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author | Jack Humbert <jack.humb@gmail.com> | 2017-01-18 21:28:43 -0500 |
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committer | GitHub <noreply@github.com> | 2017-01-18 21:28:43 -0500 |
commit | 10ff9623214ee62935a17b3f68d5180756b7a27b (patch) | |
tree | ea2171cfabfb7200863a47a1005f8ed8ea53b9f5 | |
parent | 3d264adfc5e4538b57315cb8d3d429b9ed310f25 (diff) | |
parent | 489d0ab5818555b8f8ff6e9e7d9a9ea717902ab0 (diff) |
Merge pull request #1016 from arthurnn/patch-1
this is the atreus doc
-rw-r--r-- | keyboards/atreus/readme.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/atreus/readme.md b/keyboards/atreus/readme.md index a4077668e3..8baa581f02 100644 --- a/keyboards/atreus/readme.md +++ b/keyboards/atreus/readme.md @@ -169,7 +169,7 @@ This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboar ## Building -Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. +Download or clone the whole firmware and navigate to the keyboards/atreus folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. Depending on which keymap you would like to use, you will have to compile slightly differently. |