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authorZach Burchill <burchill@users.noreply.github.com>2017-09-25 11:47:47 -0400
committerJack Humbert <jack.humb@gmail.com>2017-09-25 13:08:06 -0400
commit809c9258c11d8e502004f3187d8c22e23bf69dec (patch)
treeb1d71f7a3424cc563025fedbe0cc7f18f6e100cc
parentc8d365f5da81c358ce50d18e6736a99829295d5f (diff)
Fixed typo of "multually" to "mutually"
-rw-r--r--docs/feature_common_shortcuts.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/feature_common_shortcuts.md b/docs/feature_common_shortcuts.md
index dbdd28c90a..e942b26c8b 100644
--- a/docs/feature_common_shortcuts.md
+++ b/docs/feature_common_shortcuts.md
@@ -39,7 +39,7 @@ If you are just getting started with QMK you will want to keep everything simple
### Intermediate Users
-Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as multually exclusive. When one base layer is on the others are off.
+Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users