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authorTakeshi Nishio <kkeennnn+github@gmail.com>2021-01-25 06:54:29 +0900
committerGitHub <noreply@github.com>2021-01-24 13:54:29 -0800
commitdeea6a98267e3b9bf793d9a64bfd586a07ef5c48 (patch)
treefb23b1759962298b69693e18b8d418f7aeb0f7e6 /keyboards/jones/v03_1/keymaps
parenteda8c94c60620a6b807b3a7c6c1ad03a25488c9d (diff)
Add jones v.0.3 and v.0.3.1 keyboard (#11130)
* Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。 * Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。 * Update コード整形 * Revert "Update コード整形" This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78. * Update 未使用のキーコード、S_SLSHに関連するコードを削除。 * Update コード整形 * Update キーごとのTappingTerm設定を使用しなくなったため、削除。 * Update 未使用コード削除。 * Update コメント追加 * Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。 * Update コメント追加 * Update コメント * Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。 * Update 未使用のため削除。 * Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。 * Update コメント * Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。 * Update comment * Update 実態に合わせて修正。 * Update JP用キーコードへの書き換え忘れを修正。 * New v.0.3.1 JP style * Update v.0.3のJPスタイルではオーディオサポートなし。 * Update to latest information * New * New keyboard "stmeishi" * Update layout name * Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Add "LAYOUT_all" for multiple layout. * Update target to latest "v.0.3.1". * Remove unused item. * Update comments. * Update Rotary Encoder pins to actual used count. * Update increase value to maximum. * Update comments. * Change default Effects. * Remove unused items. * Update comment. * Change: Use define and function insted of real value for wait. * Update copyrght. * Update Update: Add "LAYOUT_all" for multiple layout. * New: Place info.json copied from v.0.3.1. * Remove unused items. * Update: Add comma at last element. * Update comments. * Update: change if block style. * Update: Change Japanese comments to English. * Update: Change layout name. * Update: Change layout name. * Update: Fix miss numbering for ANSI layout. * Update: Move "Tap Dance" rule to keymap's rule. * New: Add default keymap. * Delete: Moving files to branch. * Initial: Add files from local. * Remove local only unused keymaps. * Update: Remove unused, comment outed codes. * Add default keymap for v.0.3. * Update: Add custom keycodes. * Update: Change layer handling from process_record_user to layer_state_set_user. * Update comment. * Update: Remove unused function. * Add my ErgoDash settings. * Add my NumAtreus_Plus8 settings. * Add my test_k15r2 settings. * New Colice片手分動作確認済み * Update スプリットキーボード対応 * Update 反応が悪くずっと二度押ししているので、ESCキーをレイヤーキーとの共用から、単独機能に変更。 * Update 右手スイッチ配置変更。インジケータLED対応。 * Change インジケータLEDが眩しいので、明るさを下げた。 * Change 右手親指のキーマップ変更。 * Change NumLockの誤爆防止のため、二度押しでレイヤートグルするようにした。 * Change 左手側、Bの右側のキーを誤爆することが多く日本語入力が途切れるため、レイヤーキーの機能左右で入れ替え。 * Update 右手側、画像ソフトなどで使うため、矢印キーの左をレイヤーキーからCTRLへ変更。 * New add new keyboard * Update Duplex-Matrixが動作した初版 * New Duplex-Matrixのサンプルコード by e3w2q を最新のQMKファームウェアで動作するよう一部修正したもの。 * update Comment-out debug print code. * Update Colice V0.2 キープレートで矢印キー付近の物理配列が変わったことへ対応 * Update キーレイアウト * New Initial commit * Update Fix migrate errors from test_duplex_dp to test_col2col * Remove unnecessary files * Testing * Update IKeJIさんの方法(とりあえずCOL2COLと呼ぶ)の動作テストOK * New 2乗マトリクス配線のキーボードを追加 * Update キーレイアウト調整 * New colice_rr 初回コミット。基本動作確認OK。LED不調。 * Update Eable LED, Reduce firmwre size * Update colice_rr キーマップ調整。 * Update colice_rr ロータリーエンコーダ機能追加。 * Move colice_rr を colice_rr_split へ移動。 * Update colice_rr_splitフォルダへ移動したことに対応。 * New colice_rr_splitの初回コミット。 * Update キーマップ調整 * Update キーマップ調整 * New initial comit * Update 意図せずカッコを入力することがるため、LSPO、RSPCの使用を中止。 * Change Fnキー押下時の日本語入力ONを、長押し時にキャンセルするように変更。 * Change LED点灯方法変更。 * Change 基板バージョンごとにサブフォルダを作成するようにした。 * Update Windows用レイヤーを追加 * Update LED設定を調整 * New Jones v.0.2を新規追加 * Update Numレイヤー追加。キーマップ調整。レイヤーインジケータLED調整。 * Update 左手Yをやめる * Update ESCによるNumレイヤートグルを、ESC連打でトグルするのを防止するため、ダブルタップからトリプルタップへ変更。 * Update readme * Update QMKの標準に従うよう各ファイルの内容を変更。 * Update 長音(ー)を入力しやすくするため、レイヤー上でホームポジションに近い位置に配置。 * Update タップダンスの状態判別を、Single,Double,Triple,Holdの4つのステータスにまとめた。 * Update キーボードの電源が切れてもデフォルトレイヤーの状態を保存しておくため、MACとWINレイヤーへの変更はEEPROMへ書き込むようにした。 * Update 不要箇所削除 * Update キーマップをNarrowとWideで書き換えるのが不便なので、分割した。 * Update 最新のPCBに合わせ、デフォルトをv.0.2に変更。 * New v.0.3を新規追加 * Update キーマトリクスに後からJPを追加するため、ANSI用に表記変更。 * Update ANSI用のキーマップであることを明記。 * New JP用キーマップを新規追加。 * Update スイッチの物理的存在、Enter右側はキー1個、に合わせて、ANSIレイアウトを修正。 * New FA (Full Armor)用レイアウトを新規追加 * Update 物理的ロック付きのCAPSは使用しないため、無効化。 * Update ハードウェアのサポート対象にキープレートを追加。 * Update FAで使用するAudio、RotaryEncoderの機能追加。機能削減でファームウェアサイズ縮小。 * Update オーディオ機能にキークリックを追加。 * update FA用設定 * Update 右シフトにキー追加 * Update 変換キー調整 * New オーディを有効化。マウスキーはサイズ削減のため無効化。 * Update スイッチ配置ミス修正。 * Update ピン定義を、ロータリーエンコーダの回転方向に合わせた * Update 2音同時発音用にピン定義を追加。 * Update ファームサイズに空きがあるので、クリッキー音をデフォルトで利用できるようにした。 * Update LED設定変更 * New 物理配列がJPで、中身はUS配列のキーマップを追加。 * Update 行と列が入り乱れたレイアウトのため、音階が正しくなるように、Music-Mode用のキーマップを定義。 * Change マイナーバージョンの表記に対応できるよう、DEVICE_VERの桁を1つ上げた。 * Update オルソ+ロースタガであることがわかるように、キーボードの簡単な説明を変更。 * New v.0.3.1の初期コミット * Update 左右で回転方向の判定が逆になるので、右手側を左手に合わせた。 * Update キーマップ調整 * Update LEDインジケータを、v.0.3系と同じ点灯方法(2個をベースレイヤ、1個をRAISEなど)に変更。 * Update RGBLIGHT明るさ調整、エフェクト追加。 * Update 未使用キー設定を削除。 * Update Shiftと組み合わせた/?キーの反応を良くするため、キーごとにTAPPING_TERMを指定できるようにした。 * Update LEDエフェクト追加 * Update keymap * Update 未使用のものを削除 * Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。 * Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。 * Update コード整形 * Revert "Update コード整形" This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78. * Update 未使用のキーコード、S_SLSHに関連するコードを削除。 * Update コード整形 * Update キーごとのTappingTerm設定を使用しなくなったため、削除。 * Update 未使用コード削除。 * Update コメント追加 * Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。 * Update コメント追加 * Update コメント * Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。 * Update 未使用のため削除。 * Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。 * Update コメント * Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。 * Update comment * Update 実態に合わせて修正。 * Update JP用キーコードへの書き換え忘れを修正。 * New v.0.3.1 JP style * Update v.0.3のJPスタイルではオーディオサポートなし。 * Update to latest information * New * New keyboard "stmeishi" * Update layout name * Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Add "LAYOUT_all" for multiple layout. * Update target to latest "v.0.3.1". * Remove unused item. * Update comments. * Update Rotary Encoder pins to actual used count. * Update increase value to maximum. * Update comments. * Change default Effects. * Remove unused items. * Update comment. * Change: Use define and function insted of real value for wait. * Update copyrght. * Update Update: Add "LAYOUT_all" for multiple layout. * New: Place info.json copied from v.0.3.1. * Remove unused items. * Update: Add comma at last element. * Update comments. * Update: change if block style. * Update: Change Japanese comments to English. * Update: Change layout name. * Update: Change layout name. * Update: Fix miss numbering for ANSI layout. * Update: Move "Tap Dance" rule to keymap's rule. * New: Add default keymap. * Delete: Moving files to branch. * Initial: Add files from local. * Remove local only unused keymaps. * Update: Remove unused, comment outed codes. * Add default keymap for v.0.3. * Update: Add custom keycodes. * Update: Change layer handling from process_record_user to layer_state_set_user. * Update comment. * Update: Remove unused function. * Revert "Remove: Non related files." This reverts commit 82306568fad408427c757de832025dee91ca5a7f. * Update: To resolve "submodule path not found" message. * RemoRemove: Non related files. * Revert file before miss comit. * Update: Remove unused keycode. * Update: レイアウト設定内のNUMレイヤへのトグルを、カスタムキーコード表記に変更。 * Update: Comment * Update: Remove unused items. * Update layout settings. * Update: For simplicity, change toggle ADJUST layer method from process_record_user() to layer_state_set_user(). * Update: comment and styling. * Update: Remove unused custom keycodes. * Update: For simplicity, change toggle layer method from process_record_user() to layer_state_set_user(). * Update: Remove unused items. * Update: comment and styling. * Update: Correct comment. * Update description and flashing example. * Update: Remove comment-outed bootloaders. * Update comments. * Update: Correct LED count, without under-glow. * Update: Chenged to common values with v.0.3.1. * Update: Changed to common values with v.0.3. * Updarte: Remove unused layout. * Update: Change default layout to "ALL". * Update comment. * Update comment. * Add missing file. * Update: Change build option definition style. * Update: Change build option definition style. * Update: Change CUSTOM_MATRIX to "lite" and convert "matrix.c" to "lite" version. * Update: Move "music_map" to keyboard's c file. To provide common definition for other keymap creator. * Update: Change keyboard name "v.0.3.1" ---> "v03_1". For human readability, version name "v.0.3.1" remains at title on "readme.md". * Update: Change keyboard name "v.0.3" ---> "v03". For human readability, version name "v.0.3" remains at title on "readme.md". * Update: Correct matrix definition at "k92". * Apply suggestions from code review Remove unnecessary comment block. * Apply suggestions from code review Remove "Optional" deprecated items. * Apply suggestions from code review Change "make" target keymap to standard default. * Apply suggestions from code review Remove rules for MIDI_ENABLE, FAUXCLICKY_ENABLE and HD44780_ENABLE. These features are not enabled. * Apply suggestions from code review Convert tabs to spaces. * Update: Change #define ROW_SHIFTER to keyboard specific.
Diffstat (limited to 'keyboards/jones/v03_1/keymaps')
-rw-r--r--keyboards/jones/v03_1/keymaps/default/keymap.c26
-rw-r--r--keyboards/jones/v03_1/keymaps/default/readme.md1
-rw-r--r--keyboards/jones/v03_1/keymaps/default_ansi/config.h26
-rw-r--r--keyboards/jones/v03_1/keymaps/default_ansi/keymap.c362
-rw-r--r--keyboards/jones/v03_1/keymaps/default_ansi/readme.md1
-rw-r--r--keyboards/jones/v03_1/keymaps/default_ansi/rules.mk1
-rw-r--r--keyboards/jones/v03_1/keymaps/default_jp/config.h26
-rw-r--r--keyboards/jones/v03_1/keymaps/default_jp/keymap.c364
-rw-r--r--keyboards/jones/v03_1/keymaps/default_jp/readme.md1
-rw-r--r--keyboards/jones/v03_1/keymaps/default_jp/rules.mk1
10 files changed, 809 insertions, 0 deletions
diff --git a/keyboards/jones/v03_1/keymaps/default/keymap.c b/keyboards/jones/v03_1/keymaps/default/keymap.c
new file mode 100644
index 0000000000..d471665598
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default/keymap.c
@@ -0,0 +1,26 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_all(
+ KC_ESC ,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT, XXXXXXX,KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_UP, XXXXXXX,
+ KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
+ )
+}; \ No newline at end of file
diff --git a/keyboards/jones/v03_1/keymaps/default/readme.md b/keyboards/jones/v03_1/keymaps/default/readme.md
new file mode 100644
index 0000000000..a23bc4c15a
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default/readme.md
@@ -0,0 +1 @@
+# Defalut keymap for Jones
diff --git a/keyboards/jones/v03_1/keymaps/default_ansi/config.h b/keyboards/jones/v03_1/keymaps/default_ansi/config.h
new file mode 100644
index 0000000000..0b51190bbe
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_ansi/config.h
@@ -0,0 +1,26 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+// double tap to toggle
+#define TAPPING_TOGGLE 2
+
+// time for long press
+#define TAPPING_TERM 200
+
+// music map for music-mode
+#define MUSIC_MAP
diff --git a/keyboards/jones/v03_1/keymaps/default_ansi/keymap.c b/keyboards/jones/v03_1/keymaps/default_ansi/keymap.c
new file mode 100644
index 0000000000..e1bc27305f
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_ansi/keymap.c
@@ -0,0 +1,362 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_LSFT_CAPS = 0,
+ TD_ESC_NUM,
+};
+
+// Tap Dance state
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+};
+
+// Key Macro
+#define ESC_NUM TD(TD_ESC_NUM)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define C_SLSH RCTL_T(KC_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+#define ALT_GRV LALT(KC_GRV)
+#define LOWER MO(_LOWER)
+#define NUM TG(_NUM)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT_ansi(
+ ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT, KC_QUOT,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER,
+ KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
+ ),
+ [_WIN] = LAYOUT_ansi(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,ALT_GRV,KC_LGUI,KC_LALT, _______, _______, KC_RALT,KC_APP, ALT_GRV,_______,_______,_______
+ ),
+ [_NUM] = LAYOUT_ansi(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
+ _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
+ ),
+ [_LOWER] = LAYOUT_ansi(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, KC_VOLD,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_RAISE] = LAYOUT_ansi(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,
+ _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,
+ _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_NUM_RAISE] = LAYOUT_ansi(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_QUOT,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, _______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ ),
+ [_ADJUST] = LAYOUT_ansi(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,_______, _______,_______,
+ _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,
+ _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case MAC: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// Indicator LED settings
+#define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
+#define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
+#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
+#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
+
+// for Default layer (= Base layer)
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
+);
+
+// for temporal layer
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
+);
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder, Right side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ if (index == 1) { /* Second encoder, Left side */
+ switch(biton32(layer_state)) {
+ case _LOWER:
+ if (clockwise) {
+ rgblight_decrease_hue();
+ } else {
+ rgblight_increase_hue();
+ }
+ break;
+ case _RAISE:
+ if (clockwise) {
+ rgblight_decrease_val();
+ } else {
+ rgblight_increase_val();
+ }
+ break;
+ case _ADJUST:
+ if (clockwise) {
+ rgblight_step_reverse();
+ } else {
+ rgblight_step();
+ }
+ break;
+ default:
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ break;
+ }
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) {
+ return SINGLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 2) {
+ if (!state->pressed) {
+ return DOUBLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 3) {
+ if (!state->pressed) {
+ return TRIPLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else {
+ return 8; // Magic number. At some point this method will expand to work for more presses
+ }
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM): // ESC key action
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ // ESC
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ // temporal layer change
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // toggle layer
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+ }
+}
diff --git a/keyboards/jones/v03_1/keymaps/default_ansi/readme.md b/keyboards/jones/v03_1/keymaps/default_ansi/readme.md
new file mode 100644
index 0000000000..1838a84adc
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_ansi/readme.md
@@ -0,0 +1 @@
+# Defalut ANSI-style keymap for Jones
diff --git a/keyboards/jones/v03_1/keymaps/default_ansi/rules.mk b/keyboards/jones/v03_1/keymaps/default_ansi/rules.mk
new file mode 100644
index 0000000000..18b26d5c82
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_ansi/rules.mk
@@ -0,0 +1 @@
+TAP_DANCE_ENABLE = yes # Enable Tap Dance \ No newline at end of file
diff --git a/keyboards/jones/v03_1/keymaps/default_jp/config.h b/keyboards/jones/v03_1/keymaps/default_jp/config.h
new file mode 100644
index 0000000000..0b51190bbe
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_jp/config.h
@@ -0,0 +1,26 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+// double tap to toggle
+#define TAPPING_TOGGLE 2
+
+// time for long press
+#define TAPPING_TERM 200
+
+// music map for music-mode
+#define MUSIC_MAP
diff --git a/keyboards/jones/v03_1/keymaps/default_jp/keymap.c b/keyboards/jones/v03_1/keymaps/default_jp/keymap.c
new file mode 100644
index 0000000000..70e4612b6c
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_jp/keymap.c
@@ -0,0 +1,364 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_jp.h"
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_LSFT_CAPS = 0,
+ TD_ESC_NUM,
+};
+
+// Tap Dance state
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+};
+
+// Key Macro
+#define ESC_NUM TD(TD_ESC_NUM)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define S_BSLS RSFT_T(JP_BSLS)
+#define C_SLSH RCTL_T(JP_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+#define ALT_GRV LALT(KC_GRV)
+#define LOWER MO(_LOWER)
+#define NUM TG(_NUM)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT_jp(
+ ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
+ KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
+ ),
+ [_WIN] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
+ ),
+ [_NUM] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
+ _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
+ ),
+ [_LOWER] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_RAISE] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
+ _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_NUM_RAISE] = LAYOUT_jp(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ ),
+ [_ADJUST] = LAYOUT_jp(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
+ _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
+ _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+switch (keycode) {
+ case MAC: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// Indicator LED settings
+#define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
+#define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
+#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
+#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
+
+// for Default layer (= Base layer)
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
+);
+
+// for temporal layer
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
+);
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder, Right side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ if (index == 1) { /* Second encoder, Left side */
+ switch(biton32(layer_state)) {
+ case _LOWER:
+ if (clockwise) {
+ rgblight_decrease_hue();
+ } else {
+ rgblight_increase_hue();
+ }
+ break;
+ case _RAISE:
+ if (clockwise) {
+ rgblight_decrease_val();
+ } else {
+ rgblight_increase_val();
+ }
+ break;
+ case _ADJUST:
+ if (clockwise) {
+ rgblight_step_reverse();
+ } else {
+ rgblight_step();
+ }
+ break;
+ default:
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ break;
+ }
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) {
+ return SINGLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 2) {
+ if (!state->pressed) {
+ return DOUBLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 3) {
+ if (!state->pressed) {
+ return TRIPLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else {
+ return 8; // Magic number. At some point this method will expand to work for more presses
+ }
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM): // ESC key action
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ // ESC
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ // temporal layer change
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // toggle layer
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+ }
+}
diff --git a/keyboards/jones/v03_1/keymaps/default_jp/readme.md b/keyboards/jones/v03_1/keymaps/default_jp/readme.md
new file mode 100644
index 0000000000..0cb2c18a4c
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_jp/readme.md
@@ -0,0 +1 @@
+# Defalut JP-style keymap for Jones
diff --git a/keyboards/jones/v03_1/keymaps/default_jp/rules.mk b/keyboards/jones/v03_1/keymaps/default_jp/rules.mk
new file mode 100644
index 0000000000..15d7e0624c
--- /dev/null
+++ b/keyboards/jones/v03_1/keymaps/default_jp/rules.mk
@@ -0,0 +1 @@
+TAP_DANCE_ENABLE = yes # Enable Tap Dance