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AgeCommit message (Expand)Author
2018-08-12Folded duplicate code for player and opponentJustin Worthe
2018-08-12Collapsed player info into the rest of the 'buildings' objectJustin Worthe
2018-08-12Bumped energy cutoffs right up to allow iron curtainJustin Worthe
2018-08-12Missile towers destroyed by a tesla can still fire that turnJustin Worthe
2018-08-12Test cases that do the iron curtainJustin Worthe
2018-08-12Test for iron curtain availability and normal towersJustin Worthe
2018-08-12Allowed monte carlo search to use iron curtainsJustin Worthe
2018-08-11Implemented most of the iron curtain changesJustin Worthe
2018-08-11Clippy-suggested editsJustin Worthe
2018-08-09Rearranged random move selection to avoid expensive divisionJustin Worthe
2018-08-09Updated point representation to better match my heavy bitfield usageJustin Worthe
2018-08-09Converted game engine vectors to arrayvecsJustin Worthe
2018-08-09Removed unnecessary Player fieldJustin Worthe
2018-08-09Removed dynamic settingsJustin Worthe
2018-08-09Removed expressive engineJustin Worthe
2018-08-09Added more TODO ideasJustin Worthe
2018-07-24Fixed min and benchmark logging in discarding searchJustin Worthe
2018-07-24Modified pruning to be friendlier to calculating benchmarksJustin Worthe
2018-07-23Added option for discarding poor performing moves earlyJustin Worthe
2018-07-22Naive implementation of depth first walk of the state spaceJustin Worthe
2018-07-21Rearranged to make data flow clearerJustin Worthe
2018-07-21More efficient opponent damage calcJustin Worthe
2018-07-21Moved change to all buildings outside of missile update loopJustin Worthe
2018-07-21Marginally faster tesla activity updateJustin Worthe
2018-07-21Simplified duration handling to allow longer profilingJustin Worthe
2018-07-21Removed bitfield commentJustin Worthe
2018-07-21Disabled benchmarking on expressive engineJustin Worthe
2018-07-21Removed need to load settings for the bitwise game engineJustin Worthe
2018-07-21Added an index, to make the missile towers a proper circular bufferJustin Worthe
2018-07-21Pulls a change out of a loopJustin Worthe
2018-07-21Broke dependency on settings in constructing buildingJustin Worthe
2018-07-15Flipped bitfields on the opponent side to make implementation more conciseJustin Worthe
2018-07-15Implemented shooting teslas in the same order as the game engineJustin Worthe
2018-07-12Changed other bitwise stuff to use constantsJustin Worthe
2018-07-12Updating bot to use more named constantsJustin Worthe
2018-07-08Started moving constants to a constants fileJustin Worthe
2018-07-07Changed default implementation used by main to be bitwiseJustin Worthe
2018-07-06Added handling of tesla towersJustin Worthe
2018-07-04Made the choice of random building spots be based on a more efficient algorithmJustin Worthe
2018-07-04Added tests of indexing into random bitwise buildingJustin Worthe
2018-07-02Initial drop in replacement implementationJustin Worthe
2018-07-02Game engine working, except for teslas and choosing a moveJustin Worthe
2018-07-01Continued filling in bitwise game engineJustin Worthe
2018-07-01Started filling in bitwise simulation logicJustin Worthe
2018-07-01Read missiles from the json into bitfieldsJustin Worthe
2018-07-01JSON parsing of bitwise buildingsJustin Worthe
2018-07-01Started implementation of reading bitwise from jsonJustin Worthe
2018-07-01Built bitwise game state from current game stateJustin Worthe
2018-07-01Set up (failing) property test for working of new game stateJustin Worthe
2018-07-01Implemented tesla count for bitwiseJustin Worthe