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authorJack Humbert <jack.humb@gmail.com>2017-03-28 09:34:26 -0400
committerGitHub <noreply@github.com>2017-03-28 09:34:26 -0400
commit5e4daf1c6db980fad269fe7b013205008bfe701e (patch)
treeef98e47d49d76fbbb46ba4ee9610b92ea72850b8 /keyboards/handwired/atreus50/keymaps/default
parent7e37daa2ce6edad82de3835384176b51a8081537 (diff)
parent71857ebc3f410b918481f4a6bbed93f1cb2eec65 (diff)
Merge pull request #1174 from nooges/atreus50
Add Atreus50 keyboard
Diffstat (limited to 'keyboards/handwired/atreus50/keymaps/default')
-rw-r--r--keyboards/handwired/atreus50/keymaps/default/Makefile6
-rw-r--r--keyboards/handwired/atreus50/keymaps/default/keymap.c250
2 files changed, 256 insertions, 0 deletions
diff --git a/keyboards/handwired/atreus50/keymaps/default/Makefile b/keyboards/handwired/atreus50/keymaps/default/Makefile
new file mode 100644
index 0000000000..d7b0fa7fd8
--- /dev/null
+++ b/keyboards/handwired/atreus50/keymaps/default/Makefile
@@ -0,0 +1,6 @@
+RGBLIGHT_ENABLE = yes
+AUDIO_ENABLE = no
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif \ No newline at end of file
diff --git a/keyboards/handwired/atreus50/keymaps/default/keymap.c b/keyboards/handwired/atreus50/keymaps/default/keymap.c
new file mode 100644
index 0000000000..415405ec23
--- /dev/null
+++ b/keyboards/handwired/atreus50/keymaps/default/keymap.c
@@ -0,0 +1,250 @@
+#include "atreus50.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _MOVEMENT 5
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ MOVEMENT,
+ BACKLIT
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
+#define KC_X1 LOWER
+#define KC_X2 RAISE
+#define KC_X3 MO(_MOVEMENT)
+#define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_COLEMAK] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_DVORAK] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , O , E , U , I , D , H , R , N , S ,SLSH,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_LOWER] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_RAISE] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_MOVEMENT] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ , , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+/* Adjust (Lower + Raise)
+ * |------+------+------+------+------+------. ,------+------+------+------+------+------|
+ * | | Reset| | | | | | | | | | | Del |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_ADJUST] = KEYMAP( \
+ _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+ )
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
+};
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+#endif
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ }
+ return true;
+};
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif