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authorFREEWING.JP <freewing.jp@gmail.com>2022-01-09 06:13:29 +0900
committerGitHub <noreply@github.com>2022-01-08 13:13:29 -0800
commit604fca4aa9eff07254a91b21625bfe736f323002 (patch)
treea74da96eb1c45166548c7d3e1fdb8bf40e695ce3 /keyboards/handwired/bstk100/bstk100.h
parent2ad8826b75b70a4cd772874fffab1970103617f9 (diff)
[Keyboard] bstk100 handwired (#14158)
* General: Initial commit for bstk100 * bstk100 custom keyboard firmware * fix Bootloader section * fix "Pad 0" key twice * delete via config * fix readme.md key layout * add via keymap * fix readme.md info * remove keymap.json * Suggested change readme.md * moved to handwired folder * fix readme.md for handwired * fix info.json * Suggested change readme.md * Update keyboards/handwired/bstk100/rules.mk fix requested changes * Update keyboards/handwired/bstk100/rules.mk fix requested changes * Update keyboards/handwired/bstk100/info.json * Update keyboards/handwired/bstk100/rules.mk
Diffstat (limited to 'keyboards/handwired/bstk100/bstk100.h')
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diff --git a/keyboards/handwired/bstk100/bstk100.h b/keyboards/handwired/bstk100/bstk100.h
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+++ b/keyboards/handwired/bstk100/bstk100.h
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+/* Copyright 2021 FREE WING,Y.Sakamoto
+ * http://www.neko.ne.jp/~freewing/
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT( \
+ k00, \
+ k34, k03, k02, k13, \
+ k10, k11, k12, k01, \
+ k20, k21, k22, k23, \
+ k30, k31, k32, k33, \
+ k40, k41, k43 \
+) { \
+ { k00, k01, k02, k03, KC_NO }, \
+ { k10, k11, k12, k13, KC_NO }, \
+ { k20, k21, k22, k23, KC_NO }, \
+ { k30, k31, k32, k33, k34 }, \
+ { k40, k41, KC_NO, k43, KC_NO } \
+}