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AgeCommit message (Collapse)Author
2019-05-12Outline of MCTSJustin Worthe
2019-04-26Refactored game map to use less memoryJustin Worthe
2019-04-25Strategy that starts building exhaustive game state treeJustin Worthe
This falls over (and takes the host machine with it) because its memory usage grows catastrophically. The main use of time, reported by perf, was cloning the map vector.
2019-04-25Made the state object avoid any heap allocationsJustin Worthe
2019-04-25Implement move and dig commandsJustin Worthe
2019-04-25Test that match replay matches my simulationJustin Worthe
2019-04-25Arranged the types to start writing the replay based property testJustin Worthe
2019-04-25Call update vs create after the first moveJustin Worthe
2019-04-22More minimal game stateJustin Worthe
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves.
2019-04-22Structures representing game stateJustin Worthe
2019-04-22Start the project from the starter botJustin Worthe