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author | QMK Bot <hello@qmk.fm> | 2022-02-04 18:56:47 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2022-02-04 18:56:47 +0000 |
commit | f2384d062bf3fff9fc20bc6d40907f4928135d13 (patch) | |
tree | b5de60667df2ca8d3d8c5b6c14ae4cb46ae47d91 /docs | |
parent | 135c93599036bbe646a69b568eef9219823a4be9 (diff) | |
parent | e8fa329073d8752cad9b11b90287fd20f130ac6f (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_rgb_matrix.md | 2 | ||||
-rw-r--r-- | docs/squeezing_avr.md | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 3384aa7180..0e2e68233f 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -455,6 +455,7 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges + RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! @@ -510,6 +511,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | +|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | ?> These modes don't require any additional defines. diff --git a/docs/squeezing_avr.md b/docs/squeezing_avr.md index e4d8d7c146..4a147e0c66 100644 --- a/docs/squeezing_avr.md +++ b/docs/squeezing_avr.md @@ -147,6 +147,7 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that #undef ENABLE_RGB_MATRIX_HUE_PENDULUM #undef ENABLE_RGB_MATRIX_HUE_WAVE #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL +#undef ENABLE_RGB_MATRIX_PIXEL_FLOW #undef ENABLE_RGB_MATRIX_PIXEL_RAIN #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP |