Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
It worked really well for round 2 to set constants
|
|
Refocus on the bitwise idea. It's faster, and has more potential for
speed. Also, it works well as a way of thinking on the puzzle as a
whole.
|
|
|
|
|
|
|
|
|
|
This does not run in a time that terminates in human time I think.
|
|
|
|
|
|
|
|
|
|
|
|
I tried implementing it and it made things slower
|
|
|
|
It's all constants now.
|
|
|
|
|
|
|
|
|
|
Order by age
|
|
|
|
|
|
|
|
|
|
|
|
Still lots of work that can be done here.
|
|
|
|
It's faster than the other one! Doesn't tesla yet, but still! Yay!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Unfortunately, for this test to work, I still need to implement the
function that reads the game state and goes from one to the other.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I don't think deconstruction is a necessary part of a viable strategy
for now.
|
|
|
|
|
|
I don't think a tesla appeared in this match. I need to contrive a bot
to build one.
|
|
|