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authortmk <tmk@users.noreply.github.com>2014-03-24 10:45:46 +0900
committertmk <tmk@users.noreply.github.com>2014-03-24 10:45:46 +0900
commit1722e04e73301ffa1a4153644230f894570005da (patch)
treee5954e892ed0092f3dca2945fb7443137043de68 /keyboard/lightsaber/keymap_winkey.h
parent7474e14d068210242b9cb59b21afce25f66e2a6e (diff)
parent1482fe92a0c5af6f0a84396a3f9fee73d59bb48f (diff)
Merge pull request #102 from xauser/master
Support for Lightsaber keyboard
Diffstat (limited to 'keyboard/lightsaber/keymap_winkey.h')
-rw-r--r--keyboard/lightsaber/keymap_winkey.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/keyboard/lightsaber/keymap_winkey.h b/keyboard/lightsaber/keymap_winkey.h
new file mode 100644
index 0000000000..59ffd4a8fc
--- /dev/null
+++ b/keyboard/lightsaber/keymap_winkey.h
@@ -0,0 +1,21 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ KEYMAP(\
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NUMLOCK,KP_SLASH,KP_ASTERISK,KP_MINUS, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, KP_7, KP_8, KP_9, KP_PLUS, \
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,FN0, ENT, KP_4, KP_5, KP_6, NO, \
+ LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, KP_1, KP_2, KP_3, KP_ENTER, \
+ LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \
+ KEYMAP(\
+ CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \
+ TRNS,TRNS,TRNS,TRNS,END ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
+};
+
+static const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(1),
+ [1] = ACTION_BACKLIGHT_STEP()
+};