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authortmk <nobody@nowhere>2012-05-27 14:13:02 +0900
committertmk <nobody@nowhere>2012-05-27 14:13:02 +0900
commit7597582a85ee8cd802ebe4b6809949918c4bdaf3 (patch)
tree1f8e05b9aada743fae4f7592067d998ebe53b722
parent660ea5a2cd6aaf26eb584ae6cfbf777bdf62f0b2 (diff)
Update M0110 keymap and add a Make target 'hasu'.
- change keymap for M0110 - add a Make target 'hasu' to build with hasu keymap.
-rw-r--r--m0110_usb/Makefile3
-rw-r--r--m0110_usb/README.md14
-rw-r--r--m0110_usb/keymap.c49
3 files changed, 41 insertions, 25 deletions
diff --git a/m0110_usb/Makefile b/m0110_usb/Makefile
index 819d7fff3e..fccfaa521b 100644
--- a/m0110_usb/Makefile
+++ b/m0110_usb/Makefile
@@ -50,3 +50,6 @@ PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
include $(COMMON_DIR)/pjrc.mk
include $(COMMON_DIR)/common.mk
+
+hasu: EXTRAFLAGS += -DHASU
+hasu: all
diff --git a/m0110_usb/README.md b/m0110_usb/README.md
index 92b58f684a..0ad3631f7c 100644
--- a/m0110_usb/README.md
+++ b/m0110_usb/README.md
@@ -50,7 +50,7 @@ Building Frimware
To compile firmware you need AVR GCC. You can use [WinAVR](http://winavr.sourceforge.net/) on Windows.
You can edit *Makefile* and *config.h* to change compile options and pin configuration.
- $ git clone ... (or download source)
+ $ git clone git://github.com/tmk/tmk_keyboard.git (or download source)
$ cd m0110_usb
$ make
@@ -75,13 +75,11 @@ You can change keymaps by editing *keymap.c*.
`---------------------------------------------------------'
|Ctr|Alt | Space |Gui |Ctr|
`-----------------------------------------------'
- You can register Esc by hitting(press&release) Fn0 quickly.
-
-#### *HHKB/WASD cursor Layer(Fn0)*
+#### *HHKB/WASD Layer*
,---------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet|
|---------------------------------------------------------|
- |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| \|
+ |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | |Ins|
|---------------------------------------------------------|
|Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return|
|---------------------------------------------------------|
@@ -103,17 +101,17 @@ You can change keymaps by editing *keymap.c*.
|---------------------------------------------------------| |-----------|Ent|
|Ctrl |Alt | Space | \|Lft|Rgt|Dn | | 0| .| |
`---------------------------------------------------------' `---------------'
-#### *HHKB/WASD cursor Layer(Fn0)*
+#### *HHKB/WASD/mousekey Layer*
,---------------------------------------------------------. ,---------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk|Mb1|Mb3|Mb2|
|---------------------------------------------------------| |---------------|
- |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | |MwD|McU|MwU|MwU|
+ |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | | | |MwD|McU|MwU|MwU|
|-----------------------------------------------------' | |---------------|
|Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| |McL|McD|McR|MwD|
|---------------------------------------------------------| |---------------|
|Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shif|Up | |MwL|McD|MwR| |
|---------------------------------------------------------| |-----------|Mb2|
- |Ctrl |Alt | Space |Gui | \|Lft|Rgt|Dn | | Mb1|Mb3| |
+ |Ctrl |Alt | Space |Ins|Lft|Rgt|Dn | | Mb1|Mb3| |
`---------------------------------------------------------' `---------------'
diff --git a/m0110_usb/keymap.c b/m0110_usb/keymap.c
index 939010c6d0..b5cdd300bf 100644
--- a/m0110_usb/keymap.c
+++ b/m0110_usb/keymap.c
@@ -55,34 +55,49 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
+#ifndef HASU
+ 1, // Fn0
+ 0, // Fn1
+ 0, // Fn2
+ 0, // Fn3
+ 0, // Fn4
+ 0, // Fn5
+ 0, // Fn6
+ 0 // Fn7
+#else
1, // Fn0
2, // Fn1
3, // Fn2
1, // Fn3
- 0, // Fn4
+ 2, // Fn4
0, // Fn5
0, // Fn6
0 // Fn7
+#endif
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
#ifndef HASU
- KB_ESC, // Fn0
+ KB_NO, // Fn0
KB_NO, // Fn1
KB_NO, // Fn2
KB_NO, // Fn3
+ KB_NO, // Fn4
+ KB_NO, // Fn5
+ KB_NO, // Fn6
+ KB_NO // Fn7
#else
- KB_NO, // Fn0
+ KB_ENTER, // Fn0
KB_SCOLON, // Fn1
KB_SLASH, // Fn2
KB_UP, // Fn3
-#endif
KB_NO, // Fn4
KB_NO, // Fn5
KB_NO, // Fn6
KB_NO // Fn7
+#endif
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -124,7 +139,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `---------------------------------------------------------' `---------------'
* Mb: Mouse Button / Mc: Mouse Cursor / Mw: Mouse Wheel
*
- * NOTE: You can register Esc by hitting(press&release) Fn0 quickly.
+ * NOTE: M0110 has no arrow and keypad keys.
+ * NOTE: \ is located next to ] on M0110.
* NOTE: Gui between Space and \ is Enter on M0110 not exists on M0110A.
* NOTE: LShift and RShift are logically same key. (M0110, M0110A)
* NOTE: LOption and ROption are logically same key. (M0110)
@@ -140,28 +156,27 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// HHKB & WASD
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,BTN1,BTN3,BTN2,
- CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, WH_D,MS_U,WH_U,WH_U,
+ CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, WH_D,MS_U,WH_U,WH_U,
FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, MS_L,MS_D,MS_R,WH_D,
LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, WH_L,MS_D,WH_R,BTN2,
- LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, BTN1, BTN3
+ LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, BTN1, BTN3
),
#else
- // hasu's keymap
- // To enable use this 'make' option: make EXTRAFLAGS=-DHASU
+ // hasu's keymap(To enable this use 'make hasu' to add option flag: EXTRAFLAGS=-DHASU)
KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
- LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, ENT, P4, P5, P6, PPLS,
+ LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, FN0, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN3, P1, P2, P3, PENT,
- LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT
+ FN4, LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT
),
// HHKB & WASD
KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
- CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS,
- LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
+ CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, P7, P8, P9, PMNS,
+ LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN0, P4, P5, P6, PPLS,
LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, FN3, P1, P2, P3, PENT,
- LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
+ LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
),
// vi mousekeys
KEYMAP(
@@ -169,15 +184,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, P7, P8, P9, PMNS,
NO, VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, P4, P5, P6, PPLS,
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, UP, P1, P2, P3, PENT,
- LCTL,LALT, BTN1, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
+ FN4, LALT, BTN1, LGUI,NO, LEFT,RGHT,DOWN, P0, PDOT
),
// vi cusorkeys
KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
- CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, P7, P8, P9, PMNS,
+ CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, PSCR,SLCK,PAUS, P7, P8, P9, PMNS,
NO, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, UP, P1, P2, P3, PENT,
- LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
+ LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
),
#endif
};