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authorSuschman <Suschman@users.noreply.github.com>2020-12-30 02:46:16 +0100
committerGitHub <noreply@github.com>2020-12-30 01:46:16 +0000
commita94044c15c8217d8a6ad016cc0233abe3de374b0 (patch)
treed20b584982f3eba49a801d34da52723bf067dda2 /keyboards/40percentclub/sixpack/sixpack.h
parent457042f1795f56a47becad3c51a2250d7447fb59 (diff)
40percentclub sixpack support (#11007)
* QMK support for 40percentclub SixPack * Update readme.md * QMK support for 40percentclub SixPack * fix info.json * Apply suggestions from code review Co-authored-by: Joel Challis <git@zvecr.com> * update PRODUCT name and change BL levels to 6 * Add Fkeys keymap * correct readme * add via keymap * correct readme * change indentation * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * requested change and more cleanup * Update keyboards/40percentclub/sixpack/sixpack.h Co-authored-by: Erovia <Erovia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Suschman <suschman@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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+/* Copyright 2020
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#include "quantum.h"
+
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT_ortho_2x3( \
+ k00, k01, k02, \
+ k10, k11, k12 \
+) { \
+ { k00, k01, k02 }, \
+ { k10, k11, k12 } \
+}