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authorNostril <hong.aaron.c@gmail.com>2022-10-26 12:40:44 -0700
committerGitHub <noreply@github.com>2022-10-26 12:40:44 -0700
commit99d5b5506ae780ffb522075788e3472b570ed7a4 (patch)
treed458c0208677667629c275a3ca8865fca16a705d
parente59475992e984e3384f48205e2f90855bc4661bf (diff)
[Keymap] Add new IIDX gamepad keymap for Synth Labs Solo (#18741)
Co-authored-by: Drashna Jaelre <drashna@live.com>
-rw-r--r--keyboards/synthlabs/solo/config.h2
-rw-r--r--keyboards/synthlabs/solo/keymaps/gamepad/readme.md2
-rw-r--r--keyboards/synthlabs/solo/keymaps/iidx/keymap.c72
-rw-r--r--keyboards/synthlabs/solo/keymaps/iidx/readme.md16
-rw-r--r--keyboards/synthlabs/solo/keymaps/iidx/rules.mk3
5 files changed, 93 insertions, 2 deletions
diff --git a/keyboards/synthlabs/solo/config.h b/keyboards/synthlabs/solo/config.h
index 112d12d1ee..e8d9870e46 100644
--- a/keyboards/synthlabs/solo/config.h
+++ b/keyboards/synthlabs/solo/config.h
@@ -53,6 +53,6 @@
#define BOOTMAGIC_LITE_ROW 1
#define BOOTMAGIC_LITE_COLUMN 1
-#define JOYSTICK_BUTTON_COUNT 8
+#define JOYSTICK_BUTTON_COUNT 13
#define JOYSTICK_AXES_COUNT 1
#define JOYSTICK_AXES_RESOLUTION 16
diff --git a/keyboards/synthlabs/solo/keymaps/gamepad/readme.md b/keyboards/synthlabs/solo/keymaps/gamepad/readme.md
index 9930bb61b4..12e0df2cf2 100644
--- a/keyboards/synthlabs/solo/keymaps/gamepad/readme.md
+++ b/keyboards/synthlabs/solo/keymaps/gamepad/readme.md
@@ -1,3 +1,3 @@
# Gamepad Synth Labs Solo Layout
-This keymap is intended for usage as a IIDX controller. The rotary encoder is mapped as a virtual 1-axis joystick.
+This keymap is intended for usage as a generic gamepad. The rotary encoder is mapped as a virtual 1-axis joystick.
diff --git a/keyboards/synthlabs/solo/keymaps/iidx/keymap.c b/keyboards/synthlabs/solo/keymaps/iidx/keymap.c
new file mode 100644
index 0000000000..f274ba9c06
--- /dev/null
+++ b/keyboards/synthlabs/solo/keymaps/iidx/keymap.c
@@ -0,0 +1,72 @@
+// Copyright 2022 Aaron Hong (@hongaaronc)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+#include "joystick.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_all(
+ JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6,
+ JS_BUTTON8, MO(1), JS_BUTTON7,
+ JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6
+ ),
+ [1] = LAYOUT_all(
+ JS_BUTTON9,JS_BUTTON0,JS_BUTTON10, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12,
+ _______, _______, _______,
+ JS_BUTTON10,JS_BUTTON0,JS_BUTTON9, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12
+ ),
+};
+
+#if defined(ENCODER_MAP_ENABLE)
+/* The amount of time the encoder has to remain stationary, before unregistering encoder bindings */
+uint16_t encoder_stationary_release_delay_ms = 25;
+
+uint16_t encoder_last_update_time = 0;
+
+enum {
+ CCW_JOYSTICK_BUTTON = 8,
+ CW_JOYSTICK_BUTTON = 7,
+};
+
+enum {
+ CCW_MACRO = SAFE_RANGE,
+ CW_MACRO,
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case CCW_MACRO:
+ unregister_joystick_button(CW_JOYSTICK_BUTTON);
+ register_joystick_button(CCW_JOYSTICK_BUTTON);
+ encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */
+ return false;
+ case CW_MACRO:
+ unregister_joystick_button(CCW_JOYSTICK_BUTTON);
+ register_joystick_button(CW_JOYSTICK_BUTTON);
+ encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */
+ return false;
+ default:
+ return true;
+ }
+}
+
+void housekeeping_task_user(void) {
+ uint16_t current_time = timer_read();
+ uint16_t elapsed_time_since_last_update = current_time - encoder_last_update_time;
+
+ /* If an encoder has been stationary for encoder_stationary_release_delay_ms, then unregister the joystick buttons for both directions */
+ if (elapsed_time_since_last_update >= encoder_stationary_release_delay_ms) {
+ unregister_joystick_button(CCW_JOYSTICK_BUTTON);
+ unregister_joystick_button(CW_JOYSTICK_BUTTON);
+ }
+}
+
+const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
+ [0] = { ENCODER_CCW_CW(
+ CCW_MACRO,
+ CW_MACRO
+ ) },
+ [1] = { ENCODER_CCW_CW(_______, _______) },
+};
+#endif
diff --git a/keyboards/synthlabs/solo/keymaps/iidx/readme.md b/keyboards/synthlabs/solo/keymaps/iidx/readme.md
new file mode 100644
index 0000000000..f56fa622d3
--- /dev/null
+++ b/keyboards/synthlabs/solo/keymaps/iidx/readme.md
@@ -0,0 +1,16 @@
+# IIDX Synth Labs Solo Layout
+
+This keymap is intended for usage as a gamepad for [beatmania IIDX INFINITAS](https://p.eagate.573.jp/game/infinitas/2/index.html).
+
+This keycap follows the default keymapping for the game, shown here:
+
+![Default Keymapping Settings Screen](https://i.imgur.com/Va48FnZ.png)
+
+The face buttons correspond directly to ボタン 1 - ボタン 7
+
+Turning the knob clockwise corresponds to スクラッチ-右回転
+Turning the knob counter-clockwise corresponds to スクラッチ-左回転
+
+While holding down the knob button
+* The bottom row of face buttons corresponds to ボタン E1 - ボタン E4
+* The top-left and top-right face buttons correspond to ボタン 1 and ボタン 2, for adjustment of in-game scroll speed
diff --git a/keyboards/synthlabs/solo/keymaps/iidx/rules.mk b/keyboards/synthlabs/solo/keymaps/iidx/rules.mk
new file mode 100644
index 0000000000..550de16143
--- /dev/null
+++ b/keyboards/synthlabs/solo/keymaps/iidx/rules.mk
@@ -0,0 +1,3 @@
+JOYSTICK_ENABLE = yes
+DEBOUNCE_TYPE = sym_eager_pk
+ENCODER_MAP_ENABLE = yes