); - //layer_on(_Q2); - } else if (q2InputMode == 1) { - tap_code(KC_ENT); - q2InputMode = 0; - layer_off(_DV); - } else { - tap_code(KC_ENT); - } - }; - return false; - case KC_ESC: - if (record->event.pressed) { - if (q2InputMode > 0) { - tap_code(KC_ESC); - q2InputMode = 0; - layer_off(_DV); - } else { - tap_code(KC_ESC); - } - }; - return false; - case KC_GRV: - if (IS_LAYER_ON(_Q2) == true) { - if (record->event.pressed) { - if (q2InputMode == 0) { - tap_code(KC_GRV); - q2InputMode = 2; - layer_on(_DV); - } else if (q2InputMode == 1) { - tap_code(KC_GRV); - q2InputMode = 2; - } else { - tap_code(KC_GRV); - q2InputMode = 0; - layer_off(_DV); - } - } - }; - return false; - } // switch() - return true; -}; - - // KEYMAPS const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /**************** - ** BASE LAYERS ** - ****************/ - - /* QWERTY */ - [_QW] = LAYOUT_60_ansi( - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, - FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, - CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL - ), + // BASE LAYERS - /* Dvorak */ [_DV] = LAYOUT_60_ansi( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, @@ -143,7 +52,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL ), - /* Colemak */ + [_QW] = LAYOUT_60_ansi( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL + ), + [_CM] = LAYOUT_60_ansi( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, @@ -152,24 +68,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL ), - /********************* - ** QUAKE 2 OVERLAYS ** - *********************/ + // QUAKE 2 OVERLAYS - /* Quake 2 */ [_Q2] = LAYOUT_60_ansi( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_ENT, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV, _______, _______, _______, _______, _______, _______, _______ ), - /******************** - ** FUNCTION LAYERS ** - ********************/ + // FUNCTION LAYER - /* Fn layer */ [_FN] = LAYOUT_60_ansi( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, KC_CALC, KC_APP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, @@ -178,11 +88,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, TG(_NP), _______, _______, _______, _______ ), - /***************** - ** OTHER LAYERS ** - *****************/ + // OTHER LAYERS - /* Numpad layer */ [_NP] = LAYOUT_60_ansi( _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, _______, _______, _______, _______, KC_E, KC_F, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, KC_PEQL, _______, @@ -191,7 +98,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, TG(_NP), _______, _______, _______, _______ ), - /* Macro layer */ [_MA] = LAYOUT_60_ansi( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, _______, _______, _______, G_PUSH, _______, _______, _______, _______, _______, _______, _______, DM_PLY1, DM_PLY2, DM_RSTP, @@ -200,9 +106,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, _______, _______, _______, _______, _______ ), - /* System layer */ [_SY] = LAYOUT_60_ansi( - TG(_SY), TO(_QW), TO(_DV), TO(_CM), GO_Q2, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX, + TG(_SY), TO(_QW), TO(_DV), TO(_CM), TG(_Q2), XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX, XXXXXXX, XXXXXXX, M_MDSWP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, diff --git a/keyboards/kc60/keymaps/noroadsleft/readme.md b/keyboards/kc60/keymaps/noroadsleft/readme.md index 8d0c6547a4..dbab96d022 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme.md @@ -1,6 +1,6 @@ # @noroadsleft's KC60 keymap -### Last updated: April 26, 2021 13:33 (-0700) +### Last updated: May 3, 2021 16:42 (-0700) ![](https://i.imgur.com/tzhXQYIl.jpg) @@ -24,9 +24,9 @@ Descriptions of the physical locations of keys will use the key's function in a ## Outline - [Base Layers](#base-layers) - - Layer 0: QWERTY `_QW` - - Layer 1: Hardware Dvorak `_DV` - - Layer 2: Hardware Colemak `_CM` + - Layer 0: Dvorak `_DV` + - Layer 1: QWERTY `_QW` + - Layer 2: Colemak `_CM` - [Quake 2 Layer](#quake-2-layer) - Layer 3: Quake 2 `_Q2` - [Function Layer](#function-layer) @@ -41,30 +41,28 @@ Descriptions of the physical locations of keys will use the key's function in a ## Base Layers -### Layer 0: QWERTY - `_QW` +My base layers are pretty standard for a 60%, with the following changes: -Standard QWERTY layout, with four QMK features: - -- The `Menu` key has been replaced by `MO(_FW)`, which moves to my Windows Fn layer when held. +- The `Menu` key has been replaced by `MO(_FN)`, which moves to my Function layer when held. - The Right `GUI` key has been replaced with a `MO(_MA)` key, which moves to the Macro layer when held. -- The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Windows Fn layer when held, and is `Caps Lock` when tapped -- The Left `Control` key has been replaced with a `MT(MOD_CTRL, KC_GRV)` key, which is <code>` ~</code> when tapped and `Ctrl` when held. +- The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Function layer when held, and is `Caps Lock` when tapped. +- The Left `Control` key has been replaced with a `MT(MOD_CTRL, KC_GRV)` key, which is `Ctrl` when held and <code>` ~</code> when tapped. -![QWERTY layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/qwerty.png) +### Layer 0: Dvorak - `_DV` +A hardware-based Dvorak Simplified layout. In this layer, I can leave the host system in QWERTY, plug my keyboard in, and still type in Dvorak. ----- +![Dvorak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/dvorak.png) -### Layer 1: Hardware Dvorak - `_DV` -- Accessed by holding either `Fn` and tapping `/?` key, then tapping `2@`. +### Layer 1: QWERTY - `_QW` -A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared computer that runs MacOS Sierra, in US QWERTY layout. In this layer, I can leave the system in QWERTY, plug my keyboard in, and still type in Dvorak. +- Accessed by holding either `Fn` and tapping `/?` key, then tapping `2@`. -![Hardware Dvorak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/dvorak.png) +For when other people need to use my keyboard. :) +![QWERTY layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/qwerty.png) ----- ### Layer 2: Hardware Colemak `_CM` @@ -72,7 +70,7 @@ A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared com A hardware-based Colemak layout. Been thinking of trying it, so it's here. -![Hardware Colemak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/colemak.png) +![Colemak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/colemak.png) ---- @@ -83,11 +81,7 @@ A hardware-based Colemak layout. Been thinking of trying it, so it's here. - Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$` -These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. - -I have solved this by writing a custom QMK macro. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L205), is a [macro](./keymap.c#L63-L70) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that changes the dual-function Left Control/Grave key to a standard Left Control, and the Enter key into a special Enter key specific to Quake 2. - -When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L71-L86) I've created sends the keycode for `Enter`, then follows with flipping an internal boolean variable and enabling the Hardware Dvorak layer. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` key is sent, which sends the message, then the macro flips the boolean back to false and disables the Hardware Dvorak layer, which brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L87-L97) that cancels the sending of the message, and undoes the layers. +I used to have some macro craziness here. I've now switched to leaving my main system in QWERTY and having the Dvorak stuff happen on the keyboard, and setting my in-game key assignments to the Dvorak mapping (`.OEU` instead of `ESDF`). ![Quake 2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/quake2.png) @@ -96,7 +90,7 @@ When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./k ## Function Layer -### Layer 4: Fn layer - `_FN` +### Layer 4: Function layer - `_FN` - Accessed by holding either `Fn` key from any base layer @@ -118,8 +112,6 @@ Puts a Numpad on the right-hand side of the keyboard. A through F included for h ![Numpad layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/numpad.png) ----- - ### Layer 6: Macro layer - `_MA` - Accessed by holding the right-side `Win` key @@ -131,8 +123,6 @@ For macro documentation, see [my userspace readme](../../../../users/noroadsleft ![Macro layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/macros.png) ----- - ### Layer 7: System layer - `_SY` - Accessed by holding either `Fn` key and tapping the `/?` key |