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author3araht <69518343+3araht@users.noreply.github.com>2021-09-22 06:13:36 +0900
committerGitHub <noreply@github.com>2021-09-21 14:13:36 -0700
commitcebc5688a09ce0fb9a6163dcea9155041ba89d5c (patch)
tree64bf01efff488e90d06edb2181bcf02e70c79d59 /keyboards/bandominedoni/config.h
parentc8a58691146495e5506a355d6fb6d65edbc78e79 (diff)
[Keyboard] add bandominedoni keyboard (#13116)
Diffstat (limited to 'keyboards/bandominedoni/config.h')
-rw-r--r--keyboards/bandominedoni/config.h365
1 files changed, 365 insertions, 0 deletions
diff --git a/keyboards/bandominedoni/config.h b/keyboards/bandominedoni/config.h
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+/* Copyright 2021 3araht
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0xF4B5
+#define DEVICE_VER 0x0001
+#define MANUFACTURER 3araht
+#define PRODUCT bandominedoni
+
+/* key matrix size */
+#define MATRIX_ROWS 12
+#define MATRIX_COLS 7
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { B5, B4, D7, F6, C6, D4 }
+#define MATRIX_COL_PINS { D1, E6, F7, B1, B3, B2, D0 }
+#define UNUSED_PINS
+
+#define MASTER_RIGHT
+#ifndef MASTER_RIGHT
+// SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable.
+# define SPLIT_HAND_MATRIX_GRID B5, D0
+#endif
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
+
+//#define LED_NUM_LOCK_PIN B0
+//#define LED_CAPS_LOCK_PIN B1
+//#define LED_SCROLL_LOCK_PIN B2
+//#define LED_COMPOSE_PIN B3
+//#define LED_KANA_PIN B4
+
+//#define BACKLIGHT_PIN B7
+//#define BACKLIGHT_LEVELS 3
+//#define BACKLIGHT_BREATHING
+
+#define RGB_DI_PIN D3
+//#ifdef RGB_DI_PIN
+//# define RGBLED_NUM 16
+//# define RGBLIGHT_HUE_STEP 8
+//# define RGBLIGHT_SAT_STEP 8
+//# define RGBLIGHT_VAL_STEP 8
+//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== all animations enable ==*/
+//# define RGBLIGHT_ANIMATIONS
+/*== or choose animations ==*/
+//# define RGBLIGHT_EFFECT_BREATHING
+//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
+//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+//# define RGBLIGHT_EFFECT_SNAKE
+//# define RGBLIGHT_EFFECT_KNIGHT
+//# define RGBLIGHT_EFFECT_CHRISTMAS
+//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
+//# define RGBLIGHT_EFFECT_RGB_TEST
+//# define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+/*==== use exp() and sin() ====*/
+//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+//#endif
+
+#ifdef RGB_MATRIX_ENABLE
+
+/* ws2812 RGB MATRIX */
+# define DRIVER_LED_TOTAL 76
+
+ // reacts to keypresses
+# define RGB_MATRIX_KEYPRESSES
+
+// for all fingers used at once.
+# define LED_HITS_TO_REMEMBER 10
+
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
+# define RGB_MATRIX_STARTUP_SPD 127
+// the above brighness setting has no effect on rgb_matrix_set_color().
+// Use darker colors instead.
+/* RGB darker COLORS */
+# define RGB_DARKWHITE 0x33, 0x33, 0x33
+# define RGB_DARKRED 0x33, 0x0, 0x0
+# define RGB_DARKCORAL 0x33, 0x18, 0xF
+# define RGB_DARKORANGE 0x33, 0x19, 0x0
+# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
+# define RGB_DARKGOLD 0x33, 0x2B, 0x0
+# define RGB_DARKYELLOW 0x33, 0x33, 0x0
+# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
+# define RGB_DARKGREEN 0x0, 0x33, 0x0
+# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
+# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
+# define RGB_DARKTEAL 0x0, 0x19, 0x19
+# define RGB_DARKCYAN 0x0, 0x33, 0x33
+# define RGB_DARKAZURE 0x1E, 0x31, 0x33
+# define RGB_DARKBLUE 0x0, 0x0, 0x33
+# define RGB_DARKPURPLE 0x18, 0x0, 0x33
+# define RGB_DARKMAGENTA 0x33, 0x0, 0x33
+# define RGB_DARKPINK 0x33, 0x19, 0x26
+
+// https://docs.qmk.fm/#/feature_rgb_matrix
+// Enable suspend mode.
+# define RGB_DISABLE_WHEN_USB_SUSPENDED true
+
+// // enable below to shrink the firmware size ( -1974 bytes )
+// # define REDUCE_RGB_MATRIX_EFFECTS
+
+// enable below to shrink the firmware size ( -1574 bytes )
+// # define REDUCE_RGB_MATRIX_EFFECTS_2
+
+// # ifdef AUDIO_ENABLE
+# ifdef CONSOLE_ENABLE
+// # define DISABLE_RGB_MATRIX_SOLID_COLOR
+# define DISABLE_RGB_MATRIX_ALPHAS_MODS
+# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define DISABLE_RGB_MATRIX_BREATHING
+# define DISABLE_RGB_MATRIX_BAND_SAT
+# define DISABLE_RGB_MATRIX_BAND_VAL
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define DISABLE_RGB_MATRIX_CYCLE_ALL
+# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define DISABLE_RGB_MATRIX_DUAL_BEACON
+# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define DISABLE_RGB_MATRIX_RAINDROPS
+# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define DISABLE_RGB_MATRIX_HUE_BREATHING
+# define DISABLE_RGB_MATRIX_HUE_PENDULUM
+# define DISABLE_RGB_MATRIX_HUE_WAVE
+# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define DISABLE_RGB_MATRIX_SPLASH
+# define DISABLE_RGB_MATRIX_MULTISPLASH
+# define DISABLE_RGB_MATRIX_SOLID_SPLASH
+# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# else
+# define DISABLE_RGB_MATRIX_SOLID_COLOR
+# define DISABLE_RGB_MATRIX_ALPHAS_MODS
+# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define DISABLE_RGB_MATRIX_BREATHING
+# define DISABLE_RGB_MATRIX_BAND_SAT
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+
+// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
+# define DISABLE_RGB_MATRIX_RAINDROPS
+# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// Recommendend not to use then.
+
+# if defined(REDUCE_RGB_MATRIX_EFFECTS) || defined(VIA_ENABLE)
+// # ifdef REDUCE_RGB_MATRIX_EFFECTS
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define DISABLE_RGB_MATRIX_DUAL_BEACON
+# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+# endif
+
+# define DISABLE_RGB_MATRIX_HUE_BREATHING
+# define DISABLE_RGB_MATRIX_HUE_PENDULUM
+# define DISABLE_RGB_MATRIX_HUE_WAVE
+# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+
+# if defined(REDUCE_RGB_MATRIX_EFFECTS_2) || defined(VIA_ENABLE)
+// # ifdef REDUCE_RGB_MATRIX_EFFECTS_2
+# define DISABLE_RGB_MATRIX_BAND_VAL
+# define DISABLE_RGB_MATRIX_CYCLE_ALL
+# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define DISABLE_RGB_MATRIX_MULTISPLASH
+# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# endif
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+# define DISABLE_RGB_MATRIX_SPLASH
+# define DISABLE_RGB_MATRIX_SOLID_SPLASH
+# endif // AUDIO_ENABLE
+
+// #define DISABLE_RGB_MATRIX_SOLID_COLOR
+// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
+// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+// #define DISABLE_RGB_MATRIX_BREATHING
+// #define DISABLE_RGB_MATRIX_BAND_SAT // white background ver. of _BAND_VAL
+// #define DISABLE_RGB_MATRIX_BAND_VAL
+// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+// #define DISABLE_RGB_MATRIX_CYCLE_ALL
+// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// #define DISABLE_RGB_MATRIX_DUAL_BEACON
+// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// #define DISABLE_RGB_MATRIX_RAINDROPS
+// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS //White ver of above.
+// #define DISABLE_RGB_MATRIX_HUE_BREATHING
+// #define DISABLE_RGB_MATRIX_HUE_PENDULUM
+// #define DISABLE_RGB_MATRIX_HUE_WAVE
+// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// #define DISABLE_RGB_MATRIX_SPLASH
+// #define DISABLE_RGB_MATRIX_MULTISPLASH
+// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
+// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif // RGB_MATRIX_ENABLE
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+// #define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+// #define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+//#define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+
+/* 2021/01/22 added to shrink firmware size */
+// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
+// #define NO_ACTION_TAPPING
+// NO_ACTION_ONESHOT -388 bytes
+#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+/* Bootmagic Lite key configuration */
+//#define BOOTMAGIC_LITE_ROW 0
+//#define BOOTMAGIC_LITE_COLUMN 0
+
+#ifdef MIDI_ENABLE
+# define MIDI_ADVANCED
+// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
+# define MIDI_INITIAL_VELOCITY 117
+#endif // MIDI_ENABLE
+
+/*
+ * Encoder options
+ */
+#ifdef ENCODER_ENABLE
+# define ENCODERS_PAD_A { C7 } // dummy
+# define ENCODERS_PAD_B { B7 } // dummy
+# define ENCODERS_PAD_A_RIGHT { F5 }
+# define ENCODERS_PAD_B_RIGHT { F4 }
+# define ENCODER_RESOLUTION 4
+# define TAP_CODE_DELAY 10
+#endif // ENCODER_ENABLE