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authorEthan Beyer <ethan@ethanbeyer.com>2019-12-12 05:53:39 -0500
committerJames Young <18669334+noroadsleft@users.noreply.github.com>2019-12-12 02:53:39 -0800
commit45e71aedf030d80e62c491c4a906fdf88ccaec0c (patch)
tree17c820a26655ce4fb1cb8f306786221abd2cd673 /keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
parentbbad6e1ae7c68b4bf19c9d13f7347ce2b664fed6 (diff)
[Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
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diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
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+++ b/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
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+/**
+ * Custom Keycodes
+ * https://beta.docs.qmk.fm/detailed-guides/custom_quantum_functions#custom-keycodes
+ *
+ */
+
+// Called on every keyup and keydown
+bool process_record_user(uint16_t keycode, keyrecord_t *record)
+{
+ switch (keycode) {
+ case HLD_ESC:
+ if(record->event.pressed) {
+ is_esc_held = true;
+ held_esc_timer = timer_read();
+ } else {
+ is_esc_held = false;
+ unregister_code(KC_ESC);
+ }
+ return true;
+ break;
+
+ default:
+ return true;
+ break;
+ }
+}
+
+// checking the held escape timer
+void matrix_scan_user(void)
+{
+ if(is_esc_held && timer_elapsed(held_esc_timer) > held_esc_threshold) {
+ register_code(KC_ESC);
+ }
+}