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authorDaniel Gordon <daniel.gordon@here.com>2017-10-02 07:03:40 -0500
committerJack Humbert <jack.humb@gmail.com>2017-10-03 09:04:31 -1000
commit03de0c85754673500f4cee91e915743477c0d6f0 (patch)
tree7e7a3cfb14052dfad56778dde0116ddf3785e416
parent1cd336dde4dad00864cfef643c501e2a32704426 (diff)
Reference to rules.mk in tap dance docs added
Change-Id: I64aa6f95a30ab05f0ed3f499e54b9e125d379fad
-rw-r--r--docs/tap_dance.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tap_dance.md b/docs/tap_dance.md
index 38b2ee9993..442162765e 100644
--- a/docs/tap_dance.md
+++ b/docs/tap_dance.md
@@ -14,7 +14,7 @@ The implementation hooks into two parts of the system, to achieve this: into `pr
But lets start with how to use it, first!
-First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
+First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
@@ -42,7 +42,7 @@ For the sake of flexibility, tap-dance actions can be either a pair of keycodes,
Here's a simple example for a single definition:
-1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
+1. In your `rules.mk`, add `TAP_DANCE_ENABLE = yes`
2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
3. In your `keymap.c` file, define the variables and definitions, then add to your keymap: