diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/prefabs/player.js | 1 | ||||
-rw-r--r-- | game/states/play.js | 6 |
2 files changed, 7 insertions, 0 deletions
diff --git a/game/prefabs/player.js b/game/prefabs/player.js index f0a6b65..44c4aa2 100644 --- a/game/prefabs/player.js +++ b/game/prefabs/player.js @@ -25,6 +25,7 @@ var Player = function(game, x, y, key, frame, soundKey) { this.hasPoisonPill = true; this.poisonPillActive = false; + this.gamepadPoisonLastPressed = Number.NEGATIVE_INFINITY; this.lastTween = null; this.scoreSound = game.sound.add(soundKey); diff --git a/game/states/play.js b/game/states/play.js index 15304d5..4d6080b 100644 --- a/game/states/play.js +++ b/game/states/play.js @@ -152,6 +152,12 @@ Play.prototype = { if (pad.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.2) { this.movePlayer(player, 0, 1); } + + var poisonButton = pad.getButton(Phaser.Gamepad.XBOX360_A); + if (poisonButton.isDown && player.gamepadPoisonLastPressed < poisonButton.timeDown) { + player.gamepadPoisonLastPressed = poisonButton.timeDown; + this.togglePoisonPill(player); + } }, readLevelFile: function() { this.pills = this.game.add.group(); |