diff options
author | hmkemppainen <github@guu.fi> | 2019-12-08 04:18:05 +0200 |
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committer | Joel Challis <git@zvecr.com> | 2019-12-08 02:18:05 +0000 |
commit | e676278474b853fb16187e605c037930c4927144 (patch) | |
tree | 07abe83ffe208a48b2447b4594921e495a90f68c | |
parent | 730a736ef049832988e1dc28228cd1d692d359f0 (diff) |
fix instructions for oneshot layer handling on key release (#7554)
* fix instructions for oneshot layer handling on key release
* use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED
Co-Authored-By: Drashna Jaelre <drashna@live.com>
-rw-r--r-- | docs/feature_advanced_keycodes.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/feature_advanced_keycodes.md b/docs/feature_advanced_keycodes.md index e73258d511..ec3807f400 100644 --- a/docs/feature_advanced_keycodes.md +++ b/docs/feature_advanced_keycodes.md @@ -155,7 +155,7 @@ You can control the behavior of one shot keys by defining these in `config.h`: Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. -For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. +For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it. |