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author | Patrick Stadler <patrick.stadler@gmail.com> | 2021-07-22 08:46:12 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-21 23:46:12 -0700 |
commit | fb9a254a432e307e82c9dce45e1aba2cf21fa339 (patch) | |
tree | e4fc4e5464764d421d89ad0e6189a77e03d68851 | |
parent | 85128302c83b7d8b2525f371c96b46ae79aac801 (diff) |
Retain brightness with lighting layers (#13025)
Add guard `RGBLIGHT_LAYERS_RETAIN_VAL` to retain the currently used val
when applying lighting layers.
-rw-r--r-- | docs/feature_rgblight.md | 4 | ||||
-rw-r--r-- | quantum/rgblight/rgblight.c | 7 |
2 files changed, 11 insertions, 0 deletions
diff --git a/docs/feature_rgblight.md b/docs/feature_rgblight.md index d323dee4f7..8484586c05 100644 --- a/docs/feature_rgblight.md +++ b/docs/feature_rgblight.md @@ -326,6 +326,10 @@ would turn the layer 0 (or 1) on and off again three times when `DEBUG` is press Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`. +### Retain brightness + +Usually lighting layers apply their configured brightness once activated. If you would like lighting layers to retain the currently used brightness (as returned by `rgblight_get_val()`), add `#define RGBLIGHT_LAYERS_RETAIN_VAL` to your `config.h`. + ## Functions If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight/rgblight.h) for the full list, but the most commonly used functions include: diff --git a/quantum/rgblight/rgblight.c b/quantum/rgblight/rgblight.c index 54face173c..373dc08d3a 100644 --- a/quantum/rgblight/rgblight.c +++ b/quantum/rgblight/rgblight.c @@ -694,6 +694,9 @@ bool rgblight_get_layer_state(uint8_t layer) { // Write any enabled LED layers into the buffer static void rgblight_layers_write(void) { +# ifdef RGBLIGHT_LAYERS_RETAIN_VAL + uint8_t current_val = rgblight_get_val(); +# endif uint8_t i = 0; // For each layer for (const rgblight_segment_t *const *layer_ptr = rgblight_layers; i < RGBLIGHT_MAX_LAYERS; layer_ptr++, i++) { @@ -714,7 +717,11 @@ static void rgblight_layers_write(void) { // Write segment.count LEDs LED_TYPE *const limit = &led[MIN(segment.index + segment.count, RGBLED_NUM)]; for (LED_TYPE *led_ptr = &led[segment.index]; led_ptr < limit; led_ptr++) { +# ifdef RGBLIGHT_LAYERS_RETAIN_VAL + sethsv(segment.hue, segment.sat, current_val, led_ptr); +# else sethsv(segment.hue, segment.sat, segment.val, led_ptr); +# endif } segment_ptr++; } |