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authorJeremy Bernhardt <jeremythegeek@gmail.com>2019-03-14 14:59:34 -0600
committerDrashna Jaelre <drashna@live.com>2019-03-14 13:59:34 -0700
commit980a41e9049aad53c49b667066a3c5e5cabda113 (patch)
tree68edfd6f3948e13852ae0c1b91f6d1119e4d96ac /keyboards/georgi/keymaps/template/keymap.c
parent2558372b3f5b383582ee35f318d75a2dc7a28c6e (diff)
[Keyboard] Georgi Support (#5384)
* Working on chording * Working on chording * Got layouts in order * Initial Georgi support * forgot to add keymaps * Updated readme * Update keyboards/georgi/keymaps/template/readme.md Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/template/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Disabled features, updated info * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Fixed info.json
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+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+#define IGNORE_MOD_TAP_INTERRUPT
+
+int getKeymapCount(void);
+
+// Proper Layers
+#define FUNCT (LSD | LK | LP | LH)
+#define MEDIA (LSD | LK | LW | LR)
+#define MOVE (ST1 | ST2)
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | NUM | LA | LO | | RE | RU | NUM |
+ * `---------------' `---------------'
+ */
+
+// YOU MUST ORDER THIS!
+// P Will return from processing on the first match it finds. Therefore
+// PJ Will run the requested action, remove the matched chord and continue
+//
+// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
+// For all chords should be ordered by length in their section!
+//
+// http://docs.gboards.ca
+bool processQwerty(void) {
+ // Place P's that would be trashed by PJ's here
+ P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( NUM | LA | LO | RE | RU, SEND(KC_MPLY));
+ P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
+
+ // Thumb Chords
+ P( LA | LO | RE | RU, SEND(KC_CAPS));
+ P( LA | RU, SEND(KC_ESC));
+ PJ( LO | RE, SEND(KC_LCTL));
+ PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // Mods
+ PJ( RT | RD | RS | RZ, SEND(KC_LGUI));
+ PJ( RT | RD, SEND(KC_LCTL));
+ PJ( RS | RZ, SEND(KC_LALT));
+ PJ( LA | NUM, SEND(KC_LCTL));
+ PJ( LA | LO, SEND(KC_LALT));
+ PJ( LO, SEND(KC_LSFT));
+
+ // Function Layer
+ P( FUNCT | RF | RR, SEND(KC_F5));
+ P( FUNCT | RP | RB, SEND(KC_F6));
+ P( FUNCT | RL | RG, SEND(KC_F7));
+ P( FUNCT | RT | RS, SEND(KC_F8));
+ P( FUNCT | RF, SEND(KC_F1));
+ P( FUNCT | RP, SEND(KC_F2));
+ P( FUNCT | RL, SEND(KC_F3));
+ P( FUNCT | RT, SEND(KC_F4));
+ P( FUNCT | RR, SEND(KC_F9));
+ P( FUNCT | RG, SEND(KC_F10));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RS, SEND(KC_F12));
+
+ // Movement Layer
+ P( MOVE | RF, SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_DOWN));
+ P( MOVE | RL, SEND(KC_UP));
+ P( MOVE | RT, SEND(KC_RIGHT));
+ P( MOVE | ST3, SEND(KC_PGUP));
+ P( MOVE | ST4, SEND(KC_PGDN));
+
+ // Media Layer
+ P( MEDIA | RF, SEND(KC_MPRV));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MNXT));
+ P( MEDIA | RD, SEND(KC_VOLU));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+ P( MEDIA | RS, SEND(KC_MUTE));
+
+ // Mouse Keys
+ P( LP | LH, clickMouse(KC_MS_BTN1));
+ P( LW | LR, clickMouse(KC_MS_BTN2));
+
+ // Number Row
+ P( NUM | LSU, SEND(KC_1));
+ P( NUM | LFT, SEND(KC_2));
+ P( NUM | LP, SEND(KC_3));
+ P( NUM | LH, SEND(KC_4));
+ P( NUM | ST1, SEND(KC_5));
+ P( NUM | ST3, SEND(KC_6));
+ P( NUM | RF, SEND(KC_7));
+ P( NUM | RP, SEND(KC_8));
+ P( NUM | RL, SEND(KC_9));
+ P( NUM | RT, SEND(KC_0));
+ P( NUM | LA, SEND(KC_5));
+ P( NUM | RT, SEND(KC_0));
+
+ // Specials
+ P( LA | NUM, SEND(KC_ESC));
+ P( RU | NUM, SEND(KC_TAB));
+ P( RE | RU, SEND(KC_BSPC));
+ P( RD | RZ, SEND(KC_ENT));
+ P( RE, SEND(KC_ENT));
+ P( RD, SEND(KC_BSPC));
+ P( NUM, SEND(KC_BSPC));
+ P( LA, SEND(KC_SPC));
+ P( RU, SEND(KC_SPC));
+ P( RZ, SEND(KC_ESC));
+
+ // Letters
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_S));
+ P( LP | LW, SEND(KC_D));
+ P( LH | LR, SEND(KC_F));
+ P( ST1 | ST2, SEND(KC_G));
+ P( ST3 | ST4, SEND(KC_H));
+ P( RF | RR, SEND(KC_J));
+ P( RT | RS, SEND(KC_SCLN))
+ P( RG | RL, SEND(KC_L));
+ P( RP | RB, SEND(KC_K));
+ P( LSU, SEND(KC_Q));
+ P( LSD, SEND(KC_Z));
+ P( LFT, SEND(KC_W));
+ P( LK, SEND(KC_X));
+ P( LP, SEND(KC_E));
+ P( LW, SEND(KC_C));
+ P( LH, SEND(KC_R));
+ P( LR, SEND(KC_V));
+ P( ST1, SEND(KC_T));
+ P( ST2, SEND(KC_B));
+ P( ST3, SEND(KC_Y));
+ P( ST4, SEND(KC_N));
+ P( RF, SEND(KC_U));
+ P( RR, SEND(KC_M));
+ P( RP, SEND(KC_I));
+ P( RB, SEND(KC_COMM));
+ P( RL, SEND(KC_O));
+ P( RG, SEND(KC_DOT));
+ P( RT, SEND(KC_P));
+ P( RS, SEND(KC_SLSH));
+
+ // Symbols and Numbers
+ P( PWR | RE | RU, SEND(KC_ENT));
+ P( PWR | LA | LO, SEND(KC_SPC));
+ P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
+ P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
+ P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
+ P( PWR | RD | RZ, SEND(KC_ESC));
+ P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
+ P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
+ P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
+ P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
+ P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
+ P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
+ P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
+ P( PWR | LW, SEND(KC_LBRC));
+ P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
+ P( PWR | LR, SEND(KC_RBRC));
+ P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
+ P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
+ P( PWR | ST3, SEND(KC_QUOT));
+ P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
+ P( PWR | RF, SEND(KC_KP_PLUS));
+ P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
+ P( PWR | RP, SEND(KC_MINS));
+ P( PWR | RB, SEND(KC_EQL));
+ P( PWR | RL, SEND(KC_SLSH));
+ P( PWR | RG, SEND(KC_COMM));
+ P( PWR | RT, SEND(KC_PAST));
+ P( PWR | RS, SEND(KC_DOT));
+ P( PWR | RD, SEND(KC_TAB));
+ P( PWR | LA, SEND(KC_SCLN));
+ P( PWR | LO, SEND(KC_SLSH));
+ P( PWR | RE, SEND(KC_SCLN));
+ P( PWR | RU, SEND(KC_SLSH));
+
+
+ // If we make here, send as a steno chord
+ // If plover is running we can hook that host side
+ return false;
+}
+
+#define STENO_LAYER 0
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// Main layer, everything goes through here
+[STENO_LAYER] = LAYOUT_georgi(
+STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1)
+};
+
+int getKeymapCount(void) {
+ return sizeof(keymaps)/sizeof(keymaps[0]);
+}