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authorskullydazed <skullydazed@users.noreply.github.com>2017-02-17 14:11:32 -0800
committerskullydazed <skullydazed@users.noreply.github.com>2017-02-17 14:11:32 -0800
commit4c9dae0e3b0b7a55bf853fdffae04700c48587f0 (patch)
treed6778e2401f0818b42a928f238479a5d343d6452 /Keymap.md
parent44cd6aa41a327eec53f03f1a23c1eacf09dcf3eb (diff)
Updated Keymap (markdown)
Diffstat (limited to 'Keymap.md')
-rw-r--r--Keymap.md10
1 files changed, 6 insertions, 4 deletions
diff --git a/Keymap.md b/Keymap.md
index 64b20bb799..bc135dd6f7 100644
--- a/Keymap.md
+++ b/Keymap.md
@@ -20,10 +20,12 @@ At the top of the file you'll find this:
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
+ // Each layer gets a name for readability.
+ // The underscores don't mean anything - you can
+ // have a layer called STUFF or any other name.
+ // Layer names don't all need to be of the same
+ // length, and you can also skip them entirely
+ // and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2