diff options
author | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:43:45 +1100 |
---|---|---|
committer | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:43:45 +1100 |
commit | 2bb2977c133646c4e056960e72029270d77cc1eb (patch) | |
tree | 235d491f992121ac1716c5bf2fafb80983748576 /docs/feature_tap_dance.md | |
parent | a55c838961c89097ab849ed6cb1f261791e6b9b4 (diff) | |
parent | 47c91fc7f75ae0a477e55b687aa0fc30da0a283c (diff) |
Merge branch 'master' into debounce_refactor
# Conflicts:
# tmk_core/common/keyboard.c
Diffstat (limited to 'docs/feature_tap_dance.md')
-rw-r--r-- | docs/feature_tap_dance.md | 38 |
1 files changed, 9 insertions, 29 deletions
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index 93d1908831..f2f2749440 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -26,6 +26,8 @@ This array specifies what actions shall be taken when a tap-dance key is in acti The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. +!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported. + And that's the bulk of it! And now, on to the explanation of how it works! @@ -183,29 +185,11 @@ Below is a specific example: ## Setup -You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there. - -### In `/qmk_firmware/users/<your_name>/rules.mk` - -Put the following: -```c -TAP_DANCE_ENABLE = yes -SRC += your_name.c -``` - -Pretty simple. It is a nice way to keep some rules common on all your keymaps. - +You will need a few things that can be used for 'Quad Function Tap-Dance'. -### In `/qmk_firmware/users/<your_name>/<your_name>.h` - -You will need a few things in this file: +You'll need to add these to the top of your `keymap.c` file, before your keymap. ```c -#pragma once - -#include "quantum.h" -#include "process_keycode/process_tap_dance.h" - typedef struct { bool is_press_action; int state; @@ -232,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state); //for the x tap dance. Put it here so it can be used in any keymap void x_finished (qk_tap_dance_state_t *state, void *user_data); void x_reset (qk_tap_dance_state_t *state, void *user_data); -``` -### In `/qmk_firmware/users/<your_name>/<your_name>.c` +``` -And then in your user's `.c` file you implement the functions above: +Now, at the bottom of your `keymap.c` file, you'll need to add the following: ```c -#include "<your_name>.h" -#include "quantum.h" -#include "action.h" -#include "process_keycode/process_tap_dance.h" - /* Return an integer that corresponds to what kind of tap dance should be executed. * * How to figure out tap dance state: interrupted and pressed. @@ -333,4 +311,6 @@ qk_tap_dance_action_t tap_dance_actions[] = { }; ``` -And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`. +And then simply use `TD(X_CTL)` anywhere in your keymap. + +If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace. |