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path: root/src/strategy.rs
AgeCommit message (Collapse)Author
2019-05-14Better performance for finding things to shoot atJustin Worthe
2019-05-14Filled in the rest of the MCTSJustin Worthe
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose.
2019-05-13Building up unsimulated moves listJustin Worthe
2019-05-12Outline of MCTSJustin Worthe
2019-04-26Refactored game map to use less memoryJustin Worthe
2019-04-25Strategy that starts building exhaustive game state treeJustin Worthe
This falls over (and takes the host machine with it) because its memory usage grows catastrophically. The main use of time, reported by perf, was cloning the map vector.
2019-04-25Made the state object avoid any heap allocationsJustin Worthe
2019-04-22More minimal game stateJustin Worthe
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves.