diff options
author | James Young <18669334+noroadsleft@users.noreply.github.com> | 2019-11-05 22:12:21 -0800 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-11-05 22:12:21 -0800 |
commit | 95309e9af5c58cd0f468ac1fadfcef3ff52aaa6a (patch) | |
tree | f7a7fa30a8a15b7aa9ac8b270abf0e00e09057d2 /keyboards/kc60/keymaps/noroadsleft/readme_ch3.md | |
parent | dfb78d2a086daa2ceb3fd043afce03785abfa23a (diff) |
[Keymap] Updates to noroadsleft keymap for KC60 (2019-11-05) (#7265)
* Rename layers_keymap to layer_names
* Update Escape and Left Control keys
- change KC_GESC to KC_ESC
- change KC_LCTL to MT(MOD_LCTL, KC_GRV)
* Disable features I don't use
Makes the firmware lean. Why? Because I can. :D
* Update the readme files
* Add KC_F13 through KC_F24 emulation
... and update the readme files accordingly.
* Update rules/config
- Swap EXTRAFLAGS for LINK_TIME_OPTIMIZATION_ENABLE
- remove NO_ACTION_MACRO and NO_ACTION_FUNCTION
- Re-enable COMMAND
* concatenate full-length and short layer names
* enable dynamic macros
* update readme files
Diffstat (limited to 'keyboards/kc60/keymaps/noroadsleft/readme_ch3.md')
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch3.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md index b9dc556e4e..93c43fbf91 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md @@ -16,20 +16,20 @@ These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. -I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L404), is a [macro](./keymap.c#L165-L172) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. +I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L418), is a [macro](./keymap.c#L164-L171) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. -When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L173-L179) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L180-L186) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L187-L193) that cancels the sending of the message, and undoes the layers. +When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L172-L178) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L179-L185) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L186-L192) that cancels the sending of the message, and undoes the layers. I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet. ### Layer 4: Quake 2 -![Quake 2](https://i.imgur.com/WEZ9p2u.png) +![Quake 2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/layer_04.png) ### Layer 5: Quake 2 Dvorak -![Quake 2 Dvorak](https://i.imgur.com/rhugHN4.png) +![Quake 2 Dvorak](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/layer_05.png) ### Layer 6: Quake 2 Console -![Quake 2 Console](https://i.imgur.com/dRTAjcy.png) +![Quake 2 Console](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/layer_06.png) ---- |