diff options
author | Dimitris Papavasiliou <dpapavas@protonmail.ch> | 2021-04-20 20:17:39 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-20 10:17:39 -0700 |
commit | bd07120d3303ee38498e01bbef9052d4d50f77f5 (patch) | |
tree | 48ac3549b24f43172ceea06ffdd18fc14c30ed62 /keyboards/handwired/lagrange | |
parent | 4ff16fe73e0850beeca446d53902527c2cbabe8a (diff) |
[Keyboard] Fix and improve SPI transport in the Lagrange (#12606)
Co-authored-by: Dimitris Papavasiliou <dpapavas@gmail.com>
Diffstat (limited to 'keyboards/handwired/lagrange')
-rw-r--r-- | keyboards/handwired/lagrange/transport.c | 81 |
1 files changed, 57 insertions, 24 deletions
diff --git a/keyboards/handwired/lagrange/transport.c b/keyboards/handwired/lagrange/transport.c index 2a567f24b9..8f6973925f 100644 --- a/keyboards/handwired/lagrange/transport.c +++ b/keyboards/handwired/lagrange/transport.c @@ -18,6 +18,7 @@ #include "quantum.h" #include "split_util.h" +#include "transport.h" #include "timer.h" #include "lagrange.h" @@ -32,15 +33,16 @@ uint8_t transceive(uint8_t b) { return SPDR; } -/* The SPI bus, doens't have any form of protocol built in, so when +/* The SPI bus, doesn't have any form of protocol built in, so when * the other side isn't present, any old noise on the line will appear * as matrix data. To avoid interpreting data as keystrokes, we do a * simple n-way (8-way here) handshake before each scan, where each * side sends a prearranged sequence of bytes. */ -void shake_hands(bool master) { +bool shake_hands(bool master) { const uint8_t m = master ? 0xf8 : 0; const uint8_t a = 0xa8 ^ m, b = 0x50 ^ m; + bool synchronized = true; uint8_t i; @@ -48,7 +50,7 @@ void shake_hands(bool master) { i = SPDR; do { - /* Cylcling the SS pin on each attempt is necessary, as it + /* Cycling the SS pin on each attempt is necessary, as it * resets the AVR's SPI core and guarantees proper * alignment. */ @@ -58,6 +60,7 @@ void shake_hands(bool master) { for (i = 0 ; i < 8 ; i += 1) { if (transceive(a + i) != b + i) { + synchronized = false; break; } } @@ -66,9 +69,11 @@ void shake_hands(bool master) { writePinHigh(SPI_SS_PIN); } } while (i < 8); + + return synchronized; } -bool transport_master(matrix_row_t matrix[]) { +bool transport_master(matrix_row_t master_matrix[], matrix_row_t slave_matrix[]) { const struct led_context context = { host_keyboard_led_state(), layer_state @@ -76,32 +81,58 @@ bool transport_master(matrix_row_t matrix[]) { uint8_t i; - /* Shake hands and then receive the matrix from the other side, - * while transmitting LED and layer states. */ + /* We shake hands both before and after transmitting the matrix. + * Doing it before transmitting is necessary to ensure + * synchronization: Due to the master-slave nature of the SPI bus, + * the master calls the shots. If we just go ahead and start + * clocking bits, the slave side might be otherwise engaged at + * that moment, so we'll initially read zeros, or garbage. Then + * when the slave gets around to transmitting its matrix, we'll + * misinterpret the keys it sends, leading to spurious + * keypresses. */ - shake_hands(true); + /* The handshake forces the master to wait for the slave to be + * ready to start transmitting. */ + + do { + shake_hands(true); - spi_start(SPI_SS_PIN, 0, 0, 4); + /* Receive the matrix from the other side, while transmitting + * LED and layer states. */ - for (i = 0 ; i < sizeof(matrix_row_t[MATRIX_ROWS / 2]) ; i += 1) { - spi_status_t x; + spi_start(SPI_SS_PIN, 0, 0, 4); - x = spi_write(i < sizeof(struct led_context) ? - ((uint8_t *)&context)[i] : 0); + for (i = 0 ; i < sizeof(matrix_row_t[MATRIX_ROWS / 2]) ; i += 1) { + spi_status_t x; + + x = spi_write(i < sizeof(struct led_context) ? + ((uint8_t *)&context)[i] : 0); + + if (x == SPI_STATUS_TIMEOUT) { + return false; + } - if (x == SPI_STATUS_TIMEOUT) { - return false; + ((uint8_t *)slave_matrix)[i] = (uint8_t)x; } - ((uint8_t *)matrix)[i] = (uint8_t)x; - } + spi_stop(); + + /* In case of errors during the transmission, e.g. if the + * cable was disconnected and since there is no inherent + * error-checking protocol, we would simply interpret noise as + * data. */ + + /* To avoid this, both sides shake hands after transmitting. + * If synchronization was lost during transmission, the (first) + * handshake will fail. In that case we go around and + * re-transmit. */ - spi_stop(); + } while (!shake_hands(true)); return true; } -void transport_slave(matrix_row_t matrix[]) { +void transport_slave(matrix_row_t master_matrix[], matrix_row_t slave_matrix[]) { static struct led_context context; struct led_context new_context; @@ -113,15 +144,17 @@ void transport_slave(matrix_row_t matrix[]) { cli(); shake_hands(false); - for (i = 0 ; i < sizeof(matrix_row_t[MATRIX_ROWS / 2]) ; i += 1) { - uint8_t b; + do { + for (i = 0 ; i < sizeof(matrix_row_t[MATRIX_ROWS / 2]) ; i += 1) { + uint8_t b; - b = transceive(((uint8_t *)matrix)[i]); + b = transceive(((uint8_t *)slave_matrix)[i]); - if (i < sizeof(struct led_context)) { - ((uint8_t *)&new_context)[i] = b; + if (i < sizeof(struct led_context)) { + ((uint8_t *)&new_context)[i] = b; + } } - } + } while (!shake_hands(false)); sei(); |